Code: Select all
Vehicle Breakdowns Reliability Avg. Breakdown Frequency
Ship Reduced 0% Every 2 months
Ship Reduced 10% Every 3 months
Ship Reduced 20%+ Every 4 months
Ship Standard 0% Every 7 days
Ship Standard 30% Every month
Ship Standard 60%+ Every 4 months
Non-ship Reduced 0% Every 7 days
Non-ship Reduced 30% Every month
Non-ship Reduced 60%+ Every 4 months
Non-ship Standard 0% Every 3 days
Non-ship Standard 50% Every 8 days
Non-ship Standard 95%+ Every 4 months
Personally, I would like to play with breakdowns turned on. But to do this, I'd like breakdowns to happen at a more reasonable rate, and the current breakdown code makes that impossible. So a patch is needed. But if I write a patch, I don't really know what breakdown frequencies the patch ought to generate.
So, help! If you would like to see breakdowns in-game, but not at the ridiculous rates we currently see, please indicate what sort of breakdown frequencies by vehicle type that you would consider acceptable, because I'd like to cater to the consensus, if there is one. I'd prefer you to give a rate that provides the average number of days between breakdowns and perhaps a likely min-max range, but a per-km rate will also do. The patch is likely to be customised per vehicle type - so RVs/trains/aircraft/ships, but if anyone has data on breakdown rates for trams/trolley buses/helicopters and other minor vehicle types, I'd be grateful. Yes, I could obtain real-world rates and plug them in, but allowing for the abstract scale of the game I'm not sure real-world breakdown rates would suit the game particularly well either.
Note, any improved breakdown frequency patch I produce will be independent from any 'improved breakdown effects' patches.