Ship Tunnel!
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Ship Tunnel!
Summon the Patchman!
Call up the eis_os!
Get the Csaboka's tail back here!
JGR! Where are you?
Norway says they can do it in five years after government approval in 2009! That means 2014 before the first ship goes through!
We can do it in four years! From now! 2011!
Ship Tunnels!
We can beat them to the punch!
Call up the eis_os!
Get the Csaboka's tail back here!
JGR! Where are you?
Norway says they can do it in five years after government approval in 2009! That means 2014 before the first ship goes through!
We can do it in four years! From now! 2011!
Ship Tunnels!
We can beat them to the punch!
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Re: Ship Tunnel!
To be exact I don't see a benefit in spending time for such a project.
The graphical glitches would be horrible currently anyway... A tunnel would never look right for a TTD Ships. Nah...
The graphical glitches would be horrible currently anyway... A tunnel would never look right for a TTD Ships. Nah...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Re: Ship Tunnel!
I am busy on other things, and will also be going on holiday for ~2.5 weeks on Thursday.
I am doing some work on the advorders switch, and without giving it away, the function I'm currently working on is: vehorderwinitemoffsetshiftcorrectorhook_hook
Furthermore, the graphical glitches already omnipresent with any sort of ship display would be merely compounded and so further addle the graphics artists... Aqueducts and canals (and bridges, and ships passing through each other, and a few other things) have unsolved clipping/overlapping problems, never mind tunnels...
To see what I mean, somebody recently made an OpenTTD patch. Don't expect good results there either...
I am doing some work on the advorders switch, and without giving it away, the function I'm currently working on is: vehorderwinitemoffsetshiftcorrectorhook_hook
Furthermore, the graphical glitches already omnipresent with any sort of ship display would be merely compounded and so further addle the graphics artists... Aqueducts and canals (and bridges, and ships passing through each other, and a few other things) have unsolved clipping/overlapping problems, never mind tunnels...
To see what I mean, somebody recently made an OpenTTD patch. Don't expect good results there either...
Ex TTDPatch Coder
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Re: Ship Tunnel!
/me consults several esoteric religious texts and a stack of encyclopedias, visits the libraries at M.I.T., the Vatican and Alexandria (shush ... they snuck out the books before they burned it), travels to Greece to listen to the Oracles and to New Mexico to observe a Navajo Sand Painter, tosses the rune stones and finally seeks the words of a wise man sitting atop a mountain in Tibet.JGR wrote:vehorderwinitemoffsetshiftcorrectorhook_hook
AHA! and EUREKA! A translation ...
"I'm_off_the_hook_on_this_one" synonym "Nah ..."
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Re: Ship Tunnel!
Might be impossible but not at all unrealistic.
There are literally miles of canal tunnels in the West Midlands. There's a huge network around Dudley with tunnels over 2 miles long in places.
There are literally miles of canal tunnels in the West Midlands. There's a huge network around Dudley with tunnels over 2 miles long in places.
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Re: Ship Tunnel!
I think aquaducts are more fun to have.
Re: Ship Tunnel!
I didn't say it's impossible, generally it should be quite easy considering patches like orders or other stuff, like a pathfinder, or canals/rivers as whole
My todolist is filled without a lot stuff since some years...
My todolist is filled without a lot stuff since some years...
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...
Re: Ship Tunnel!
eis_os and JGR are excused. Oskar already has a full load and JGR needs that 2.5 weeks holiday just to figure out what the heck vehorderwinitemoffsetshiftcorrectorhook_hook means. Personally, I think its the name of a town in Wales.
I agree with Hyronymus that aquaducts are more fun but think of all the stuff we could hide in the tunnel to keep Dave Worley from finding it before Christmas. (Dave Worley likes his stuffs you know)
I agree with Hyronymus that aquaducts are more fun but think of all the stuff we could hide in the tunnel to keep Dave Worley from finding it before Christmas. (Dave Worley likes his stuffs you know)
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Re: Ship Tunnel!
Nah, can't be a town in Wales. There aren't at least 6 'y's in it.wallyweb wrote:...figure out what the heck vehorderwinitemoffsetshiftcorrectorhook_hook means. Personally, I think its the name of a town in Wales.
Re: Ship Tunnel!
Ye ghods, why?JGR wrote:the function I'm currently working on is: vehorderwinitemoffsetshiftcorrectorhook_hook
No. Not "Why are you working on it?" Rather, "Why is it named that?" Or maybe "What did the gods of Copy-and-Paste promise you in exchange for that name?"
It's been a long time since I've seen a 44-character name.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Ship Tunnel!
To fix this bug:
http://wiki.ttdpatch.net/tiki-view_trac ... &show=view
http://wiki.ttdpatch.net/tiki-view_trac ... &show=view
Re: Ship Tunnel!
