OTIS - One Tile Industry Set (Version 05 released 13 April 2022)
Moderator: Graphics Moderators
OTIS - One Tile Industry Set (Version 05 released 13 April 2022)
OTIS - One Tile Industry Set
Available on the ingame downloader (BaNaNas)
Made by GarryG, assisted by Quast65
Inspired by all industry-sets that have small industries, many thanks especially to the developers of FIRS.
Licensed under GPL(v2)
Most recent sources can be found here:
viewtopic.php?p=1252635#p1252635
This set is for the eyecandy players.
This version of OTIS is created with the idea that the games starts with no Industries available.
You have to buy and place the 1 tile representing the Industry you want.
Then you build your Industry using eye candy objects and non-track stations.
The one-tile industries can easily be hidden behind some nicer looking structures and then stimulate traffic to areas where you otherwise, for example because of the lack of housing, wouldn't have that.
There are just 8 different industries, so you don't have to place loads close to each other. But they accept and produce a lot of different cargo's, (in total 64 different cargos) so you can have many different looking vehicles visiting them.
These are the cargos: You can also see what cargo's we have in the Wiki, with many thanks to Erato for adding OTIS:
https://newgrf-specs.tt-wiki.net/wiki/CargoTypes
How to play:
For instance if you choose Farms
- it will only be a single tile with sign boards
- you then use eye candy to build the farm type you want
- you can have it as one farm accepting and producing all the cargos shown above for Farming Lands
- or you can have a specialty farm only accepting and producing what you want.
The plan is to eventually convert a couple of the well known industry-sets into objects.
So that you can have graphics from various sets, economies and/or climates in the same game.
The industries are funded only, so they wont spawn at the start (or during) a game, but they are very cheap.
So the player has total control over where they will be.
You will need these main game settings:
- World generation:
- - Industry density: Funding Only. - Environment:
- - Industries:
- - - Manual primary industry construction method: As other industries
- - - Allow multi similar industries per town: On
If you want to increase or decrease the production of an industry, use the "Enable Modifying Production Values" cheat.
If you want to transport the Electricity cargo, you will need a special GRF for that.
At the moment only WIRES is capable of doing that:
viewtopic.php?f=26&t=63356&hilit=WIRES
BUT!! Make sure you put WIRES above OTIS in your GRF-list!!
*A (probably incomplete) list of Object-sets you can use to make the OTIS-industries look more interesting:
(more suggestions are welcome)
- 1000 Building Set
viewtopic.php?p=1176459#p1176459
- AuzObjects
viewtopic.php?p=1181032#p1181032
- California City Set
viewtopic.php?p=1189825#p1189825
- Dutch Landmark Object Set
viewtopic.php?p=1173716#p1173716
- Farm Objects
viewtopic.php?p=1116659#p1116659
- FIRS And CHIPS Style Objects
viewtopic.php?p=1229233#p1229233
- Flogeza's City Objects
viewtopic.php?p=1135056#p1135056
- Forest Objects
viewtopic.php?p=1136997#p1136997
- Fridaemon's Objects
viewtopic.php?f=26&t=87596
- ISR/DWE Style Objects
viewtopic.php?p=1001276#p1001276
- MariCo
viewtopic.php?p=921263#p921263
*Changelog:
- Remove outer walls, so that industries can be covered up more easily
*Implimented in version 02
- Check why colorscheme of Mailcarriages change when colorscheme of goodscarriages is changed
*Caused by setting is_freight in the cargo code-block of MAIL to 1, it should be 0, fixed in version 02
- Include "EN\31\01" and "EN\31\02", the North Korean Industry Set v1 and v2 respectively, and "EN\31\03", the North Korean Industry Set v1 Fix, to the incompatible newgrf list
*Implimented in version 02
- Remove CC_BULK from cargo_classes for Furniture
*Implimented in version 02
- Change CC_LIQUID from cargo-classes for Cheese into CC_PIECE_GOODS
*Implimented in version 02
- Shorten the name of Fishing Grounds & Offshore Industries
*Implimented in version 02
- Move production of Cars from Heavy Industries to Manufacturing Industries
*Implimented in version 02, replaces production of Food in Manufacturing Industries
- Shopping Centres produce Food only and move acceptance Food to Residential Estates.
