New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
Neob, Zephyris and Antonio, very good work!
So nice to see all that progress in 32bpp graphics!
So nice to see all that progress in 32bpp graphics!
Re: New Graphics - Blender ".blend" thread
It does its job very well, in fact it may even be too elaborate when you observe the refinery closely: http://www.tt-forums.net/files/scr308_181.pngneob wrote:i give up, this is the best layout i could thing of for the pipey mess sprite:its only a layout i plan to fill it with a lot of pipes, railing , air ducts etc
any suggestions will be mostly welcome.
The sprites there are really only the concrete floor with a lot of pipes & ducts. Apart from the center piece, which has a solid cube hovering in the air for some reason, the low quality hides the function of the object there.
All the various pipes and ducts you model may end up obstructing any structural pieces deep down in the model. I think that's good though, that "mess" of details balances out the plain look of the huge storage tanks and smoke stacks. It just means you have to watch out for spending too much time with the details that might get hidden.
I like those renders a lot, they capture the nature of the original refinery very well.
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Re: New Graphics - Blender ".blend" thread
These new sprites are great. About the oil weels: We need a ugly ground. I can try to make it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: New Graphics - Blender ".blend" thread
btw if someone use the 2.5 blender, the alpha has some very annoying bugs (like the menus going wild)
so you can find the latest compiled builds here: http://www.graphicall.org/builds/ (at least the menus thing is fixed)
so you can find the latest compiled builds here: http://www.graphicall.org/builds/ (at least the menus thing is fixed)
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Re: New Graphics - Blender ".blend" thread
I have coded the pumps. I will make the ground tile in the next days.Zephyris wrote:I don't think the oil wells had been made, so here they are... The ground tiles to use are the plain flat grass tiles from the appropriate climate.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
I think that tese sprites are finished.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
anyone knows how to make this object?
and not as 2 parts but as one solid object otherwise some of the textures will break on the side.very nice work, btw i just remember 'Zephyris' and 'Antonio1984' do you mind statung your license for your works, so we dont forget/have problems latter on.maquinista wrote:I have coded the pumps. I will make the ground tile in the next days.
Last edited by neob on 05 Mar 2010 21:12, edited 2 times in total.
Re: New Graphics - Blender ".blend" thread
Any license you want; Creative Commons (any variant) or GPL are fine.
Re: New Graphics - Blender ".blend" thread
And Antonio's statement is here: http://www.tt-forums.net/viewtopic.php?p=858442#p858442
Re: New Graphics - Blender ".blend" thread
Start with a curve. Double it, join them and use f to make a face between them. You might first need to convert them to 3D though. Then simply extrude the straight sides from both end points and, again, make faces between them.neob wrote:anyone knows how to make this object?and not as 2 parts but as one solid object otherwise some of the textures will break on the side.
Re: New Graphics - Blender ".blend" thread
ok, so GPLv2 list is:GeekToo wrote:And Antonio's statement is here: http://www.tt-forums.net/viewtopic.php?p=858442#p858442
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GPLv2 for the works you release here is ok?Zephyris wrote:Any license you want; Creative Commons (any variant) or GPL are fine.
Re: New Graphics - Blender ".blend" thread
foresight is a great thing ill try that next time but sometimes you already have an object and dont want in the process of final touches want to make some adjustmentstsjook wrote:Start with a curve. Double it, join them and use f to make a face between them. You might first need to convert them to 3D though. Then simply extrude the straight sides from both end points and, again, make faces between them.
so i was hopping to learn somehow edit my current obj without making a mess leaving with pointless vertices, best i could think of was using subdvide, knife or Ctrl+R and and prodding around
the object i was speaking about is on the platform:
Re: New Graphics - Blender ".blend" thread
GT1750neob wrote:ok, so GPLv2 list is:GeekToo wrote:And Antonio's statement is here: http://www.tt-forums.net/viewtopic.php?p=858442#p858442anyone else i am not tracking it so i might missed some.
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Re: New Graphics - Blender ".blend" thread
Yup, thats fine.neob wrote:GPLv2 for the works you release here is ok?Zephyris wrote:Any license you want; Creative Commons (any variant) or GPL are fine.
BTW you have some z fighting happening on one of the cuboids on the roof of that pipe building...
*edit* and Antonio1984, looks good, but you could use a bit of an overhang on the edge of the roof.
Re: New Graphics - Blender ".blend" thread
The oil wells look great in game. Unfortunatly they only work for the temperate climate and are the old sprites shown in the arctic and tropics.maquinista wrote:I have coded the pumps. I will make the ground tile in the next days.Zephyris wrote:I don't think the oil wells had been made, so here they are... The ground tiles to use are the plain flat grass tiles from the appropriate climate.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
I think that tese sprites are finished.
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Re: New Graphics - Blender ".blend" thread
do you mean something like this?
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Re: New Graphics - Blender ".blend" thread
One question...to replace the sprites 2108 and 2109 (the house in the farm), can I design 2 distinct buildings in 2 distinct sprites?
Because I see that in the original there is one building that crosses 2 sprites...
Because I see that in the original there is one building that crosses 2 sprites...
Re: New Graphics - Blender ".blend" thread
Maquinista: The color of the bridges are a lot better. The orginal ones were too dark.
Zephyris: The Oil wells look amazing!
Neob: The huge Oil drums and the exhaust pipes are excellent, and I would love to see them ingame.
Antonio1984: Nicely done with the hay shed. It fits the grain silos perfectly.
Enough with the complements , now it is time for constructive criticisms:
Antonio1984, the animal shed is way too clean. On a farm these sheds are dirty from the inside and outside. In the orginal sprites can you see the dirt on the walls. Also you could add something like this:
For the pigs pen. It looks too cleancut, meaning the design. I suggest you make the wall more like this:
For the roof, you can use hay:
Zephyris: The Oil wells look amazing!
Neob: The huge Oil drums and the exhaust pipes are excellent, and I would love to see them ingame.
Antonio1984: Nicely done with the hay shed. It fits the grain silos perfectly.
Enough with the complements , now it is time for constructive criticisms:
Antonio1984, the animal shed is way too clean. On a farm these sheds are dirty from the inside and outside. In the orginal sprites can you see the dirt on the walls. Also you could add something like this:
For the pigs pen. It looks too cleancut, meaning the design. I suggest you make the wall more like this:
For the roof, you can use hay:
Re: New Graphics - Blender ".blend" thread
Also the feeding bin is too cleancut, you could think of something like this:
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Re: New Graphics - Blender ".blend" thread
Yes Xand...you're right...I agree with you about the wall and the feeding...intead I have some doubts about the hay roof..however thanks for the advices, as soon as possible I'll try to follow your suggestions...
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