- • Impossible to add new features to the game via the patch. It's only possible to change existing game elements
• Impossible to change internal values set by bits
• Underground stations/track/signals
• Stations bigger than (14x14) + 1 (internal 15x15 is possible, but no GUI for it exists)
• More depots/stations/signs (the coded limit is 256 (0-255) but some properties count double)
• Adding more than 12 cargo types
• Road vehicle bays larger then their current size
• Larger docks
• More runways/gates on airports (this one is too much work)
• Bigger land (again, the coded limit is 256)
• Diagonal tracks not sharing the same tile
• Presignals seperated by type of track
• Signals on and under bridges, currently there is no idea how to make them work
• Signals in tunnels, the same, some ideas about it exists but none of them work
• Diagonal bridges
• Trams/highways/narrow gauge (only at the cost of sacrificing another means of transport)
• Enhance AI gameplay
• Screen resolutions
• Screen rotation
• Multiple points of view in the game
• Better graphics (maximum quality is 8-bit)
• Starting year before 1921
Impossible features [READ FIRST POST BEFORE SUGGESTING]
Moderator: TTDPatch Moderators
Impossible features [READ FIRST POST BEFORE SUGGESTING]
Last edited by Hyronymus on 11 Aug 2004 18:20, edited 9 times in total.
#REMOVED#
Last edited by ThorRune on 19 Jan 2004 12:55, edited 1 time in total.
Alcohol is not the answer, it just makes you forget the question.
Zetor, if you have a question about an impossible feature I rather receive it by PM or create a new topic about it. Otherwise I forsee that this topic will become just another discussion topic instead of a clear list of what's possible and what isn't.
PS: if people have suggestions to add to this list, PM me and I'll add them to my first post. In that way you see all impossible features at first galnce and you won't have to read through all the pages to get a clear impression.
PS: if people have suggestions to add to this list, PM me and I'll add them to my first post. In that way you see all impossible features at first galnce and you won't have to read through all the pages to get a clear impression.
But do we have to have both of them sticky?
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
- Raichase
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Highways. That probably comes under the heading of "adding things", but people mantain that it is not adding something, it is only adding something in.
Regardless, I like the idea of an impossible list on the forum (as we have already established that hardly anyone reads the manual, which is a shame). Anyway, here we can discuss adding things to the list, whilst the locked one can be an "untouchable" record.
Regardless, I like the idea of an impossible list on the forum (as we have already established that hardly anyone reads the manual, which is a shame). Anyway, here we can discuss adding things to the list, whilst the locked one can be an "untouchable" record.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
- Raichase
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- Location: Sydney, Australia. Usually at work in the underground railway station...
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I always work my through the switches part easily, as the new switches are added after the ones from the last edition, but I admit that the size is a bit confusing to new people, but I think the online one is broken up into different sections that can be accessed by clicking on links, I wouldn't, know. I wander myself through the text version .
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
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- Tycoon
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We've established that creating a third-rail system would require a set of graphics to replace OHLE - making a choice between "plain rail, OHLE, 3rd rail" is pretty difficult, and improbable. Maybe that should go onto the ImpossibleFeatures wiki page
As for running a different voltage on OHLE, just use your imagination
As for running a different voltage on OHLE, just use your imagination
- Zooz
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Re: Impossible features for the Patchteam [READ FIRST POST]
Multiplayer is being fixed isn't it?Hyronymus wrote:Perhaps an idea to make this sticky and expand it along the way
- • Underground Signals, underground Stations...
• Stations bigger than (14x14) + 1 (internal 15x15 is possible, but no gui for it exists)
• More Depots, Stations (The limit is a byte, that means 255 something and most time they bytes are double used, so a full 255 can't be reached)
• Adding more cargo than 12
• Making road vehicle bays larger then their current size
• Making larger docks
• Making more runways/gates on airports (this one is too much work)
• Make the land bigger
• Make diagonal track types seperated
• Make presignal type of track seperated
• Signals on and under bridges, currently there is no idea how to make them work
• Signals for tunnels, the same, some ideas about it exists but no work
• Diagonal bridges
• Bridges that span more then one tile level
• Trams
• Highways
• Fix AI
• Fix Multiplayer
• Screen resolutions
• impossible to add new features to the game via the patch. It's only possible to change existing game elements
• impossible to change internal values set by bits
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