Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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michael blunck
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Post by michael blunck »

> the odense very large cargo carrier and the kurushima chemical tanker

First one isn´t in the set and second one may be refitted from the oil tanker.

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Post by michael blunck »

[on ECS]

Self-discharging 3-dome hoppers originally built for potash (POTA) transport for private companies by the DRG in 1940 but also usable for other loose pulverulent products under the ECS umbrella. Here, some fertilizer (FERT) is being delivered to the Farnbridge Agricultural Cooperative.

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Michael
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Post by Aegir »

Argh, TT-Forums doesnt like me today, image isn't displaying, Michael.
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Post by michael blunck »

> image isn't displaying, [...]

I had some weird "error 451" when uploading, hopefully it works now.

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Post by Aegir »

Ahhh, thanks for that, it's looking quite nice now, Michael.

I think I'm starting to regain my faith in ECS, especially if your implementation is going to look/be this good :).
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Post by lobster »

looks great. but i've decided to lay off the ECS 'till it's fully functional, especially graphics-wise.
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Post by Raichase »

astath wrote:looks great. but i've decided to lay off the ECS 'till it's fully functional, especially graphics-wise.
*Nods*

Ditto to that comment from Astath. Thats looking fantastic though, the hoppers, the station... the locomotive! Hell, it even makes the grass look greener ;).
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Post by Wile E. Coyote »

Michael, I found fish, but I haven't found beer as cargo type in Wiki list. I don't know its classes (I suppose liquid and refrigerated?). Or it's not class-based?
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Post by michael blunck »

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Post by Michael24 »

Hey Michael.

Nice name :roll: I read on your website that the 55th engine is a maglev. I'm playing with the DB set and have reached 2043, but no maglev. When do you get it? :?
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Post by m4rek »

are you using elrails?
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Post by Purno »

Michael24 wrote:Hey Michael.

Nice name :roll: I read on your website that the 55th engine is a maglev. I'm playing with the DB set and have reached 2043, but no maglev. When do you get it? :?
TTD(Patch) only supports 3 railtypes. In the original TTD those were railway, monorail and maglev. The patch sets these (by default) to railway, electrified railway and a third one being either monorail or maglev. So, if you have railway, electrified railway and monorail, you won't have maglev. AFAIK DBSet's latest vehicle is the Transrapid (at least, last time I checked). The Transrapid runs on the third railtype, either monorail or maglev (I believe monorail by default).
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Post by Michael24 »

Well, yeah. I have that train, but it drives on regular rails, and i dont get the maglev rails..
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Post by Marshy »

That screen is awesome, especially the fact that the depot at the end looks like it's part of the station :)
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Post by michael blunck »

[Transrapid]

> I have that train, but it drives on regular rails, and i dont get the maglev rails..

What are your "electrifiedrailways" switches set to?

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Post by Michael24 »

michael blunck wrote:
What are your "electrifiedrailways" switches set to?

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Michael
It switched on...
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Post by michael blunck »

>> What are your "electrifiedrailways" switches set to?
> It switched on...

Erm, sorry. I meant "unifiedmaglev"?

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Post by Michael24 »

michael blunck wrote:
Erm, sorry. I meant "unifiedmaglev"?

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"unifiedmaglev" is set to "1"
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Post by SAC »

astath wrote:looks great. but i've decided to lay off the ECS 'till it's fully functional, especially graphics-wise.
I have to third that statement with the same arguments. I'm really looking forward to a functional ECS along with new graphics in the usual "MB" shape! :P Still, have to admit that there are some nice graphics available out there already, but as the entire ECS is un-finished I can't drag myself to use any of it! :cry: Unfortunately!

However, I do have another question which I'm sure isn't of any interest to anyone besides myself! :P I play my games a bit differently than most others as I usually prefer to have so called "bundled industrial areas", (many industries placed together). The problem with that is that it sometimes looks a bit "silly" with almost the same shaped industries laying in a row together. Is it at all possible to make industrial graphics to change it's appearance if adding, one, two or even three and more of the same kind next to each others?
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Post by Purno »

SAC wrote:Is it at all possible to make industrial graphics to change it's appearance if adding, one, two or even three and more of the same kind next to each others?
I have to admit I don't really know much about it, but it sounds like it needs a new patch feature to me. Tho, perhaps several different but alike looking industries can be made, which all produce/accept the same cargos (some big, some small)? Tho, I don't know if there's a limit to the amount of different types of industries.
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