Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations II
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I'm just happy you have them ready, I really look forward to use them especially since you told be like 3 times that you finished them on IRCAmeecher wrote:Little update here, I have finished the drawing of all the sprites needed to replace the build on slopes foundations. As these sprites are taken from ttdpbase[w].grf I am as yet unsure of whether it will work in OTTD or not. Sorry guys!

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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







I've realised a few mistakes in those, anyway, after having looked at Raichase's Screenshots, I realised that the default stations aren't really as bad as I thought. Consequently, I've had a quick rework of them. Here is the result of a few minutes work.
- Attachments
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- default stations rebuild.PNG (9.16 KiB) Viewed 12151 times
As mentioned in my Wallyweb Productions thread, here is a suggetion for your depots.
When you chain several together to make one long depot, each unit in the chain is an individual depot as far as TTDX is concerned.
TTDX has a limit on the number of depots that can be built and RV, ship and plane depots are included in this total.
When chaining depots together, it is possible to hit the limit. I should know ... I've done it.
My workaround is to use some of Aegir's freight buildings instead of extra depots. With the Adjacent Stations patch, these freight buildings can be associated with an existing station so that station names are not wasted.
If you were to create a second grf, using the same graphics, but coded as stations, they could be used instead of other station buildings and we could have really long depots without wasting depot slots. A plus is that they would also make for some interesting sheds as well and you could have both the open and the closed building in one station grf.

When you chain several together to make one long depot, each unit in the chain is an individual depot as far as TTDX is concerned.
TTDX has a limit on the number of depots that can be built and RV, ship and plane depots are included in this total.
When chaining depots together, it is possible to hit the limit. I should know ... I've done it.

My workaround is to use some of Aegir's freight buildings instead of extra depots. With the Adjacent Stations patch, these freight buildings can be associated with an existing station so that station names are not wasted.
If you were to create a second grf, using the same graphics, but coded as stations, they could be used instead of other station buildings and we could have really long depots without wasting depot slots. A plus is that they would also make for some interesting sheds as well and you could have both the open and the closed building in one station grf.

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
yay! someone tagged onto my ideaAmeecher wrote:I've realised a few mistakes in those, anyway, after having looked at Raichase's Screenshots, I realised that the default stations aren't really as bad as I thought. Consequently, I've had a quick rework of them. Here is the result of a few minutes work.
The occasional look back at your past can teach you a great many things...
Wally - Ive already mentioned this frustration to the OTTD community:
Station-style Depots
Hopefully someone can work around these and we can have some decent sized depots soon!
Station-style Depots
Hopefully someone can work around these and we can have some decent sized depots soon!

Move along folk, nothing to see here.
- Attachments
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- found.grf
- Some dos (I hope) newgrf
- (23.64 KiB) Downloaded 218 times
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- foundw.grf
- Some windows newgrf
- (23.64 KiB) Downloaded 372 times
Last edited by XeryusTC on 22 Jun 2007 23:25, edited 1 time in total.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Yes, and it was a quick and dirty copy/paste job
(and some find and replace too
). Done it in about 10 mins, of which half were just fooling around.


Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







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Yep. Still it is a nice eye candy. 

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Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
*necromancing*
5 minutes later the thread resurects...
Ameecher, could you update your foundation replacement so it is compatible with the new anti-zigzag foundations that are available in OpenTTD? I will code them right away when you're done
.
5 minutes later the thread resurects...
Ameecher, could you update your foundation replacement so it is compatible with the new anti-zigzag foundations that are available in OpenTTD? I will code them right away when you're done

Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
I intend to redraw the \ angles of them anyway and darken them up a bit, I'll do the anti-zig-zags at the same time.
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
Hi Ameecher
Frosch, the coder of the new patch for OTTD made a little tool to make it easier: http://www.tt-forums.net/viewtopic.php?p=635432#p635432 . Dunno, if that helps, but worth to ask...
Greets
Ammler
Frosch, the coder of the new patch for OTTD made a little tool to make it easier: http://www.tt-forums.net/viewtopic.php?p=635432#p635432 . Dunno, if that helps, but worth to ask...
Greets
Ammler
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Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
Either that or Leviath posted a sprite sheet in the BKTunnels thread too. Thats what I'll probably use to adjust my foundation sprites.
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Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
These foundations are NICE! Really, good work Ameecher.
Actually I just wanted to post to show the date of today and the date of first post

Lord
Actually I just wanted to post to show the date of today and the date of first post

by Ameecher on 23 Oct 2006, 14:59
Happy Birthday !by LordAzamath 23 Oct 2007, 23:19

Lord
Re: Ameecher's NewGRFs: LATEST RELEASE: Brick Foundations
Keep watching, this topic will be updated with a newer updated set of foundations at some point, not sure when.lordazamath wrote:These foundations are NICE! Really, good work Ameecher.
Erm, thanks?Happy Birthday !
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