*Implimented in version 02
- Replace acceptance of Food by Shopping Centres by Building Materials
*Implimented in version 02
- Add acceptance of Machine Parts to Heavy Industries
*Implimented in version 02
- Remove acceptance Chlorine from Mines & Quarries to Utilities
*Implimented in version 02
- Add acceptance of Machine Parts to Mines & Quarries
*Implimented in version 02
- Add acceptance of Pipes to Utilities
*Implimented in version 02
- Release also on BaNaNas
*Implimented on July 16th 2021
- Replace cargolabel POTA with cargolabel TATO for cargo Potato's
*Implimented on October 3rd 2021
- Replace cargolabel NICK with cargolabel NKOR for cargo Nickel
- Replace cargolabel SASH with cargolabel FICR for cargo Cotton
*Implimented on April 12th 2022
- Fix misspelling of Nickel (was Nickle)
*Implimented on April 13th 2022
*Suggestions for future versions:
none for now
Have fun!!
Available on the ingame downloader (BaNaNas)
Made by GarryG, assisted by Quast65
Inspired by all industry-sets that have small industries, many thanks especially to the developers of FIRS.
Licensed under GPL(v2)
Most recent sources can be found here:
viewtopic.php?p=1252635#p1252635
This set is for the eyecandy players.
This version of OTIS is created with the idea that the games starts with no Industries available.
You have to buy and place the 1 tile representing the Industry you want.
Then you build your Industry using eye candy objects and non-track stations.
The one-tile industries can easily be hidden behind some nicer looking structures and then stimulate traffic to areas where you otherwise, for example because of the lack of housing, wouldn't have that.
There are just 8 different industries, so you don't have to place loads close to each other. But they accept and produce a lot of different cargo's, (in total 64 different cargos) so you can have many different looking vehicles visiting them.
These are the cargos: You can also see what cargo's we have in the Wiki, with many thanks to Erato for adding OTIS:
https://newgrf-specs.tt-wiki.net/wiki/CargoTypes
How to play:
For instance if you choose Farms
- it will only be a single tile with sign boards
- you then use eye candy to build the farm type you want
- you can have it as one farm accepting and producing all the cargos shown above for Farming Lands
- or you can have a specialty farm only accepting and producing what you want.
The plan is to eventually convert a couple of the well known industry-sets into objects.
So that you can have graphics from various sets, economies and/or climates in the same game.
The industries are funded only, so they wont spawn at the start (or during) a game, but they are very cheap.
So the player has total control over where they will be.
You will need these main game settings:
- World generation:
- - Industry density: Funding Only. - Environment:
- - Industries:
- - - Manual primary industry construction method: As other industries
- - - Allow multi similar industries per town: On
If you want to increase or decrease the production of an industry, use the "Enable Modifying Production Values" cheat.
If you want to transport the Electricity cargo, you will need a special GRF for that.
At the moment only WIRES is capable of doing that:
viewtopic.php?f=26&t=63356&hilit=WIRES
BUT!! Make sure you put WIRES above OTIS in your GRF-list!!
*A (probably incomplete) list of Object-sets you can use to make the OTIS-industries look more interesting:
(more suggestions are welcome)
- 1000 Building Set
viewtopic.php?p=1176459#p1176459
- AuzObjects
viewtopic.php?p=1181032#p1181032
- California City Set
viewtopic.php?p=1189825#p1189825
- Dutch Landmark Object Set
viewtopic.php?p=1173716#p1173716
- Farm Objects
viewtopic.php?p=1116659#p1116659
- FIRS And CHIPS Style Objects
viewtopic.php?p=1229233#p1229233
- Flogeza's City Objects
viewtopic.php?p=1135056#p1135056
- Forest Objects
viewtopic.php?p=1136997#p1136997
- Fridaemon's Objects
viewtopic.php?f=26&t=87596
- ISR/DWE Style Objects
viewtopic.php?p=1001276#p1001276
- MariCo
viewtopic.php?p=921263#p921263
*Changelog:
- Remove outer walls, so that industries can be covered up more easily
*Implimented in version 02
- Check why colorscheme of Mailcarriages change when colorscheme of goodscarriages is changed
*Caused by setting is_freight in the cargo code-block of MAIL to 1, it should be 0, fixed in version 02
- Include "EN\31\01" and "EN\31\02", the North Korean Industry Set v1 and v2 respectively, and "EN\31\03", the North Korean Industry Set v1 Fix, to the incompatible newgrf list
*Implimented in version 02
- Remove CC_BULK from cargo_classes for Furniture
*Implimented in version 02
- Change CC_LIQUID from cargo-classes for Cheese into CC_PIECE_GOODS
*Implimented in version 02
- Shorten the name of Fishing Grounds & Offshore Industries
*Implimented in version 02
- Move production of Cars from Heavy Industries to Manufacturing Industries
*Implimented in version 02, replaces production of Food in Manufacturing Industries
- Shopping Centres produce Food only and move acceptance Food to Residential Estates.
