So nice to see all that progress in 32bpp graphics!

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It does its job very well, in fact it may even be too elaborate when you observe the refinery closely: http://www.tt-forums.net/files/scr308_181.pngneob wrote:i give up, this is the best layout i could thing of for the pipey mess sprite:its only a layout i plan to fill it with a lot of pipes, railing , air ducts etc
any suggestions will be mostly welcome.
I have coded the pumps. I will make the ground tile in the next days.Zephyris wrote:I don't think the oil wells had been made, so here they are... The ground tiles to use are the plain flat grass tiles from the appropriate climate.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
very nice work, btw i just remember 'Zephyris' and 'Antonio1984' do you mind statung your license for your works, so we dont forget/have problems latter on.maquinista wrote:I have coded the pumps. I will make the ground tile in the next days.
Start with a curve. Double it, join them and use f to make a face between them. You might first need to convert them to 3D though. Then simply extrude the straight sides from both end points and, again, make faces between them.neob wrote:anyone knows how to make this object?and not as 2 parts but as one solid object otherwise some of the textures will break on the side.
ok, so GPLv2 list is:GeekToo wrote:And Antonio's statement is here: http://www.tt-forums.net/viewtopic.php?p=858442#p858442
GPLv2 for the works you release here is ok?Zephyris wrote:Any license you want; Creative Commons (any variant) or GPL are fine.
foresight is a great thingtsjook wrote:Start with a curve. Double it, join them and use f to make a face between them. You might first need to convert them to 3D though. Then simply extrude the straight sides from both end points and, again, make faces between them.
GT1750neob wrote:ok, so GPLv2 list is:GeekToo wrote:And Antonio's statement is here: http://www.tt-forums.net/viewtopic.php?p=858442#p858442anyone else i am not tracking it so i might missed some.
- Antonio1984
- Ben_Robbins_
- GeekToo
- maquinista
- Mor(Neob)
- Varivar
Yup, thats fine.neob wrote:GPLv2 for the works you release here is ok?Zephyris wrote:Any license you want; Creative Commons (any variant) or GPL are fine.
The oil wells look great in game. Unfortunatly they only work for the temperate climate and are the old sprites shown in the arctic and tropics.maquinista wrote:I have coded the pumps. I will make the ground tile in the next days.Zephyris wrote:I don't think the oil wells had been made, so here they are... The ground tiles to use are the plain flat grass tiles from the appropriate climate.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
I think that tese sprites are finished.
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