Great to see continuing constructive feedback. Much much appreciated!
Coxx wrote:The livery overrides are somewhat confusing at times, the specs in in build menu are often misleading. (filter in build menu "RB, Corse, Coreze"?)
Meaning that sometimes the specs change across the different liveries? Well, that's true for the 030T. Unluckily, I don't think we can display more than one value for specs (such as max speed, power, TE...) in the purchase menu. Perhaps I could document it better in the manual.
And I don't know if we can filter the purchase menu by something custom such as the supported liveries... ?
Coxx wrote:Could there be an override CdN for 030T?
Hmm, what do you mean exactly? CdN is one possible livery for the 030T after 1922...
Coxx wrote:Small bug: capacity of the mixed mail/pax depends on position in train.
[x] Fixed.
The mixed coach will change depending on the presence or not of short pax wagons in the train. If a short pax coach is present, the train will be "local" and short mixed wagons will appear; OTOH, if there are no short pax coaches, long mixed wagons will appear. My mistake was to was only check for the wagons *after* the mixed wagon, as opposed to checking *in the whole consist*. That's why the mixed wagon was "short" in the 1st case (short pax coach at the end of the train) and "long" in the 2nd case (short pax coach at the head of the train).
Coxx wrote:The freight stock struggles to deal with larger amounts of freight (at least if it should still look like narrow gauge operation). I guess that would be the job of the upcoming standard gauge set then.
Exactly!
NG trains are not really made for heavy freight transportation. They suffer now because of their SG counterparts' absence. NG should be used for local, short-distance hauling, like you did in your game!
Coxx wrote:The choice of different cargos displayed on the freight cars is really cool (I like the apples!), the cars are a bit small compared to the Generic Cars grf.
Thanks!
As for the cars, I also think they might be a bit small. They might be hard to recognize, especially the old models, with their dark grey (vinyl) roofs. I drew them in the same scale as the wagons, but perhaps they could be a little bit bigger. The problem is that I drew so many different car models, that it would be quite time consuming to change them all. I'll have a 2nd look at them anyway.
Coxx wrote:The pax capacities are rather high which is unfair because the freight multiplier does not apply for pax. This makes pax traffic highly profitable, but reducing the pax income (via grf) on the other hand would break the balancing of any other set in the game. I would suggest increasing the loading speed for coaches, it takes much, much longer than loading a goods van.
Perhaps it's true, but I used real numbers for capacities (both freight and pax). I'll have a look into the loading speeds too. In any case, there is a significant difference between the loading amounts of the "compartment" coaches with many doors, and those with doors at the extremities only; the latter have a higher capacity, but a lower loading amount.
Coxx wrote:A dual gauge track would be welcome.
Hehe... The problem is the limited number of railtypes simultaneously available (the whole French set will fill all the 16 slots!)
The Irish wrote:The 230T has ingame a TE of 163, while the manual says it should have only 62kN. What`s correct?
[x] Fixed. Good catch! 62kN is the correct number, of course
dandan wrote:Okay, so this means there is a hierarchy in the refit options: You always choose a company and then the class on top of that.
Yep, that's the way it works! You first choose the company by refitting the engine only; then, you choose the class among the available ones, by refitting the single coaches.
dandan wrote:That makes sense and should not be a problem, once people are aware of it. Perhaps one way to make this clearer would be to show the name of the current company before the class.
[...]
Of course, you would need a lot more strings. And it might be a nuisance to code, perhaps more trouble than it is worth.
Got your point. I think it would make sense. I'll have to see if that's easily implementable.
As an alternative, I might just document it further in the donotreadme.
dandan wrote:I see. Now that I know why the coaches look like this, they already look much better to me
(That's something I have experienced before with TTD sprites). Still, maybe just keep it in mind.
Yes, I definitely will.
Another way to see this, is to buy a 030 030T Mallet steamer, attach some pre-1920 bogie coaches, and refit them to tourists. hint hint
(btw the correct link to the old "La Mure" coaches is
this...)
Another general feedback I got is that the set as it is might generate some confusion around the passenger coaches' max speed (especially the bogie-mounted ones):
* The short pax coaches show a max speed of 40 km/h; this is always intended to be the case, except for a few "tramway"-like trains that were a bit faster (45 km/h), namely trains pulled by the 030T Tramway engine, and by Petit Anjou or Blanc-Argent 030T;
* The bogie-mounted pax coaches show a max speed of 55 km/h, which corresponds to the highest speed reached by a steamer (the 120T and 230T), but when attached to a Z100 EMU or a BB600cv diesel, capable of 60 km/h, the coaches will also be allowed to run at 60. Perhaps I should just change their max speed to 60 km/h in the purchase menu.
* The freight wagons sometimes slow the train down, sometimes they don't; this is a bug that would be erased if the new switch I inquired about can be implemented in OTTD.
And in any case, I will document this better in the manual.
So many good points to make this set better! Please keep them coming