Really great, Caelan.
But there's still something wrong with the old windmill's propellers:
George wrote:Caelan wrote:well you are right when the propellors are aligned to the canal, but not when they are facing the viewer (facing the lower corner) as they do now right? But i will take another look at them.
I suppose they should be faced to canal.
Wile E. Coyote wrote:Verynice work! Windmill is great! But maybe George is right: it'll look better faced to canal.
It's
not a question of if you align the propellers to the canal or to the (virtual) viewer pane.
But
it's a question of the orthographic projection we use to put 3D world onto a 2D screen:
The plane in which the rotor blades should rotate is normally (at least in the old german windmills I know) perpendicular to the ground - but in your image it looks like the rotor blade plane and the ground plane enclose an angle different from 90°.
Because we look slightly from the top to the TTD world you have to shorten the length of the rotor when it is orthographic to the ground plane - by an amount of cos(phi), as seen in the image below. Unfortunately I don't know phi exactly, but maybe George is right when he says that the blade has to be shortened to 66% or something...
[edit]:
phi seems to be exactly 30°, so 66% is too much. cos(30°) = 87%