Hmph, I thought I had already fixed that.
I haven't checked the bugtracker for quite some time...
I will have another quick look tonight.
I haven't checked the bugtracker for quite some time...
I will have another quick look tonight.
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Patch Pack, Github
Patch Pack, Github
Re: Ship Tunnel!
If you have, then please leave a note (with revision) and set state to pending...
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Re: Ship Tunnel!
And "v" isn't in the Welsh alphabet.tvmelissa wrote:Nah, can't be a town in Wales. There aren't at least 6 'y's in it.wallyweb wrote:...figure out what the heck vehorderwinitemoffsetshiftcorrectorhook_hook means. Personally, I think its the name of a town in Wales.
Well. Anyway, it's about time somebody in the world decided to make a proper ship sized tunnel. It just proves my theory that anything can be made if there's demand for it and money for it.
Re: Ship Tunnel!
But if the Welsh have no "v"s then they can't have vehicles and vessels to send through the tunnels and no velocity to show their motion. Oh well, at least they have no evil either.
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Re: Ship Tunnel!
Well, obviously existing english canal tunnels are way small. With only a couple of meters they´re even too small for TTD.Born Acorn wrote:Anyway, it's about time somebody in the world decided to make a proper ship sized tunnel.
regards
Michael
Re: Ship Tunnel!
Window resizing for vehicle windows seems to have required sortvehlist for a long time.
I also tested r892 and r904 with enhancegui on and sortvehlist off, and the train list was highly broken (trains were displayed, just off the edge of the window, and I managed to crash TTD by scrolling).
This line suggests a reason http://svn.ttdpatch.net/trac/browser/tr ... v=921#L345
The bug probably is more ancient than that as well.
I don't have time to fix (or look at) this problem any more, as I have to cook some food and pack my bags before I leave tomorrow morning...
JGR
I also tested r892 and r904 with enhancegui on and sortvehlist off, and the train list was highly broken (trains were displayed, just off the edge of the window, and I managed to crash TTD by scrolling).
This line suggests a reason http://svn.ttdpatch.net/trac/browser/tr ... v=921#L345
The bug probably is more ancient than that as well.
I don't have time to fix (or look at) this problem any more, as I have to cook some food and pack my bags before I leave tomorrow morning...
JGR
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: Ship Tunnel!
I wondered if that would come up, and one of those tunnels is shut because it is too small/not enough ventilationDave Worley wrote:There's a huge network around Dudley with tunnels over 2 miles long in places.
The occasional look back at your past can teach you a great many things...
Re: Ship Tunnel!
"... one of ..."?m3henry wrote:I wondered if that would come up, and one of those tunnels is shut because it is too small/not enough ventilationDave Worley wrote:There's a huge network around Dudley with tunnels over 2 miles long in places.
Excuse me?
To whom are you speaking? I know a lot more about the Midlands and its transport history than you, Henry.
I was fully aware that many of (not "one of") the tunnels on the network are closed because of non-navigable water, but that does not mean that at one or another time that did not exist for the purpose of moving traffic.
Please don't try to patronise me - I don't enter these discussions like an exicted 14 year old Emo with limited knowledge - I know what I am talking about. Thank you.
EDIT: When I was about 7, I went on a Santa Special boat that sets off from a small boathouse in Dudley, into the tunnel, out at Tunnel Junction (a large expanse of water in what can only be described as a man made gorge) with five tunnels. Two of these were non-navigable. One tunnel had visibly caved in, whilst the other had been boarded up. There was an urban legend that I have read in some local history books that the caved-in tunnel was abandoned with valuable goods left stranded inside. The local "yoof" have since tried to get in - it's actually quite a trip, and wouldn't be easy - luckily the canal water hasn't been too deep when they've fallen in. Dickheads.
Anyway, there were often huge caverns underground, and even coalfaces. Remember that the coal in The Black Country was so abundant it actually laid on the surface and turned the soil black, so you wouldn't have to go very deep to get good coal, and the goods were brought out on coal barges.
Anyway, I digress, this Santa Special went into one of two parallel tunnels, stopped at an underground quay, reversed along a short link tunnel to the other parallel tunnel, stopped for Santa to hand over his presents at a man-made "hole-in-the-wall" (actually a huge coalface), then slipped back out of the tunnel at Tunnel Junction.
Fascinating stuff. Proof that being patronising doesn't work.
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Re: Ship Tunnel!
Shush! That's where we hid Dave Worley's Christmas stuffs! Oh! Dave! That's you! Never mind then.Dave Worley wrote:There was an urban legend that I have read in some local history books that the caved-in tunnel was abandoned with valuable goods left stranded inside.
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