It's nice, but It needs some work with the ground tiles (texture and offsets). They can release this airport in a new GRF+TAR file.Xand wrote:About the smaller airport. On this forum I saw a version of the small airport. On a Russian website I saw the working version:
What has happend to this version?
New Graphics - Blender ".blend" thread (Works In Progress)
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Re: New Graphics - Blender ".blend" thread
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: New Graphics - Blender ".blend" thread
It's probably a WIP render stolen and coded by Sergey.
As for the model itself, I think it looks too modern for the 1950s with those textures.
As for the model itself, I think it looks too modern for the 1950s with those textures.
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Re: New Graphics - Blender ".blend" thread
A suggestion for replacing the radio tower http://www.tt-forums.net/viewtopic.php? ... 37#p780937Lamoot wrote:Hello, quite some time ago (around page 30-50 ?) I made a radio tower model for OTTD. I still have that model and it's about time I release it!(for someone else to do the finishing touches)
It was made with one of the older rendering setups, so the materials might need to be changed. Otherwise it shouldn't require very much work to finish it. The only thing needed is to render it properly (and perhaps also apply appropriate materials due to a different rendering setup)
Here are object names in the .blend file out of which the model is made and the corresponding material I suggest to use (to get the result as seen on the attached render).
*tower base = concrete
*control box = pale army green
*middle antenna = dark grey / black
*red tower = red paint
*white tower = white paint
*orange antenna.001 + orange antenna = orange
It's a more modern radio tower, for earlier periods a more vintage design would probably be better.
Also, do I have to release it under a particular license? I have no problem with any of them, but I have no idea what OpenTTD is comfortable with
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Re: New Graphics - Blender ".blend" thread
It's very nice, I would like to see new objects in OpenTTD, and include it.Xand wrote:A suggestion for replacing the radio tower http://www.tt-forums.net/viewtopic.php? ... 37#p780937Lamoot wrote:Hello, quite some time ago (around page 30-50 ?) I made a radio tower model for OTTD. I still have that model and it's about time I release it!(for someone else to do the finishing touches)
It was made with one of the older rendering setups, so the materials might need to be changed. Otherwise it shouldn't require very much work to finish it. The only thing needed is to render it properly (and perhaps also apply appropriate materials due to a different rendering setup)
Here are object names in the .blend file out of which the model is made and the corresponding material I suggest to use (to get the result as seen on the attached render).
*tower base = concrete
*control box = pale army green
*middle antenna = dark grey / black
*red tower = red paint
*white tower = white paint
*orange antenna.001 + orange antenna = orange
It's a more modern radio tower, for earlier periods a more vintage design would probably be better.
Also, do I have to release it under a particular license? I have no problem with any of them, but I have no idea what OpenTTD is comfortable with
Also, If You preffer, I can replace the current antenna.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Yes, pleasemaquinista wrote:It's very nice, I would like to see new objects in OpenTTD, and include it.
Also, If You preffer, I can replace the current antenna.

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Re: New Graphics - Blender ".blend" thread
Do You like this color on bridges?
- Attachments
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- Modified sprites.
- prueba.png (57.76 KiB) Viewed 4132 times
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- Original sprites.
- prueba2.png (55.68 KiB) Viewed 4131 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
refrence pic:

new pic:

its hard to say without seeing the whole picture but i think that the new one better
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what i would really love is to get all those WIP planes/trains funny that we have so many train enthusiast on the forum and trains is actually the one thing we lack the most
EDIT: i checked this and there is nothing usable released neither for the airport nor the plane.
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EDIT: how do you make vehicle sprites?
for example our user 'Trainboy2004's' made some great train models that he offered to be used in the project.
so if i import them and fix all the import little screw ups, how do i make all the train sprites (camera directions?)
so he can work in the medium that he is most comfortable with i can "code" them with blender.
p.s. speaking of coding, i just wanted to say big thanks for maquinista helping out here
new pic:
its hard to say without seeing the whole picture but i think that the new one better

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more urabn than modern i'll say, but nice never the less.Jupix wrote:It's probably a WIP render stolen and coded by Sergey.
As for the model itself, I think it looks too modern for the 1950s with those textures.
what i would really love is to get all those WIP planes/trains funny that we have so many train enthusiast on the forum and trains is actually the one thing we lack the most

