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Probably everybody agrees: the default maglev tracks look a bit odd
That's why I decided to start creating something that does look like the real thing: the TransRapid Track Set.
- TransRapid Track Set
- TR_SC1.png (47.3 KiB) Viewed 30886 times
edit: the default maglev tracks aren't that unrealistic, the guideway style they have rather than the monorail type track used by transrapid is what is used on the Japanese maglev system.
And level crossings? Stations?Ameecher wrote:the only problem I can see is bridges and tunnels, how will you do those?
Maybe I should start with that kind of stuff to see how it looks and how to make it look good. If it doesn't look good, I wouldn't even use the set myself!
True, but it doesn't reflect the tracks used for the TransRapid maglev system (hence the set's title )Ameecher wrote: the default maglev tracks aren't that unrealistic, the guideway style they have rather than the monorail type track used by transrapid is what is used on the Japanese maglev system.
If this doesn't work out, I could always try to improve the default maglev tracks and make 'm look more like this. But let's try this first.
I´ll try to dig out an old screenshot.
Go ahead and dig up that screenshot. I'd love to see what you came up with back then.
Tunnels shouldn't be too much of a problem. Stations look acceptable already, but the platforms should be a bit higher. I have to see how NewStations can help there.
Thanks! Will take some time though before it's finished. Probably a couple of weeks before I will release some kind of beta, but don't keep me to that, I'm a busy man.Hairysteed wrote:BEAUTIFUL! Just what I've been looking for!
NewGRF can't do that. Such a feature would require modifications to the game. I think I make it look like a road going under the track; should look good if you don't let you road vehicles used (as they would drive over the track!).Hairysteed wrote:I wonder if it would be possible to prevent building a road across a maglev track?
Edit: Could you do away with the fences?
It sure will. The grf will be compatible with both TTDP and OTTD.Hairysteed wrote:I sure hope this will be OpenTTD compatible
I can, but that would also remove the fences for the other rail type. Maybe I can come up with my own fences. I'll make it a parameter option to choose between default/mine/no fences.Hairysteed wrote:Could you do away with the fences?
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I'll try to answer some questions/give my own opinion.
I plan to do that, in fact, I already made some attempts. It seems to be possible to fit it all in one square, but I have more difficulties getting the shape right. The /\-shaped pillars are definitely on the list though.Hairysteed wrote:Could you draw the concrete pillars like this /\
Thank you!Dave Worley wrote:Good effort with the illusion
I'll keep that in mind when I get working on bridges.zero1000 wrote:A bridge should only add the pillars and nothing else.
Thanks! I'll eventually add an option to disable the fences.zero1000 wrote:Your track looks really good, but without fences it would look even better
Currently not too bad actually, but it would look better with some kind of optical higher stations.Hairysteed wrote:I'm a bit concerned about what the tracks would look like on stations.
I think "underneath" will be a bit difficult, because there actually is no "underneath". But I think there are some optical tricks to create an "underneath".Dave Worley wrote:It could be a building underneath with stairs to platform level above.
Again, thanks for the interest in the set and all great feedback!
when you come to the bridges, why not just continue what you already started, just expand the pillars
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