Luxtram Town buildings

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
luxtram
Transport Coordinator
Transport Coordinator
Posts: 344
Joined: 10 May 2016 19:09

Luxtram Town buildings

Post by luxtram »

Happy new year everyone!

I have been slowly over the years developing my set of town buildings. Nothing has finalized yet but I would still like to share the progress.

Feel free to add your comments.

I'm also looking for interested partners who would like to help with details (e.g. roof elements, show displays etc) or coding.

Image

Image
Attachments
Variants.png
(380.61 KiB) Not downloaded yet
Variants 2.png
(374.84 KiB) Not downloaded yet
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250
User avatar
odisseus
Director
Director
Posts: 568
Joined: 01 Nov 2017 21:19

Re: Luxtram Town buildings

Post by odisseus »

Great work, but... your buildings epitomise all that's ugly in the modern architecture.

On a more technical note, could you add a tile grid to the images? Some of the larger buildings look as if they were 3 tiles across, which is not allowed in OpenTTD.
User avatar
fridaemon
Director
Director
Posts: 631
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Luxtram Town buildings

Post by fridaemon »

I'm workin' on graphics for building set and I think we have close in our graphic style. I can finish decorations and roofs if you want ;) It's hard to draw building set In one person ...
Attachments
here's the preview
here's the preview
img-2024-01-02-20-36-43.png (51.1 KiB) Viewed 3346 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
luxtram
Transport Coordinator
Transport Coordinator
Posts: 344
Joined: 10 May 2016 19:09

Re: Luxtram Town buildings

Post by luxtram »

fridaemon wrote: 02 Jan 2024 19:33 I'm workin' on graphics for building set and I think we have close in our graphic style. I can finish decorations and roofs if you want ;)
Cool, cool. Yes, I think it can work together. Have you seen my roof top elements collection?
fridaemon wrote: 02 Jan 2024 19:33 It's hard to draw building set In one person ...
Yes, it's becomes, ... tedious.
Attachments
Roof Elements.png
Roof Elements.png (42.33 KiB) Viewed 3340 times
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250
User avatar
fridaemon
Director
Director
Posts: 631
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Luxtram Town buildings

Post by fridaemon »

luxtram wrote: 02 Jan 2024 19:45 Cool, cool. Yes, I think it can work together. Have you seen my roof top elements collection?
Yesss, I have them from GarryG, but they are so bright and too big afor 1x1 buildings. I edited and created few pieces, I can try to use them ;) Love your graphics :)
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: Luxtram Town buildings

Post by Aegir »

More than happy to code as well, I'm already working with Fridaemon on a building set and I've got my own version of your older buildings coded as a building set with very specific building restrictions/rules.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Quast65
Tycoon
Tycoon
Posts: 2665
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Luxtram Town buildings

Post by Quast65 »

And here is my standard reaction when a new buildingset is in the making:
Please also consider releasing your pretty graphics as an objectset
:mrgreen:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
RoyalExamination9410
Traffic Manager
Traffic Manager
Posts: 173
Joined: 14 Nov 2021 06:56
Location: Canada

Re: Luxtram Town buildings

Post by RoyalExamination9410 »

Quast65 wrote: 04 Jan 2024 14:34 And here is my standard reaction when a new buildingset is in the making:
Please also consider releasing your pretty graphics as an objectset
:mrgreen:
Seconded.
User avatar
Mrsunman
Traffic Manager
Traffic Manager
Posts: 153
Joined: 26 Jul 2023 22:58
Contact:

Re: Luxtram Town buildings

Post by Mrsunman »

luxtram wrote: 02 Jan 2024 19:45
fridaemon wrote: 02 Jan 2024 19:33 I'm workin' on graphics for building set and I think we have close in our graphic style. I can finish decorations and roofs if you want ;)
Cool, cool. Yes, I think it can work together. Have you seen my roof top elements collection?
fridaemon wrote: 02 Jan 2024 19:33 It's hard to draw building set In one person ...
Yes, it's becomes, ... tedious.
Would you by chance be able to make these objects as well?
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Re: Luxtram Town buildings

Post by Aegir »