*Implimented in version 02
- Replace acceptance of Food by Shopping Centres by Building Materials
*Implimented in version 02
- Add acceptance of Machine Parts to Heavy Industries
*Implimented in version 02
- Remove acceptance Chlorine from Mines & Quarries to Utilities
*Implimented in version 02
- Add acceptance of Machine Parts to Mines & Quarries
*Implimented in version 02
- Add acceptance of Pipes to Utilities
*Implimented in version 02
- Release also on BaNaNas
*Implimented on July 16th 2021
- Replace cargolabel POTA with cargolabel TATO for cargo Potato's
*Implimented on October 3rd 2021
- Replace cargolabel NICK with cargolabel NKOR for cargo Nickel
- Replace cargolabel SASH with cargolabel FICR for cargo Cotton
*Implimented on April 12th 2022
- Fix misspelling of Nickel (was Nickle)
*Implimented on April 13th 2022
*Suggestions for future versions:
none for now
Have fun!!
Last edited by Quast65 on 13 Apr 2022 08:59, edited 30 times in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 01 to be released within 24 hours)
Version 01:
GRF: Sources:
GRF: Sources:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Fairyfloss
- Traffic Manager
- Posts: 159
- Joined: 03 Aug 2011 14:10
- Location: Yes
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
This seems like it'll be fun to play around with! Gave it a quick go earlier, there's only one thing so far that stands out to me a bit. Should 'Cars' not maybe be moved to Manufacturing Industry? As it is now, it's like the metals and such for cars are produced on-site (you can't send a metal train to a place to make Cars)
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
We would have loved to have done that, but... There are only 16 production-slots per industry and Manufacturing was fullDarthrafael wrote: ↑07 Mar 2021 22:12 This seems like it'll be fun to play around with! Gave it a quick go earlier, there's only one thing so far that stands out to me a bit. Should 'Cars' not maybe be moved to Manufacturing Industry? As it is now, it's like the metals and such for cars are produced on-site (you can't send a metal train to a place to make Cars)
It was rather a big puzzle to divide 64 cargo's over just 8 Industries
And as Cars are produced by heavy industries in reallife, it was kinda logical to put it there.
What you can do though is the following:
- Have one Heavy industry producing Metal (and maybe other things used for cars, like glass)
- Send that via train to a Manufacturing Industry that just accepts that and doesnt produce anything.
- Next to that Manufacturing Industry you place another Heavy Industry and let that just produce Cars.
Hide the industries behind/under some nice looking objects and it looks like its just a single car-factory doing its thing
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
If any one tries to build a Industry and can not find a suitable object for it let us know.
If any one knows of a object set that would have that part let us know, otherwise I will try and make them.
I have most of the sprites for FIRS 1.4.3 and will add what I can of these to my Auz Industry Objects.
If any one knows of a object set that would have that part let us know, otherwise I will try and make them.
I have most of the sprites for FIRS 1.4.3 and will add what I can of these to my Auz Industry Objects.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
it's getting a bit unclear, I understand most of it, but I think people who play less may have difficulties.GarryG wrote: ↑08 Mar 2021 00:23 If any one tries to build a Industry and can not find a suitable object for it let us know.