EDIT: i checked this and there is nothing usable released neither for the airport nor the plane.
---
EDIT: how do you make vehicle sprites?
for example our user 'Trainboy2004's' made some great train models that he offered to be used in the project.
so if i import them and fix all the import little screw ups, how do i make all the train sprites (camera directions?)
so he can work in the medium that he is most comfortable with i can "code" them with blender.
p.s. speaking of coding, i just wanted to say big thanks for maquinista helping out here
Last edited by neob on 05 Mar 2010 03:51, edited 4 times in total.
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Re: New Graphics - Blender ".blend" thread
Do You preffer the radio tower?neob wrote:
its hard to say without seeing the whole picture but i think it is better
more urabn than modern i'll say, but nice never the less.Jupix wrote:It's probably a WIP render stolen and coded by Sergey.
As for the model itself, I think it looks too modern for the 1950s with those textures.
what i would really love is to get all those WIP planes/trains funny that we have so many train enthusiast on the forum and trains is actually the one thing we lack the most
I can leave the current as new GRF.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
It's better, but it may still look too dark when it gets put in game. Consider this screenshot by Raichase: http://www.tt-forums.net/download/file. ... &mode=viewmaquinista wrote:Do You like this color on bridges?
The red bridge there is pretty much the brightness I'm looking for... similar in brightness to the surroundings. I realize it's brick as opposed to metal but still, if anything a smooth metal structure should reflect light even more.
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Re: New Graphics - Blender ".blend" thread
Good work maquinista..new color is better...
Re: New Graphics - Blender ".blend" thread

the antenna looks great but i cant seem to find/recall how the other one looks so i cannt really saymaquinista wrote:Do You preffer the radio tower?
I can leave the current as new GRF.
but Xand, seem to like at as well, use your judgment.
little fun fact, you was here when this tower was made

p.s. i edited the post you quoted before.
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Re: New Graphics - Blender ".blend" thread
I don't know which other particular I can add...any suggestion?
Ps. the remaining sprite of the farm (a part the house), is a pigsty?or it is an other stall with a manger?
Last edited by Antonio1984 on 05 Mar 2010 16:48, edited 1 time in total.
Re: New Graphics - Blender ".blend" thread
I don't think the oil wells had been made, so here they are... The ground tiles to use are the plain flat grass tiles from the appropriate climate.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
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- OilWells.zip
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Re: New Graphics - Blender ".blend" thread
Very nice Zephyris!!In my opinion the animation looks very good..it's hard to do better...
maybe the oil flow can be improved..finally I advice you to go to show the bucket...actually it is hidden by the fence...
maybe the oil flow can be improved..finally I advice you to go to show the bucket...actually it is hidden by the fence...
Re: New Graphics - Blender ".blend" thread
Looks very nice, but the animation is too fast (or is that only an effect of the animated gif? Is the speed adjustable in game?).
Re: New Graphics - Blender ".blend" thread
I'm not sure what you mean, see attached.Antonio1984 wrote:I advice you to go to show the bucket...actually it is hidden by the fence...
The sprites will be displayed at whatever speed they are coded to display at, it is 100% non-configurable and is hard-coded into the game.AndersI wrote:Looks very nice, but the animation is too fast (or is that only an effect of the animated gif? Is the speed adjustable in game?).
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- re.png (51.01 KiB) Viewed 3983 times
Re: New Graphics - Blender ".blend" thread
I like the white one the most because it just looks like the old 8bpp drawing is refreshed with better graphics.Antonio1984 wrote:
I don't know which other particular I can add...any suggestion?
Ps. the remaining sprite of the farm (a part the house), is a pigsty?or it is an other stall with a manger?
The remaining sprite should be the manager because the farm only puts out grain and cows (or corn for the tropics) so pigs don't really fit the picture unless the farmer is drunk and is seeing flying pigs

This one is actually looking great. I can't wait to see it in game. The speeds looks fine so no adjustment if possible is really necessary.Zephyris wrote:I don't think the oil wells had been made, so here they are... The ground tiles to use are the plain flat grass tiles from the appropriate climate.
I know the animation is not perfect, ie. no rotary motion on the engine, flywheel etc., but this is impossible with the sprite structure of the 8bpp graphics.
Re: New Graphics - Blender ".blend" thread
i give up, this is the best layout i could thing of for the pipey mess sprite:
any suggestions will be mostly welcome.
also here is the previous 2 sprites, i have no idea what other little final touches could be added, from all the photo i seen all the refineries are very clean and very pipey

its only a layout i plan to fill it with a lot of pipes, railing , air ducts etc any suggestions will be mostly welcome.
also here is the previous 2 sprites, i have no idea what other little final touches could be added, from all the photo i seen all the refineries are very clean and very pipey

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- 20.jpg (94.49 KiB) Viewed 1286 times
Last edited by neob on 05 Mar 2010 18:37, edited 2 times in total.
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Re: New Graphics - Blender ".blend" thread
Sorry for my english..I try spell out my idea:Zephyris wrote:I'm not sure what you mean, see attached.Antonio1984 wrote:I advice you to go to show the bucket...actually it is hidden by the fence...
In the original sprite the oil well (the hole) is showed clearly...instead in your sprite the fence hide it...so at first sight due to this fact and to the oil flow, I didn't understand that the sprite is a replacemente of the oil well industry...after 2 second I have reflect and I have understood...
Last edited by Antonio1984 on 05 Mar 2010 18:47, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread
Neob congratulations..you have learned quickly...I think your work is perfect...
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