
Anyways, that didn't change my point

Noone knows
Moderator: OpenTTD Developers
i'm pretty sure that road signalling is based on distance from the city rather than busyiness of the track.Kumagoro wrote:Also we could make it like that
When track is destroyed (never used or >10 years not used) cars won't stop so that can cause more crashes
When track is very rusty (almost never used) there is no "train passes by" signal for road vehicles, so all road vehicles stop for a second before passing by
When track is rusty there are light signals
When track is normal there are light signals with sound
When track is very shiny there are "those bars that lock the car from going by usually red and white that close when train passes by"
Speed limits on tracks:
Destroyed 10km/h
Very rusty 50km/h
rusty 100km/h
normal 200km/h
shiny no limit
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