yes..I realised it yesterday too
..and added it to fist post..One thing I didn't count is that one as to cut sprites too and put their offsets right. But I still guess, I can convert faster than to draw
...Samie. I don't think you understood me correctly
First : It will help to make OTTD available without requiring TTD first (a major step forward), which is the aim eventually isn't it?
All newgrfs that are to be used may have NOTHING in common with current graohics..So like pb industries can't be used, because it uses elements from original graphics..Then all buildings, that use current pavement or grass (roadsets), can't be used.but why to do everything twice? If we make a new grass and road on it (it's done actually), then we can convert it to 8bpp not draw anything new..You see, we CAN'T use anything, that uses original graphics...so to say all newgrfs even openttd.grf are illegal, because ie. autorail icon is made using original tiles..etc.
EVERYTHING has to be changed.
Second : With 8bpp graphics in place, all NewGRF's will fit in without too many problems untill they can be drawn with 32bpp. Which, lets face it, wont be all the sets available since some artists have moved on.
Don't they fit in now?...the 32bpp is only client side, so you can always play with 8bpp..There will not going to be any removal of 8bpp.
32bpp stuff is looking good and I wouldnt want to slow it down
It's not slowing anything down...and even at speed of Wacki, we can hope, that we get full 32bpp pack by the release of 1.0...that's a long time, but lot's of things are done too.
EDIT: And for all the ones I have made change their mind..vote again
. It then changes your vete
_________________PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.
I know I have a BBCode error in my signature but I really cba to fix it.