If any one knows of a object set that would have that part let us know, otherwise I will try and make them.
I have most of the sprites for FIRS 1.4.3 and will add what I can of these to my Auz Industry Objects.
I suggest that Garry do a NewGrf that connects all the necessary objects to OTIS
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
I love the concept!
So in Auz Water Addon objects you have these empty overlap tiles, which I think are great for OTIS, and I reckon hiding the tiles would be a lot easier if the OTIS sprites fit exactly within the bounds of a tile.
So in Auz Water Addon objects you have these empty overlap tiles, which I think are great for OTIS, and I reckon hiding the tiles would be a lot easier if the OTIS sprites fit exactly within the bounds of a tile.
- Attachments
-
- Screenshot_20210308-101859__01.jpg (108.51 KiB) Viewed 9555 times
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
My plan is to convert graphics from other industry-sets (if their licenses allow that) into objects, that then can be used to hide OTIS-tiles.
This way you can have graphics of various sets, economies and/or climates in one single game.
Also new graphics can be made to hide OTIS-tiles ofcourse.
When those GRF's are made, I will put links in the first page of this thread, so it is easier to find them.
Good spot!
Will put removing the outer walls on the to-do list for version .02
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
I hoping players not only want to use my object sets but those made by other coders as well.
The object set called FIRS and CHIPS has a large majority of Industries from FIRS including FIRS 4 and also many buildings from CHIPS. I hope to do any they might have missed.
In my object sets over on AuzObjects
viewtopic.php?f=26&t=75657
You will find many object sets that can be used.
Other object sets that I know of are:
- SNO-Supercheese New Objects
- ISR Object sets
- DWE objects sets
- CHIPS Industry Renewal style objects.
- Fridaemons Objects
- MariCo
- Industrial Stations set
- Romazoon Object set
if I forgot any one please tell us.
Your not only building big Industry complaes, but also shopping centres, residential zones, farms. mines, quarries and some on water as well.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
- Fairyfloss
- Traffic Manager
- Posts: 159
- Joined: 03 Aug 2011 14:10
- Location: Yes
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Oh, I hadn't thought of that. That's definitely a way to do it.Quast65 wrote: ↑07 Mar 2021 23:55 We would have loved to have done that, but... There are only 16 production-slots per industry and Manufacturing was full
It was rather a big puzzle to divide 64 cargo's over just 8 Industries
And as Cars are produced by heavy industries in reallife, it was kinda logical to put it there.
What you can do though is the following:
- Have one Heavy industry producing Metal (and maybe other things used for cars, like glass)
- Send that via train to a Manufacturing Industry that just accepts that and doesnt produce anything.
- Next to that Manufacturing Industry you place another Heavy Industry and let that just produce Cars.
Hide the industries behind/under some nice looking objects and it looks like its just a single car-factory doing its thing
One thing I have noticed; OTIS makes Mail-carrying wagons take on the 'Freight Wagon' colour scheme, while other sets (like FIRS) make it take on the 'Passenger Coach' colour scheme. Is it possible to maybe make a parameter option or something to make it so OTIS also makes mail wagons take on the 'Passenger Coach' colour scheme? (See attachments in case my explanation doesn't make sense)
OTIS: FIRS:
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Hmm, InterestingDarthrafael wrote: ↑08 Mar 2021 12:22 One thing I have noticed; OTIS makes Mail-carrying wagons take on the 'Freight Wagon' colour scheme, while other sets (like FIRS) make it take on the 'Passenger Coach' colour scheme.
I think I know what may be the cause of that.
We also have a cargo named Parcels, that refits to CC_MAIL as well as CC_EXPRESS.
Code: Select all
cargo_classes: bitmask(CC_MAIL, CC_EXPRESS);
We will check to be sure, will put it on to-do list.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
it is not very clear how to make from large branch,, a sawmill that accepts only wood, for example, is it done in the game settings?, because there is nothing about this in the parameters of this add-on. Newgrf have potential .Maby for now just write possible eycandy objects to readme file?
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
You can make that by using the Heavy Industry.
That accepts (Tropical) Wood and can produce Timber (sawn wood).
In this case use objects or stations (to cover up the Industry-tile) that look like a Sawmill.
