Like thisrdrdrdrd wrote:bump the windows and doors up a fey pixels, otherwise great.
Locomotion Screenshots and Videos (No off-topic posting)
Moderator: Locomotion Moderators
Re: [Locomotion] Pictures of your games (No off-topic posting)
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- Improved locomotive shed-2.png (470.92 KiB) Viewed 6250 times
Hodie Mihi Cras Tibi
Re: [Locomotion] Pictures of your games (No off-topic posting)
exactly, it look perfect now
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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Re: [Locomotion] Pictures of your games (No off-topic posting)
looks really good, i like how above the train doors you dirtied it from the train exhaust, nice touch.
Re: [Locomotion] Pictures of your games (No off-topic posting)
rdrdrdrd wrote:exactly, it look perfect now
Thanks you can find it at the MOD pages.bluebeetle wrote:looks really good, i like how above the train doors you dirtied it from the train exhaust, nice touch.
meanwhile i played a little Yellowhead pass.
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- Doublestack passes the bridge.png
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- Vancouver Yard.png
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Hodie Mihi Cras Tibi
Re: [Locomotion] Pictures of your games (No off-topic posting)
Doing a multyplayer with narrowgauge 100% LOL
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- fun with narrowgauge 01.png (470.92 KiB) Viewed 6140 times
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- fun with narrowgauge 02.png
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Hodie Mihi Cras Tibi
Re: [Locomotion] Pictures of your games (No off-topic posting)
Nice It seems, that you smoke A LOT
I have changed direction to some more unrealistic problems
We have crisis so my trains goes even when there is no railroad ! More, customer is our master, and he is on sea ! That's not a problem for my train
I have changed direction to some more unrealistic problems
We have crisis so my trains goes even when there is no railroad ! More, customer is our master, and he is on sea ! That's not a problem for my train
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- Flying Polish
- Flying.png (28.75 KiB) Viewed 5800 times
Last edited by KeenJow on 19 Feb 2009 11:58, edited 1 time in total.
Polish real town names : http://www.tt-forums.net/download/file.php?id=105860
Polish style town names : http://www.tt-forums.net/download/file.php?id=105867
US real town names : http://www.tt-forums.net/download/file.php?id=106037
Polish style town names : http://www.tt-forums.net/download/file.php?id=105867
US real town names : http://www.tt-forums.net/download/file.php?id=106037
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- Chairman
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Re: [Locomotion] Pictures of your games (No off-topic posting)
lol KeenJow that is pretty cool.
the map i am playing on is a little different, it is just a made up map not realistic, but the town names are named after member on the loco section on TT Forums. Plus the map is half flat and half mountains to represent the different maps that are out there. some like them really flat, other like them really mountainous (me lol).
anywho let get the screenies started.
i choose railroads from the northwest of the U.S. in CBQ that operated in montana, but right now is heavy on GN.
here is the town list, same name arenlt exact to make them look better on the game:
GN coal train making its way through Illegal alien junction:
GN Lumber train passes an CBQ grain train at los loco man junction (the fences are from a mod at the german site you can lay the fence like you do with the tracks):
very long and heavy GN coal train makes its way around fort MJD, with helpers in the middle and the end of the train. passengers trains go into the middle of town but freights stay outside of the city on level grade.
the map i am playing on is a little different, it is just a made up map not realistic, but the town names are named after member on the loco section on TT Forums. Plus the map is half flat and half mountains to represent the different maps that are out there. some like them really flat, other like them really mountainous (me lol).
anywho let get the screenies started.
i choose railroads from the northwest of the U.S. in CBQ that operated in montana, but right now is heavy on GN.
here is the town list, same name arenlt exact to make them look better on the game:
GN coal train making its way through Illegal alien junction:
GN Lumber train passes an CBQ grain train at los loco man junction (the fences are from a mod at the german site you can lay the fence like you do with the tracks):
very long and heavy GN coal train makes its way around fort MJD, with helpers in the middle and the end of the train. passengers trains go into the middle of town but freights stay outside of the city on level grade.
Re: [Locomotion] Pictures of your games (No off-topic posting)
I'm flatered, btw nice map, i think you should post a no mods version
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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- Chairman
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Re: [Locomotion] Pictures of your games (No off-topic posting)
passenger station at new zimlock:
same train different city, i need to shorten the train for this station, but i loved how the pcc trolley is crossing over the train:
GN shops at Badger Creek:
Gn Grain train blasting through Los Loco Man:
mmarvelstrain Riverside junction
same train different city, i need to shorten the train for this station, but i loved how the pcc trolley is crossing over the train:
GN shops at Badger Creek:
Gn Grain train blasting through Los Loco Man:
mmarvelstrain Riverside junction
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- Chairman
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Re: [Locomotion] Pictures of your games (No off-topic posting)
thank you.rdrdrdrd wrote:I'm flatered, btw nice map, i think you should post a no mods version
here it is just need provo to open it, i used the weeds and buildings from it. a bonus landscape is included that needs provo also.
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- Loco TT Forum Landscape.rar
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- Owen-Alexander
- Engineer
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Re: [Locomotion] Pictures of your games (No off-topic posting)
Bluebeetle i have noticed the dat file flats is selected for the map if you could post it or redo the map
Re: [Locomotion] Pictures of your games (No off-topic posting)
Cool, I'm a big shed complex!
|||| My OTTD/TTDP pics ||||Currently slighty obsessed with getting Platinum Trophies||||Retired moderator||||
Re: [Locomotion] Pictures of your games (No off-topic posting)
cool, i will DL this tonight
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [Locomotion] Pictures of your games (No off-topic posting)
What is flats.dat
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [Locomotion] Pictures of your games (No off-topic posting)
It's the salt flats from provo.
Something goes here, hell if I know.
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- Chairman
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Re: [Locomotion] Pictures of your games (No off-topic posting)
its not salt flat from provo, plastik clearly labeled his dats fro provo, the salt flat is labeled saltfalt.dat.
this is not an official release or anything, so there maybe dat problems, i am no longer making maps so my game is modded like crazy right now.
anywho staying on topic here is a two screens from my current game:
this is not an official release or anything, so there maybe dat problems, i am no longer making maps so my game is modded like crazy right now.
anywho staying on topic here is a two screens from my current game:
- Loco Man
- Traffic Manager
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Re: [Locomotion] Pictures of your games (No off-topic posting)
In saw a turbo...Nice stuff, me likey.
Just trying to make a living in this world...
And apparently making a living also includes playing locomotion.
Projects: Military Cycle
And apparently making a living also includes playing locomotion.
Projects: Military Cycle
- Illegal_Alien
- Tycoon
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Re: [Locomotion] Pictures of your games (No off-topic posting)
I am just a junction (p.s.: Name spelled wrong )
But nice pictures. *its boiling again.*
But nice pictures. *its boiling again.*
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Plastikman
- Tycoon
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Re: [Locomotion] Pictures of your games (No off-topic posting)
hmm... I'm a metropolis
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
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Re: [Locomotion] Pictures of your games (No off-topic posting)
here is couple more screens of my game, just threw in the beta buses and they look great in my current game.
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