All contributions from the 23rd September 2008 (11:50 AM GMT) in the OpenGFX thread are assumed to be released by the artist/coder under the terms of the GPL
Introduction:
This is the development thread about [8bpp] Graphics Replacement Project. The downloads and everything else is hosted by openttdcoop.
Downloads
The idea is to have full replacement for graphics. Right now Temperate, Sub-Tropic and Sub-Arctic are done. Toyland is still in progress. The checklist is below and direct links to already available (though development releases) grfs is in the second post.
There is a wiki page https://wiki.openttd.org/index.php/Graphics_Replacement too. And it's being updated too. I hope more frequently than this post

Development:
Roadmap & issues - https://dev.openttdcoop.org/projects/opengfx
Missing sprites list - https://mz.openttdcoop.org/opengfx/autho ... objectives
ANNOUNCMENT TO CODERS: Please don't forget to add Action07 to set right climate. And for num-sprites (for same Action07 las byte) don't use 00 but count the sprites needed.
And as DaleStan said in one post:
GOOD THING TO KNOW IF YOU ARE ARTIST:Dalestan wrote: You should probably also add a note about "If skipping more than 254 (FE) sprites, skip to label FF." Or, if you prefer, pick another label to be used. Unlike most languages, NFO labels can be used as many times as you like.
Just for the record, the dimensions of pcx file have to be multiple of 4 or your grf will face trouble...Like happened with me and DJNekkid/7of9.
Downloads available at https://bundles.openttdcoop.org/opengfx [/size]Zephyris wrote: I think you need palconvert to convert the animated colours into the normal colour equivalent...
Palconvert - Palette converter for action colours, converts action colours to normal colours. In the command line:
"palconvert <pcxname>" - converts target PCX action colours to normal colours.
"palconvert <pcxname> -C" - converts target PCX action colours to normal colours, not altering company colours.