FIRS Industry Replacement Set - Development

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andythenorth
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Re: FIRS Industry Replacement Set (not yet released!)

Post by andythenorth »

Roujin wrote:
andythenorth wrote:Working on a survey (mineral exploration) supply base. As usual, drawing round things in isometric is a world of pain/fun :)
came out great though, imo! :)
Feedback is appreciated :)

Added some grass...
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planetmaker
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Re: FIRS Industry Replacement Set (not yet released!)

Post by planetmaker »

They look nice!

May I suggest though to replace the grass by transparency so that it can be built on any ground and doesn't need separate sprites for different climates? After all the camps are usually just build in place on the bare ground.
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Re: FIRS Industry Replacement Set (not yet released!)

Post by Zephyris »

Great! And good work on the curved roofs!

I agree with planetmaker about the grass though...
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Re: FIRS Industry Replacement Set (not yet released!)

Post by andythenorth »

Zephyris wrote:Great! And good work on the curved roofs!

I agree with planetmaker about the grass though...
Yup, I'll do that, I've done it for other buildings. The grass is shown there to prevent forum users asking 'why is there blue in the ground?' :D
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Re: FIRS Industry Replacement Set (not yet released!)

Post by Zephyris »

Lol, fair enough! I love the vehicle too... glad to see the heavy equipment spicing up the place!
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Re: FIRS Industry Replacement Set (not yet released!)

Post by andythenorth »

Zephyris wrote:Lol, fair enough! I love the vehicle too... glad to see the heavy equipment spicing up the place!
By the way, I need to start on a fish farm sometime. There's a very good case for beginning from the 3D model you started....PM me if you've got any time to work on it, I'll do a sketch :)
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Re: FIRS Industry Replacement Set (not yet released!)

Post by Coxx »

Ah, now the survey camp - it looks nice. The crawler will look great especially in a snowy version.
The fence don´t have a gate. (not much of a problem for a dozer)

Have You decided how the survey camp is going to fit in the game?
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andythenorth
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Re: FIRS Industry Replacement Set (not yet released!)

Post by andythenorth »

Coxx wrote:Have You decided how the survey camp is going to fit in the game?
Food / Goods / Engineering Supplies -> Survey Supply Depot -> produces Survey Supplies -> Survey Camp

The graphics above are actually for the Survey Supply Depot. When we play test, it might turn out that the whole Survey Supplies chain sucks, or needs some modifications. If it doesn't work out, we'll ditch it. However I'm hopeful it will be fun. It will make more sense with some of the HEQS vehicles, and (one day) new road types.

As a reminder, Survey Camps will be needed to build new primary industries (probably a parameter) When I get a lot of money, I start building industries; the survey chain will make this more challenging. Generally I don't like micro-management, but I think small focussed challenges can be useful in gameplay. I am also thinking of limiting the number of Survey Supply Depots and Survey Camps that can be on a map.
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Re: FIRS Industry Replacement Set (not yet released!)

Post by el koeno »

andythenorth wrote:
Coxx wrote:Have You decided how the survey camp is going to fit in the game?
Food / Goods / Engineering Supplies -> Survey Supply Depot -> produces Survey Supplies -> Survey Camp

The graphics above are actually for the Survey Supply Depot. When we play test, it might turn out that the whole Survey Supplies chain sucks, or needs some modifications. If it doesn't work out, we'll ditch it. However I'm hopeful it will be fun. It will make more sense with some of the HEQS vehicles, and (one day) new road types.

As a reminder, Survey Camps will be needed to build new primary industries (probably a parameter) When I get a lot of money, I start building industries; the survey chain will make this more challenging. Generally I don't like micro-management, but I think small focussed challenges can be useful in gameplay. I am also thinking of limiting the number of Survey Supply Depots and Survey Camps that can be on a map.
A few questions come to mind, that might have been answered in this thread already. But it has been a while I think, so it would be some work finding out, and things might have changed, so I'll just ask:

How long would a survey camp "live"? And would they be limited to finding one type of resource? Long lived survey camps would take away some of the challenge in them. Multi-purpose camps could lead to one area covered in all sorts of primary resources.

Would the supply depots last longer than the camps? Perhaps it would be tiresome to have to build up the chain from scratch.

I agree that this idea has potential, but that it might also not work at all. :)

P.S: Keep up the good drawing work. It all looks pretty nice. I'm already looking forward to toying around with the set.
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Re: FIRS Industry Replacement Set (not yet released!)

Post by FooBar »

Finally, the FIRSt industry is coded! Well, more or less that is. It doesn't have any fancy callbacks or construction stages and things like that, but it is in the game.
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2007Alain2007
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Re: FIRS Industry Replacement Set (not yet released!)

Post by 2007Alain2007 »

thats better then what i would have dreamed for
For Community Integrated Version http://code.google.com/p/civopenttd/
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Re: FIRS Industry Replacement Set (not yet released!)

Post by 2006TTD »

A quote: "That's one small step for [a] man, one giant leap for mankind (FIRS)"
Face the fearful with no fear, and its fearfulness disappears.
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Re: FIRS Industry Replacement Set (not yet released!)

Post by Zephyris »

And it looks beautiful :)
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Re: FIRS Industry Replacement Set (not yet released!)

Post by FooBar »

Zephyris wrote:And it looks beautiful :)
And that for sprites that are still marked as 'needs shading' :wink:
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Re: FIRS Industry Replacement Set (not yet released!)

Post by andythenorth »

FooBar wrote:Finally, the FIRSt industry is coded!
Nice work FooBar!

When I try and build the grf, I get the same issue you had with grfcodec choking on escapes. I can comment out those sprites and get a build, but then I don't get the new graphics :) I'm using grfcodec r2123. I saw you posted on the grfcodec thread - I seem to have the same issue. I could probably work around the problem, but that would mean keeping multiple grfcodecs around for building different sets which seems less-than-ideal. Sounds like a problem for IRC.
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Re: FIRS Industry Replacement Set (not yet released!)

Post by FooBar »

For now I put the stable releases in place, which work for me until they (=DaleStan) fixes the problems they've caused or provide some instructions to fix it :P

But keeping multiple versions around isn't that much of a problem, supposed that you have the directory you have those in the path variable of your OS. In that case just add the stable versions to that as well, renaming them to renum-stable and grfcodec-stable and specifying that in makefile.local as well.
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Re: FIRS Industry Replacement Set (not yet released!)

Post by mrMann »

2006TTD wrote:A quote: "That's one small step for [a] man, one giant leap for mankind (FIRS)"
"One small step for coders, one giant leap for OpenTTD"

That work better? :D
Hmm, what should I put here...
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Re: FIRS Industry Replacement Set (not yet released!)

Post by FooBar »

mrMann wrote:"One small step for coders, one giant leap for OpenTTD"

That work better? :D
Not for me it doesn't. The big steps are yet to come...

The current code is just basic without any fancy features.

There's 15 industries coded at the moment. One new one and 14 recoded TTD industries. There's a test grf available here for the ones interested: <removed link>. Bugreports (if any) should go here: http://dev.openttdcoop.org/projects/firs/issues.

EDIT: As we have a release topic now, you should get your releases there: http://www.tt-forums.net/viewtopic.php?t=44177 :]
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