After being nearly 2 years (which can be found here
) since the last beta release I thought it would be very useful to get feedback on the latest version of that branch as well as finally nail down the last few bugs in it so that we can finally get to a proper release build and focus on the trunk builds more!
I have taken the following from the wiki's bug tracker (using the milestone filter) where relevant to this build of the 2.5 branch.
Please note that feature requests will not be done unless there is a very good reason for it, the 2.5 branch has a 'feature freeze'.Known Issues[Major] AI destroys player tracks (Unknown) - Fixed as of r1941.[Major] Issue in map editor (Dave Worley & SAC) - Fixed as of r1950.
[Cosmetic] overforestation (Pikka)
Currently I've built and compiled with full version data (all 5 windows versions of TTD) the windows version of TTDpatch based off the 2.5 branch at revision 1934.
Do not ask for a DOS version, as I do not have the environment set-up or executables available to build it at all let alone properly.
The built version has he latest version of "ttdpbasew.grf" included with it for ease, it should also work without the registry (like the betas).Thread Rules
Please do post bug reports (with crash logs (if available or possible), configurations and instructions on how to reproduce) in the Problems section (with a [2.5] in the title) instead of this thread,
In order to keep this somewhat usable I will remove spam posts or posts I believe have no purpose,Any
posts about OpenTTD will be removed regardless of context (unless its to emphasize its a bug in TTDpatch),
I will try to keep the list as up to date as possible based off the replies to this thread and the Problems section.
Hopefully other developers will find some time to help me find and fix the bugs found, otherwise do not expect rapid progress, especially if I cannot reproduce the bug.