You didn't code it.Antonio1984 wrote:I remember this work..it is 2 years old..it is beautiful, why isn't coded yet?Jupix wrote:There have been WIPs (this is the latest) but no downloadable release as of yet.
New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread (Works In Progres
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Re: New Graphics - Blender ".blend" thread (Works In Progres
It isn't a my work..and unfortunately I'm not able to code, otherwise I did it...planetmaker wrote:You didn't code it.Antonio1984 wrote:I remember this work..it is 2 years old..it is beautiful, why isn't coded yet?Jupix wrote:There have been WIPs (this is the latest) but no downloadable release as of yet.
Re: New Graphics - Blender ".blend" thread (Works In Progres
I PM'd him, let's see if he'll drop by.
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Re: New Graphics - Blender ".blend" thread (Works In Progres
I can code it if It is released under GPL license (or other compatible license) and nobody complaints about it (for example "this post is too dark", "this tree is too small"...).
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread (Works In Progres
I have modified some railway sprites because there aren't z2 zoom level at this moment.
I think that "|" rails looks good, but "/" rails needs a bit more work.
What do You think?
I think that "|" rails looks good, but "/" rails needs a bit more work.
What do You think?
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- Screenshot. The train and viaduct doesn't have z2 sprites, and they doesn't look well.
- raíles2.PNG (101.49 KiB) Viewed 4319 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread (Works In Progres
The sprite with the parallel running tracks (||) looks strangely blurred. Other than that, they look nice.
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- npw2jk09.png (114.42 KiB) Viewed 4289 times
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Re: New Graphics - Blender ".blend" thread (Works In Progres
They look a bit narrow to me, but maybe that's just because the ballast is narrow.
Also what Jupix pointed out. The ground tile those tracks are on looks different as well. Maybe you just haven't made those yet? Because it looks fine in the separate track to the left.
Also what Jupix pointed out. The ground tile those tracks are on looks different as well. Maybe you just haven't made those yet? Because it looks fine in the separate track to the left.
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Re: New Graphics - Blender ".blend" thread (Works In Progres
Yes, this tile "<||>" was not done yet.
I have made more tiles, and I have fixed "/" and "" tiles. If You like It, I can follow.
I have made more tiles, and I have fixed "/" and "" tiles. If You like It, I can follow.
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- Screenshot.
- raíles2.png (28.22 KiB) Viewed 4283 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread (Works In Progres
they look good, however as previously discussed, the grass tile is bad as it overlaps the tile borders
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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: New Graphics - Blender ".blend" thread (Works In Progres
Yes, It is a problem, but... It looks very realistic at z0 zoom level.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread (Works In Progres
Tough, unfortunately. If we ever want to have these sprites included in some form of OGFX, they need to be fixed/changed in some way...
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: New Graphics - Blender ".blend" thread (Works In Progres
I have done all sprites with lines. Maybe I need more work on slope sprites. If You like them I can make sprites without lines.
- Attachments
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- rails_z2.zip
- Sprites and offsets.
- (101.09 KiB) Downloaded 128 times
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- Screenshot.
- rails_z2.png (93.46 KiB) Viewed 4125 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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Re: New Graphics - Blender ".blend" thread (Works In Progres
I will start to code bridge tiles at z0 (update), z1 and z2 zoom levels.
If You don't like the concrete surface or You don't like the straight railway tiles ("/" and ""), please, say it before all the work is done.
I include the "sources" of my changes here.
About small airport: I need a small wood building. Remember that only the control tower and the water depot can be high. The other part shouldn't cover the previous tile, because It doesn't have a "top sprite" and It could be covered if something is built on this tile.
If You don't like the concrete surface or You don't like the straight railway tiles ("/" and ""), please, say it before all the work is done.
I include the "sources" of my changes here.
About small airport: I need a small wood building. Remember that only the control tower and the water depot can be high. The other part shouldn't cover the previous tile, because It doesn't have a "top sprite" and It could be covered if something is built on this tile.
- Attachments
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- rails_sources.rar
- Sources of railway sprites.
- (103.1 KiB) Downloaded 196 times
Last edited by maquinista on 26 Mar 2012 11:37, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
I need some maglev sprites.mc.crab wrote:Here are the pieces done so far. The lightning is quite dark because I accidentally removed the light source when moving the pieces together.
Can someone tell wich pieces have to be made, and can I get somwhere a slope piece to make tunnel and a slope?
My idea is to code all bridge sprites (railway, molorail and maglev) at the same time.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread (Works In Progres
Hi,
I tried to create my first sprite 1466.
It's OK?
I tried to create my first sprite 1466.
It's OK?
- Attachments
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- 1466.png (84.15 KiB) Viewed 3860 times
Re: New Graphics - Blender ".blend" thread (Works In Progres
glogar2 wrote:Hi,
I tried to create my first sprite 1466.
It's OK?
Looks like a nice first effort
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Re: New Graphics - Blender ".blend" thread (Works In Progres
I like it.glogar2 wrote:Hi,
I tried to create my first sprite 1466.
It's OK?
Don't add a ground plane (floor), the original sprite doesn't have it (It's placed over sprite 1420). This sprite have two construction stages.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread (Works In Progres
Great looking building.
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Re: New Graphics - Blender ".blend" thread (Works In Progres
Don't forget that shadows cannot extend over the tile boundary, else you will get rendering errors.
He's like, some kind of OpenTTD developer.
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Re: New Graphics - Blender ".blend" thread (Works In Progres
This is false, a transparent shadow can extend over the tile boundary a bit. I know that 128 px out is not a problem.petern wrote:Don't forget that shadows cannot extend over the tile boundary, else you will get rendering errors.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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