It could indeed be that those object/station-tiles do not exist at the moment. But the plan is to convert the graphics of some of the major Industry-sets into Objects (if their licenses permit that).
By the way, the Timber you can for example transport then to Manufacturing Industry (which can produce Furniture, that can be sent to Shopping Centre).
Or to the Utility Industry, where the cargo-chain then ends (imagine then that it is used to make wooden electricitypylons)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Started making more Industrial Objects mainly for this new Industry set.
These are what the Fishing Grounds & Offshore Industries looks like when you purchase them .. the buoy takes almost 2 minutes before it appears in the ,middle of the water splashes. I had some Oil and Gas Rigs and some Sand Dredging objects.
These are single tiles with overlaps. Place them on the South West side of the buoy. To add some interest to the game .. can now land helicopters at the sand dredging platforms.
Unfortunately the choppers cast a shadow when they have landed, but that a problem you will find also in the default industries and in FIRS as well.
Here the AuzIndObject set if you like to try.
These are what the Fishing Grounds & Offshore Industries looks like when you purchase them .. the buoy takes almost 2 minutes before it appears in the ,middle of the water splashes. I had some Oil and Gas Rigs and some Sand Dredging objects.
These are single tiles with overlaps. Place them on the South West side of the buoy. To add some interest to the game .. can now land helicopters at the sand dredging platforms.
Unfortunately the choppers cast a shadow when they have landed, but that a problem you will find also in the default industries and in FIRS as well.
Here the AuzIndObject set if you like to try.
- Attachments
-
- AuzIndObjects.grf
- (3.68 MiB) Downloaded 139 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
you are absolutely right, but I mean the settings to extract only one industry from the tile, is that at all possible at this stage, I do not mean any objects.
Is it so that the tile must produce (accept) all or nothing?
Is it so that the tile must produce (accept) all or nothing?
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Hey, I'm doing some bugfixes for DPRK trains, and I noticed that my stake wagons don't accept tropic wood. I fixed that, but I needed to look up that tropic wood was TWOD in the source code for OTIS.
It might be nice to have the cargo labels used by OTIS in the cargo label page on the grf wiki. I don't mind doing that tonight, but I'd need to know what colour you'd want "OTIS" to be (I want to reserve red for a future project if possible).
I also presume you took the incompatible newgrf list from the FIRS documentation? It doesn't have "EN\31\01" and "EN\31\02", the North Korean Industry Set v1 and v2 respectively, and "EN\31\03", the North Korean Industry Set v1 Fix.
It might be nice to have the cargo labels used by OTIS in the cargo label page on the grf wiki. I don't mind doing that tonight, but I'd need to know what colour you'd want "OTIS" to be (I want to reserve red for a future project if possible).
I also presume you took the incompatible newgrf list from the FIRS documentation? It doesn't have "EN\31\01" and "EN\31\02", the North Korean Industry Set v1 and v2 respectively, and "EN\31\03", the North Korean Industry Set v1 Fix.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
I hope I understand what you mean..
Do you mean that in your case you want the industry to produce/accept just one cargo?
Then the answer is yes.
Just send one type of the accepted cargo's to the industry and nothing else, and it will just accept that.
It can accept more ofcourse, but only if you deliver it
If you want to produce just one cargo, then only let a vehicle that is refitted for that specific cargo pick something up.
The industry will then just produce that one single cargo and nothing else.
Only if another vehicle (refitted for another cargo) also visits the Industry, then it will also produce that cargo.
There are no requirements to produce a certain cargo (also no boosts for that matter).
So you dont need to deliver something (or a combination of things) to get something produced.
So in this case there is not an economy so to say to play with.
Its really aimed at eyecandy players.
This GRF just provides (and accepts) loads of different cargo's, so you can have a lot of different looking vehicles driving around.
And you can also use it to get traffic to large areas filled with loads of objects and/or stationtiles and where there is no room for example for real houses and/or industries that need more than one tile.
Thank you, that would be nice!Erato wrote: ↑09 Mar 2021 12:13 Hey, I'm doing some bugfixes for DPRK trains, and I noticed that my stake wagons don't accept tropic wood. I fixed that, but I needed to look up that tropic wood was TWOD in the source code for OTIS.
