Thanks V, for some reason I had a feeling that I'll get some info from you
About the simplicty vs detail - you made a good point out there, because now I see some inconsistencies (some icons are just simple gradients, while others are more detailed). About the target, of how I want it to look - I like the vector art-like look you probably could've seen in the flash games. I'm certainly going for the detail.
I was thinking about rendering them from 3D models, but as far as my previous experience go with this, I'd rather want to stay with vectors (though I will most probably render the four "vehicle" icons).
I think it's actually a good idea to (re)join the IRC (I actually was there once, but it was a graveyard out there with zombie bots only
About your rant - don't ya worry: though I appreciate a lot, that you came first and actually said something - and that's good because it is a real effort - I guess the reason is - people here are tired of unfullfilled promises (including my own failure, previously) and probably are sceptic all about and it will take them some time to regain that trust.
Hmm... I got you
to be honest, my point is that I would like to keep the UI as much reminiscent of the OpenTTD's classical UI, yet I would like to make it for an easy experience for new players to adapt. So there is a trade-off, which I'll have to think about and find out the best compromise.
You're probably right about the house in the towns icon - it, too appears to me a little bit too narrow - now I've realized what's wrong with that.. (though I would argue on the eaves
) . You're right also about the landscape icon - I will give it a thought and try to come with something more meaningfull if something will come to my mind..
About the "company" figure it's certainly a good point; actually I was already thinking about making that sprite random (at each release or maybe some different way) for alternating between man and woman figure, now you've also pointed out also the race. It would be certainly an added value if there was some kind of variance.
The thing about the isometric view in the icons is that.. I don't necessarily want to force it too much, since it's what we already got in the viewport
. Also, from what I've experienced - the GUI consistency is less of a problem, unless something is plainly wrong or ridiculous.
Speaking of the company icon in this context - maybe not an isometric(dimetric - technically, but hey, it's only few degrees missing
) view will do, but I will certainly go after your suggestion and try to fit company HQ in the background somehow or add meaning by a different manners (though I'm very curious about it now).
Well, about your approach to design - it's what I need - clues and focused critique, so thanks a lot for your reply, I really appreciate that
Now back to Inkscape, which for some reason likes to eat half of my system's memory.