Incompatible set : ECS vectors - firs-nightly-r1216
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Incompatible set : ECS vectors - firs-nightly-r1216
Usually I use long vehicles 4 (4LVW.grf) with firs but before this version (firs-nightly-r1216) was never appeared this error : Incompatible set : ECS vectors.
4LVW it's beautiful as FIRS and I can not do without both.
Is it possible to fix it?
Correct me If I am wrong - PM me if my English is bad
Thank You in advance
Carlo
4LVW it's beautiful as FIRS and I can not do without both.
Is it possible to fix it?
Correct me If I am wrong - PM me if my English is bad
Thank You in advance
Carlo
Re: Incompatible set : ECS vectors - firs-nightly-r1216
I'd like to suggest re-checking your newGRF list - I had the same a while back, and it turned out to be the ECS Houses GRF that I forgot to remove.
Re: Incompatible set : ECS vectors - firs-nightly-r1216
Hmmm
I didn't expect that to happen. Seems George uses a rather ...errr... unexpected GRFID format for his sets, with the second to last nibble as set identifier rather than using the whole third byte for that.
Anyways, I'm testing a fix now.
EDIT: fixed in r1235.
I didn't expect that to happen. Seems George uses a rather ...errr... unexpected GRFID format for his sets, with the second to last nibble as set identifier rather than using the whole third byte for that.
Anyways, I'm testing a fix now.
EDIT: fixed in r1235.
Re: Incompatible set : ECS vectors - firs-nightly-r1216
Thank you
You are the best
Bye
Carlo
You are the best
Bye
Carlo
Incompatible set : ECS vectors - firs-nightly-r1216
Now FIRS and 4LVw work fine. great job.
Thank you
Bye
Carlo
Thank you
Bye
Carlo
Re: Incompatible set : ECS vectors - firs-nightly-r1216
Your welcome.
It was unintended to block LV4. We just decided to block all ECS vectors, as at the moment we have no clue what vector works with FIRS and what vector doesn't. Some might be unblocked in the future, if there is demand and if it's possible to use both at the same time without problems.
It was unintended to block LV4. We just decided to block all ECS vectors, as at the moment we have no clue what vector works with FIRS and what vector doesn't. Some might be unblocked in the future, if there is demand and if it's possible to use both at the same time without problems.
Re: Incompatible set : ECS vectors - firs-nightly-r1216
Now, I've had a look at the current FIRS nightly, and had a little play around and experiment and such.
I noticed a few industries don't (yet) have graphics, and appear as sort of purple blocks.
Perhaps in the interim - or beyond - the ECS Houses GRF can lend a hand there, and provide a means to accept at least some of the FIRS cargoes for the towns via town buildings?
I noticed a few industries don't (yet) have graphics, and appear as sort of purple blocks.
Perhaps in the interim - or beyond - the ECS Houses GRF can lend a hand there, and provide a means to accept at least some of the FIRS cargoes for the towns via town buildings?
Re: Incompatible set : ECS vectors - firs-nightly-r1216
There are also green, red, yellow and blue boxes
Those industries are indeed not drawn yet.
Allowing ECS Houses would need some investigation into what it does. If it just adds/modifies houses, then it should be no problem to allow it. If it adds industries or modifies cargos, it can be potentially incompatible. To be honest, I don't fancy looking into that now, but I created a ticket about it for future reference. Until then, there's plenty of town-based industries in FIRS that accept Food, Goods or Petrol.
Those industries are indeed not drawn yet.
Allowing ECS Houses would need some investigation into what it does. If it just adds/modifies houses, then it should be no problem to allow it. If it adds industries or modifies cargos, it can be potentially incompatible. To be honest, I don't fancy looking into that now, but I created a ticket about it for future reference. Until then, there's plenty of town-based industries in FIRS that accept Food, Goods or Petrol.
Re: Incompatible set : ECS vectors - firs-nightly-r1216
As far as I'm aware, the only Industry and Cargo handling it does is in what it accepts - the actual 'ECS ### Vector' GRFs handle the actual modification of them.
(Might need confirmation from George, but I'm fairly sure that's how I got it)
If it's not too bold to suggest it, could I ask for a parameter that disregards the normal checks, something like 'Allow potentially unsafe GRF combinations' boolean? With it, people (probably just me though) could experiment with things like this for you, and bring back interesting results.
Or hopefully interesting results.
It's just an idea I thought up on the spur of the moment.
(Might need confirmation from George, but I'm fairly sure that's how I got it)
If it's not too bold to suggest it, could I ask for a parameter that disregards the normal checks, something like 'Allow potentially unsafe GRF combinations' boolean? With it, people (probably just me though) could experiment with things like this for you, and bring back interesting results.
Or hopefully interesting results.
It's just an idea I thought up on the spur of the moment.
Re: Incompatible set : ECS vectors - firs-nightly-r1216
I'd need to discuss such a parameter with Andy, but it's certainly possible.
For now you could build FIRS without the checks, or let me know which version you want and I can build one for you.
For now you could build FIRS without the checks, or let me know which version you want and I can build one for you.
- andythenorth
- Tycoon
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Incompatible set : ECS vectors - firs-nightly-r1216
You could make use of the existing debug parameter. I'm not sure it's 100% wise to disable compatibility checks, but I don't mind if the debug parameter is used for thisFooBar wrote:I'd need to discuss such a parameter with Andy, but it's certainly possible.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Incompatible set : ECS vectors - firs-nightly-r1216
It needs to come with a big red warning: "With this enabled, NEVER complain that something is not working. If you do complain, you may NEVER USE FIRS AGAIN". And yet I still envision bugreports from someone trying to use FIRS with something that it cannot work with...
- planetmaker
- OpenTTD Developer
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Re: Incompatible set : ECS vectors - firs-nightly-r1216
Just don't document the debug parameter... Don't tell anyone
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: Incompatible set : ECS vectors - firs-nightly-r1216
/me wonders how that would work with Action 14...planetmaker wrote:Don't tell anyone
- planetmaker
- OpenTTD Developer
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Re: Incompatible set : ECS vectors - firs-nightly-r1216
hm. Good question.
Name: Mysterious parameter
Description: Set this parameter and loose all waranty. You've been warned.
Name: Mysterious parameter
Description: Set this parameter and loose all waranty. You've been warned.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- andythenorth
- Tycoon
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- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: Incompatible set : ECS vectors - firs-nightly-r1216
It's simple: if debug parameter is enabled, all industry graphics become boxes. I'd recommend using the level-crossing cycle of flashing red for this
That might hamper debugging graphics + layouts, but that's not what debug parameter is for anyway (it's currently only used for debugging production callbacks)
That might hamper debugging graphics + layouts, but that's not what debug parameter is for anyway (it's currently only used for debugging production callbacks)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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