It might be nice to have the cargo labels used by OTIS in the cargo label page on the grf wiki. I don't mind doing that tonight, but I'd need to know what colour you'd want "OTIS" to be (I want to reserve red for a future project if possible).
Grey would be fine then.
Do note, that in some cases we use some labels to represent something totally different.
For example we have FUEL, that we call Natural Gas ingame. So doublecheck with the .lng for the actual ingame name.
Another example is Cotton, we use label SASH (Soda Ash), because it will make the waiting-cargo tile of ISR and/or DWE-stations look like a pile of fluffy white stuff
Thnx, we will add those in v02. Its on the to-do list.I also presume you took the incompatible newgrf list from the FIRS documentation? It doesn't have "EN\31\01" and "EN\31\02", the North Korean Industry Set v1 and v2 respectively, and "EN\31\03", the North Korean Industry Set v1 Fix.
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Interesting design decisions I'm seeing.Quast65 wrote: ↑09 Mar 2021 16:38 Thank you, that would be nice!
Grey would be fine then.
Do note, that in some cases we use some labels to represent something totally different.
For example we have FUEL, that we call Natural Gas ingame. So doublecheck with the .lng for the actual ingame name.
Another example is Cotton, we use label SASH (Soda Ash), because it will make the waiting-cargo tile of ISR and/or DWE-stations look like a pile of fluffy white stuff
Furniture a bulk cargo?
Tourists OTI2 instead of TOUR?
Potatoes as "POTA", which is used by Potash?
Sewage as "RFPR", which is used by Refined products?
Marine supplies as "SESP", what is that short for?
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
Thank you for adding OTIS to the wiki!
Regarding labels, GarryG had a rather large list with cargo-labels and what they refitted to (I think a larger list than the one on the Wiki).
I am not entirely sure, but I think they are mostly from FIRS (either in use, or planned to be used) and they also already had waiting-cargo-icons.
We used that list to find a suitable cargo-label, if that not yet existed for a cargo we had thought of.
The reason to use existing cargo-labels is because of the showing of certain piles of cargo's in some Station-sets.
Will put on to-do-list for v02.
But those cargo's didnt refit (or made available) the vehicles that we wanted.
For example TOUR had as a result that you also could refit certain large trucks for Tourists, which was, well.. odd
Therefor we made two new cargo's for those (OTI1 andOTI2)
We were not that original anymore with names, POTAtoes looked logical and it mostly refits vehicles like we would want.
Further more there is a link between Potash and Potatoes
And sewage is a product that is left over when the body has refined food and beverages
Regarding labels, GarryG had a rather large list with cargo-labels and what they refitted to (I think a larger list than the one on the Wiki).
I am not entirely sure, but I think they are mostly from FIRS (either in use, or planned to be used) and they also already had waiting-cargo-icons.
We used that list to find a suitable cargo-label, if that not yet existed for a cargo we had thought of.
The reason to use existing cargo-labels is because of the showing of certain piles of cargo's in some Station-sets.
Yeah, that should be scrapped I think And just keep Piece-goods and Covered.
Will put on to-do-list for v02.
For the Workers and Tourists, we initially wanted to use YETI and TOUR.Tourists OTI2 instead of TOUR?
But those cargo's didnt refit (or made available) the vehicles that we wanted.
For example TOUR had as a result that you also could refit certain large trucks for Tourists, which was, well.. odd
Therefor we made two new cargo's for those (OTI1 andOTI2)
After over 60 cargo's we just wanted to fill up the last couple of cargo-slotsPotatoes as "POTA", which is used by Potash?
We were not that original anymore with names, POTAtoes looked logical and it mostly refits vehicles like we would want.
Further more there is a link between Potash and Potatoes
As above, we were looking at labels that refitted vehicles that we think were fitting for the cargo.Sewage as "RFPR", which is used by Refined products?
And sewage is a product that is left over when the body has refined food and beverages
I guess SEa SupPliesMarine supplies as "SESP", what is that short for?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)
With next update of Fridaemon's Objects, you can hide your industry tiles Or other secrets
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