Scenario NewGRFs unchangeable in 1.1.0

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Chrill
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Scenario NewGRFs unchangeable in 1.1.0

Post by Chrill »

Hi!

I know that NewGRFs are no longer changeable after a game is launched. However, I recently started fiddling with an old scenario and I cannot delete the old NewGRFs present in this one. This is a scenario, not a savegame. I can't remove old versions of NewGRFs, nor can I add or remove any others.

Is there a way to remove or add NewGRFs to a scenario before actually starting a game? At this stage, the NewGRFs are not even used (I'm talking vehicles here, not new industries, or similar)
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by WWTBAM »

try looking at the threads about normal games, scn's are normal savegames effectively.
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Chrill »

I naturally read those before posting this. I was simply under the assumption a scenario would work differently, especially since no vehicles have been built. Surely, adding some vehicle sets would not disturb a scenario not yet played?
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by WWTBAM »

Have you tried turning newgrf_developer on?
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Chrill »

Well, no. I'm not familiar with what that is :P
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Yexo »

Chrill wrote:Surely, adding some vehicle sets would not disturb a scenario not yet played?
Correct. However, it's nearly impossible for OpenTTD to determine whether or not a NewGRF only adds vehicles or other safe changes. If you set "scenario_developer" to true in your config file you can change the newgrfs in the scenario editor again.
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Chrill »

Thank you, roboboy and Yexo. I sincerely appreciate your help :)
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Lord Aro »

(In case you haven't already found out how)
This: http://wiki.openttd.org/NewGRF_Debugging
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Eddi »

Chrill wrote:Surely, adding some vehicle sets would not disturb a scenario not yet played?
I know a case where it does.

Download a scenario with ECS Vectors industries [e.g. the USA map], and add NARS2 to it. Try to spot the error.
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by michael blunck »

Eddi wrote: Download a scenario with ECS Vectors industries [e.g. the USA map], and add NARS2 to it. Try to spot the error.
The bug is with trying to get non-refittable vehicles refittable by defining non-cargo cargoes.

:mrgreen:

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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by Chrill »

Eddi wrote: Download a scenario with ECS Vectors industries [e.g. the USA map], and add NARS2 to it. Try to spot the error.
As mentioned, there is no involvement of Newindustries or anything. Just vehicle sets :wink:
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Re: Scenario NewGRFs unchangeable in 1.1.0

Post by dihedral »

change as much as you like, just do not expect help and support when something fails, which will also result in no support / help for the scenario you publish for others to use.
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