Quast65 wrote: 04 Jan 2024 14:34 And here is my standard reaction when a new buildingset is in the making:
Please also consider releasing your pretty graphics as an objectset
:mrgreen:
Well if we follow Fridaemon and my building set as an example, I do the code for the houses directly from the codebase of Friaemon's object set. Everything generally becomes an object before it becomes a building.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
Mrsunman
Traffic Manager
Traffic Manager
Posts: 153
Joined: 26 Jul 2023 22:58
Contact:

Re: Luxtram Town buildings

Post by Mrsunman »

Aegir wrote: 05 Jan 2024 04:08
Quast65 wrote: 04 Jan 2024 14:34 And here is my standard reaction when a new buildingset is in the making:
Please also consider releasing your pretty graphics as an objectset
:mrgreen:
Well if we follow Fridaemon and my building set as an example, I do the code for the houses directly from the codebase of Friaemon's object set. Everything generally becomes an object before it becomes a building.
Well, I'm hyped for both :D
User avatar
Mrsunman
Traffic Manager
Traffic Manager
Posts: 153
Joined: 26 Jul 2023 22:58
Contact:

Re: Luxtram Town buildings

Post by Mrsunman »

fridaemon wrote: 02 Jan 2024 19:33 I'm workin' on graphics for building set and I think we have close in our graphic style. I can finish decorations and roofs if you want ;) It's hard to draw building set In one person ...
I too would like to help out with creating objects for sets, maybe a community set would be nice for all the content creators in the OTTD community to help with? :D
User avatar
Mrsunman
Traffic Manager
Traffic Manager
Posts: 153
Joined: 26 Jul 2023 22:58
Contact:

Re: Luxtram Town buildings

Post by Mrsunman »

luxtram wrote: 01 Jan 2024 20:56 Happy new year everyone!

I have been slowly over the years developing my set of town buildings. Nothing has finalized yet but I would still like to share the progress.

Feel free to add your comments.

I'm also looking for interested partners who would like to help with details (e.g. roof elements, show displays etc) or coding.

Image

Image
Just looking, Is it ok if you could possibly release a beta of the pack? just looking at some of the assets and they look superb. :D
User avatar
belgi
Traffic Manager
Traffic Manager
Posts: 197
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: Luxtram Town buildings

Post by belgi »

Mrsunman wrote: 01 Feb 2024 06:53
Just looking, Is it ok if you could possibly release a beta of the pack? just looking at some of the assets and they look superb. :D
It looks really cool! If a beta version was released, I'd love to play with it :-)

I wish you a nice day
gravelpit
Traffic Manager
Traffic Manager
Posts: 200
Joined: 26 Feb 2015 14:49
Location: Poland

Re: Luxtram Town buildings

Post by gravelpit »

I have a request, do not make uniform roofs because it looks terrible, an example is Garry with all respect for his work
User avatar
fridaemon
Director
Director
Posts: 631
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Luxtram Town buildings

Post by fridaemon »

gravelpit wrote: 05 Feb 2024 16:37 I have a request, do not make uniform roofs because it looks terrible, an example is Garry with all respect for his work
I'm gonna finish these details, don't be scare 🙃
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Mrsunman
Traffic Manager
Traffic Manager
Posts: 153
Joined: 26 Jul 2023 22:58
Contact:

Re: Luxtram Town buildings

Post by Mrsunman »

gravelpit wrote: 05 Feb 2024 16:37 I have a request, do not make uniform roofs because it looks terrible, an example is Garry with all respect for his work
Most of Garry's works look quite nice, And plain, flat roofs can sometimes look great in a city, But I agree with the fact that some of these buildings Do need some roof deco...
User avatar
Kuma Bear
Engineer
Engineer
Posts: 1
Joined: 08 Jan 2024 20:00
Location: Northern Nevada USA

Re: Luxtram Town buildings

Post by Kuma Bear »

I think they look wonderfull
User avatar
Mrsunman
Traffic Manager
Traffic Manager
Posts: 153
Joined: 26 Jul 2023 22:58
Contact:

Re: Luxtram Town buildings

Post by Mrsunman »

any updates on the set?
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Baidu [Spider] and 93 guests