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Actually, I don't really know how to make textures for these types of 3D models (with roundings)...
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
There are algoritms to smooth those things out, I don't know how CPU/GPU intensive they usually are though.Arathorn wrote:I set the model on "smooth" in Blender just for the nice render. In game I'm afraid it will look something like this (but from a greater distance most of the time). You can just map 2D textures to the polygons in the model.
And the models look quite nice, but I don't think Purno could make an usefull texture as most of his drawings are 8bit and quite small which both make it not optimal to put on 3D models.
Oh, and the nose of the Concorde has to be movable, it lowers when landing so pilots can see the runway properly.
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I know the nose has to move. The Concorde's flaps are quite big too, perhaps I could animate them as well. For now I'm just modeling. I haven't done any landing gear yet either, because I still want to think a bit about how to integrate and animate them without using to many polygons.
I have never noticed any significant slowdown in Blender while using smooth by the way.
I have never noticed any significant slowdown in Blender while using smooth by the way.
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