[REL]Zimmlock's Locomotive sheds

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

User avatar
chowie3
Engineer
Engineer
Posts: 24
Joined: 12 Apr 2009 17:30
Location: Dorr MI

Re: [REL]Zimmlock's Locomotive sheds

Post by chowie3 »

I couldn't get the sheds to work. They would appear in Scenario Editor, but not in the game. Could someone help me.
A word to the wise ain't necessary - it's the stupid ones that need the advice.
Bill Cosby
trains
Engineer
Engineer
Posts: 12
Joined: 05 Aug 2008 02:11

Re: [REL]Zimmlock's Locomotive sheds

Post by trains »

Same with me. How come they don't work?
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [REL]Zimmlock's Locomotive sheds

Post by Illegal_Alien »

:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
trains
Engineer
Engineer
Posts: 12
Joined: 05 Aug 2008 02:11

Re: [REL]Zimmlock's Locomotive sheds

Post by trains »

I tried it, didn't work :(
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [REL]Zimmlock's Locomotive sheds

Post by Illegal_Alien »

You tried what? Did what? I dont have a nice glass globe to look at to find out what the problem is.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
trains
Engineer
Engineer
Posts: 12
Joined: 05 Aug 2008 02:11

Re: [REL]Zimmlock's Locomotive sheds

Post by trains »

Editing the tracks.dat to get the sheds to work.
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [REL]Zimmlock's Locomotive sheds

Post by Illegal_Alien »

You edited what, what did you edit? What did you changed?...
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
trains
Engineer
Engineer
Posts: 12
Joined: 05 Aug 2008 02:11

Re: [REL]Zimmlock's Locomotive sheds

Post by trains »

I edited the tracks.dat and added new stations then typed in the name of the depots where it said NEWSTA1(I think it was that)
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: [REL]Zimmlock's Locomotive sheds

Post by Illegal_Alien »

So you dont know what you did? Well, if you dont know how can i help then?
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
trains
Engineer
Engineer
Posts: 12
Joined: 05 Aug 2008 02:11

Re: [REL]Zimmlock's Locomotive sheds

Post by trains »

Here, just take a look please. I wanna get these sheds working.
Attachments
trackst.dat
(137.24 KiB) Downloaded 177 times
User avatar
Nawdic
Tycoon
Tycoon
Posts: 3883
Joined: 28 Jan 2009 14:35
Location: Pembroke Dock
Contact:

Re: [REL]Zimmlock's Locomotive sheds

Post by Nawdic »

id just wait until zimmlock puts a custom .dat file on here to make them start working.

Or, its just pointless having them to download when they dont work.
Very much a retired regular poster..... If you can say that :mrgreen:
User avatar
Twiggy
Route Supervisor
Route Supervisor
Posts: 477
Joined: 23 Mar 2008 14:06
Location: Underneath the car...

Re: [REL]Zimmlock's Locomotive sheds

Post by Twiggy »

tommietomato wrote:id just wait until zimmlock puts a custom .dat file on here to make them start working.

Or, its just pointless having them to download when they dont work.
Sometime you have to work for things... Is that so hard? Kids these days...
[WIP] QLD Sugar Cane Set
[WIP] Another Aussie project...
CanAm - This ride is unsuitable for pregnant women, children under the age of 16 and whimps.
trains
Engineer
Engineer
Posts: 12
Joined: 05 Aug 2008 02:11

Re: [REL]Zimmlock's Locomotive sheds

Post by trains »

I've tried everything and they still won't work. I don't know how to get these sheds working. :(
User avatar
Plastikman
Tycoon
Tycoon
Posts: 3941
Joined: 24 Dec 2005 03:14

Re: [REL]Zimmlock's Locomotive sheds

Post by Plastikman »

you did do the obvious and add them to your game/scenario after you edited the track file?
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
Image
Image
Image
My Trains are made from 100% recycled electrons!
User avatar
Howat123
Engineer
Engineer
Posts: 117
Joined: 29 Sep 2009 15:43
Skype: tld_ryanhowat

Re: [REL]Zimmlock's Locomotive sheds

Post by Howat123 »

Hey i checked the stations on the list and its not showing up :(
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

-----

Need to contact me?
Skype:
Image
kalvingp30fan
Chief Executive
Chief Executive
Posts: 669
Joined: 02 Feb 2009 01:46
Location: detroit michigan, USA

Re: [REL]Zimmlock's Locomotive sheds

Post by kalvingp30fan »

You have to edit hte tracksdat to uses them.
User avatar
kingmush360
Route Supervisor
Route Supervisor
Posts: 471
Joined: 02 Sep 2008 13:20
Location: At the computer, playing Locomotion!

Re: [REL]Zimmlock's Locomotive sheds

Post by kingmush360 »

Did you put the .dat back in ojdata, or is trackst.dat still as a edited .xml?

Hope it helps, i'd do it too if i knew what the station names were! :oops:
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
User avatar
Howat123
Engineer
Engineer
Posts: 117
Joined: 29 Sep 2009 15:43
Skype: tld_ryanhowat

Re: [REL]Zimmlock's Locomotive sheds

Post by Howat123 »

I can't edit, I KNOW im gonna screw up, I'm either gonna wait for zimmlock to release the allready done dat, or im gonna Have someone else edit the traskdat
Oh locomotion, How could i have just LEFT you like that? D: I'm so sorry!

-----

Need to contact me?
Skype:
Image
kalvingp30fan
Chief Executive
Chief Executive
Posts: 669
Joined: 02 Feb 2009 01:46
Location: detroit michigan, USA

Re: [REL]Zimmlock's Locomotive sheds

Post by kalvingp30fan »

If you want one already done with these, download zimlocks serpant sencario.
User avatar
Polar-eX
Engineer
Engineer
Posts: 18
Joined: 22 Aug 2010 19:25
Location: The netherlands Zaanstreek (windmills)

Re: [REL]Zimmlock's Locomotive sheds

Post by Polar-eX »

Better late than never....thanks Zimm. This upgrades my scenerio big time!! PLAYPLAYPLAY time!! :bow:
If you decide to critizice somebody, put on his shoes and run for 10 miles. If you still decide to critizice him, remember, he's on his socks trying to catch up with you.
MSI P55-GD65 / I7-860 @3,8 / 2x4GB Corsair 1866 Platinum / ASUS GTX780 / 2x2 Samsung F3 / Samsung Syncmaster P2770HD / CM Realpower 750W / CM 690 / Windows 7 64 bit Home Premium
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 15 guests