Feedback is appreciatedRoujin wrote:came out great though, imo!andythenorth wrote:Working on a survey (mineral exploration) supply base. As usual, drawing round things in isometric is a world of pain/fun

Added some grass...
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Feedback is appreciatedRoujin wrote:came out great though, imo!andythenorth wrote:Working on a survey (mineral exploration) supply base. As usual, drawing round things in isometric is a world of pain/fun
Yup, I'll do that, I've done it for other buildings. The grass is shown there to prevent forum users asking 'why is there blue in the ground?'Zephyris wrote:Great! And good work on the curved roofs!
I agree with planetmaker about the grass though...
By the way, I need to start on a fish farm sometime. There's a very good case for beginning from the 3D model you started....PM me if you've got any time to work on it, I'll do a sketchZephyris wrote:Lol, fair enough! I love the vehicle too... glad to see the heavy equipment spicing up the place!
Food / Goods / Engineering Supplies -> Survey Supply Depot -> produces Survey Supplies -> Survey CampCoxx wrote:Have You decided how the survey camp is going to fit in the game?
A few questions come to mind, that might have been answered in this thread already. But it has been a while I think, so it would be some work finding out, and things might have changed, so I'll just ask:andythenorth wrote:Food / Goods / Engineering Supplies -> Survey Supply Depot -> produces Survey Supplies -> Survey CampCoxx wrote:Have You decided how the survey camp is going to fit in the game?
The graphics above are actually for the Survey Supply Depot. When we play test, it might turn out that the whole Survey Supplies chain sucks, or needs some modifications. If it doesn't work out, we'll ditch it. However I'm hopeful it will be fun. It will make more sense with some of the HEQS vehicles, and (one day) new road types.
As a reminder, Survey Camps will be needed to build new primary industries (probably a parameter) When I get a lot of money, I start building industries; the survey chain will make this more challenging. Generally I don't like micro-management, but I think small focussed challenges can be useful in gameplay. I am also thinking of limiting the number of Survey Supply Depots and Survey Camps that can be on a map.
And that for sprites that are still marked as 'needs shading'Zephyris wrote:And it looks beautiful
Nice work FooBar!FooBar wrote:Finally, the FIRSt industry is coded!
"One small step for coders, one giant leap for OpenTTD"2006TTD wrote:A quote: "That's one small step for [a] man, one giant leap for mankind (FIRS)"
Not for me it doesn't. The big steps are yet to come...mrMann wrote:"One small step for coders, one giant leap for OpenTTD"
That work better?
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