Correct depot placing
Correct depot placing
I have a general question about the correct placing of depots.
Until now I build my depots connected with the PBS-Block right in front of my stations. Every train has to visit the station first and when leaving it goto depot if service is needed. If there was no free path from the station to depot the train was waiting in the station.
This layout doesn't work well with the newest patch! Trains are leaving the station although there are no free paths to depot. So my trains get lost...
I suspect the problem is a two-way signal "in" the depot. Perhaps it would be better to send the trains to depot before arriving at the station. But will the pre-signal layout work then (will trains wait for a free platform at the station)?
What about other depot layouts?
Until now I build my depots connected with the PBS-Block right in front of my stations. Every train has to visit the station first and when leaving it goto depot if service is needed. If there was no free path from the station to depot the train was waiting in the station.
This layout doesn't work well with the newest patch! Trains are leaving the station although there are no free paths to depot. So my trains get lost...
I suspect the problem is a two-way signal "in" the depot. Perhaps it would be better to send the trains to depot before arriving at the station. But will the pre-signal layout work then (will trains wait for a free platform at the station)?
What about other depot layouts?
- Attachments
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- depot.PNG (51.55 KiB) Viewed 3017 times
If you want the PBS or the Pre-signals works extend the way to the depot,
and place there your signals.
But I suggest you to change the place of the depot, And don't place it close to the station. You can also lead your trains to this depot by order it, so anytime the train leave the station and go to the spesific depot,
so the train dont get lost. also you can make your trains not going to the depot, only if you send them there.
and place there your signals.
But I suggest you to change the place of the depot, And don't place it close to the station. You can also lead your trains to this depot by order it, so anytime the train leave the station and go to the spesific depot,
so the train dont get lost. also you can make your trains not going to the depot, only if you send them there.
Last edited by Death on 26 Sep 2005 14:39, edited 1 time in total.
Strange, I always build my depots nearby stations, and they've never failed me.Death wrote:But I suggest you to change the place of the depot, And dond place it close to the station.
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I'm using "Goto Depot" in the order list. This "bug" occures only with the newest patch (alpha 60). With older versions it works proper. Sending the trains to depot before visiting the station won't work. Check the attached savegame. There is a train at Michelmünster station. After waiting at the signal for about 2 seconds it leaves the station although the next waypoint is the depot.
- Attachments
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- ttdpatch_error.cfg
- (31.34 KiB) Downloaded 93 times
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- TRT00.SV1
- (384.91 KiB) Downloaded 99 times
Sorry for the o/t but mtwist, do you have any other screenies of that game? It looks awesome!
Cheers
James
Edit: yippee im tycoon now!!!
Cheers
James
Edit: yippee im tycoon now!!!
(British) Modular Stations Set - Thread: | Website:
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@Death: I'm using alpha 61...sorry
PBS is needed to reproduce the bug. Could you upload your ttdpatch.cfg? I added another screenie. The passenger train should wait in at the station. I tried an older path-version - no problems.
@james: what about downloading the savegame

@james: what about downloading the savegame

- Attachments
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- error.PNG (63.18 KiB) Viewed 2901 times
mtwist, ive since noticed that!
Cheers
James

Cheers
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
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Route Map Creator
My Screenshot Thread
I thought the same...Hope for another fix in the next version. Perhaps a developer can explain the reason for this strange behavior!?Death wrote:Hmmm... you're right. the trains chose another ways. it's because the PBS fixing. you can find it in the http://www.ttdpatch.net/src
Something like "intelligent" depots would be nice: Placing a depot with CTRL pressed would make it behave like a pre-signal. So it would be possible to send trains to depots before go to station.
It can't go to the depot since another train is entering it ... 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
ah, stupid /me isn't familiar with PBS...Death wrote:DA! that's what we're talking about. in the old version of ttdpatch the train will wait until the enter train will go. At a61 the train won't wait and will take another way.Purno wrote:It can't go to the depot since another train is entering it ...
sorry

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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