32bpp Graphics Base Set for OpenTTD discontinued?
Moderator: Graphics Moderators
- DominikTouring
- Engineer
- Posts: 8
- Joined: 24 May 2010 23:49
32bpp Graphics Base Set for OpenTTD discontinued?
Hi there,
Haven't been here for a long time and I was curious to return back to the game.
So I was updating my game and was wondering if 32bpp is now standard, which looks like its not?
I was checking for an expansion and found zbase-v5588.tar somewhere on a Google Drive link.
The last time it was updated is six years ago.
I am wondering is 32bpp dead or discontinued?
Are there plans to move everything to 32bpp?
Thanks,
Dominik
Haven't been here for a long time and I was curious to return back to the game.
So I was updating my game and was wondering if 32bpp is now standard, which looks like its not?
I was checking for an expansion and found zbase-v5588.tar somewhere on a Google Drive link.
The last time it was updated is six years ago.
I am wondering is 32bpp dead or discontinued?
Are there plans to move everything to 32bpp?
Thanks,
Dominik
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
There's no "transition to 32bpp", and there never will be, although there are a few extra zoom sets in circulation now, that weren't here a few years ago.
Z-base is a baseset, and basesets don't generally need to get updated much.
Z-base is a baseset, and basesets don't generally need to get updated much.
- luk3Z
- Traffic Manager
- Posts: 199
- Joined: 25 Dec 2005 17:42
- Location: Kielce, Poland (Mars sometimes)
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Need 32bpp Graphics ? Look here:
https://wiki.openttd.org/en/Community/N ... 20graphics
Anyway, there are few sets (aBase to dawnload only via game):
zBase - https://bananas.openttd.org/package/base-graphics
aBase - viewtopic.php?f=26&t=74783
OpenGFX Extra Zoom - viewtopic.php?f=26&t=71654&hilit=extra+zoom
32bpp-ez-build - https://dev.openttdcoop.org/projects/32bpp-ez-build
Landscape:
Pota (Planet of the Apes: Ghat Landscape) - http://dev.openttdcoop.org/projects/pota-ghat
RAWR Absolute World Replacement - https://dev.openttdcoop.org/projects/rawr & viewtopic.php?f=26&t=72488
BRIX Realism - https://dev.openttdcoop.org/projects/brix
Ben Robbins Ground with Lines
Ben Robbins Fields with Lines
Few vehicles,towns, infrastructure etc.
Check "online content" button in game menu and type "32bpp".
Videos:
https://www.youtube.com/watch?v=PeJ4HjUV7NI
https://www.youtube.com/watch?v=kUgyT7t0r4E
https://wiki.openttd.org/en/Community/N ... 20graphics
Anyway, there are few sets (aBase to dawnload only via game):
zBase - https://bananas.openttd.org/package/base-graphics
aBase - viewtopic.php?f=26&t=74783
OpenGFX Extra Zoom - viewtopic.php?f=26&t=71654&hilit=extra+zoom
32bpp-ez-build - https://dev.openttdcoop.org/projects/32bpp-ez-build
Landscape:
Pota (Planet of the Apes: Ghat Landscape) - http://dev.openttdcoop.org/projects/pota-ghat
RAWR Absolute World Replacement - https://dev.openttdcoop.org/projects/rawr & viewtopic.php?f=26&t=72488
BRIX Realism - https://dev.openttdcoop.org/projects/brix
Ben Robbins Ground with Lines
Ben Robbins Fields with Lines
Few vehicles,towns, infrastructure etc.
Check "online content" button in game menu and type "32bpp".
Videos:
https://www.youtube.com/watch?v=PeJ4HjUV7NI
https://www.youtube.com/watch?v=kUgyT7t0r4E
Last edited by luk3Z on 16 Feb 2021 11:34, edited 1 time in total.
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Hello
OpenGFX Extra Zoom is a 8-bit-set with detailed, zoomed in graphics. The two sets aBase and zBase are 32-bit-sets and they contain extra zoom graphics. Set authors can combine these features but they can also incorporate only one (or none) of them into their sets.
Tschö, Auge
Ahh, you also fell into the common trap to mix extra zoom and 32bit graphics.
OpenGFX Extra Zoom is a 8-bit-set with detailed, zoomed in graphics. The two sets aBase and zBase are 32-bit-sets and they contain extra zoom graphics. Set authors can combine these features but they can also incorporate only one (or none) of them into their sets.
Tschö, Auge
-
- Transport Coordinator
- Posts: 321
- Joined: 22 May 2006 18:25
- Location: London-ish.
- Contact:
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
It is a shame that nothing's really moved on since Zephyris created those base sets. As I recall Zephyris created zBase mostly as a response to seeing people create a few incredibly detailed sprites but never get close to a full base set, and decided it would be better to have a whole set at "good enough" quality than neverending piecemeal.
The problem IMO is unless you're prepared to take some kind of labour-saving shortcut like upscaling OpenGFX or using very simple objects, it's not possible for one person working alone in their spare time to create full sets of high resolution graphics, especially at the standard expected for modern NewGRF development. (Assuming you're going to want to play with something more than a vanilla baseset once you have those extra zoom or 32bpp tiles). The CZTR team are closest, although it's a conversion rather than a base set the components are split well enough that anyone who wishes to create addons in a similar style will be able to mix and match.
This then leads to the situation where if you cannot feasibly create an entire base set you will end up only creating some things in increased resolution. And unfortunately there's a large (and very vocal) part of the community who don't like this mix-and-match between resolutions, even if the art styles are similar, so you know if you create extra zoom sprites your set is going to end up being a very small-scale niche; any time someone recommends it or posts a screenshot there will be an inevitable "ew, 32bpp" response. This then discourages people from filling in the gaps, as not only does it require people to spend time drawing or creating/maintaining tools to produce higher-resolution sprites in reasonable time, they also need to be willing to become iconoclasts who are happy just building what they want to build and rarely seeing it in recommendation lists or screenshots.
Back on topic, I think there's not really a move toward 32bpp, if anything there's quite a bit of resistance against it. Maybe things will change once CZTR is complete and there's a good target to build realistic 4x/32bpp sprites against, or possibly the 2x Foster-style movement will become more than a one-man show - one useful thing with more people using the GoRender workflow is it's very easy to upscale those sets to 2x if it becomes a more common setting.
(One thing I've considered as a solution is to allow OpenTTD itself to limit the maximum resolution at which sprites will be displayed, so if you load a 4x set into a 1x world they can be locked to the same resolution. This would allow the creation of extra zoom sets to happen gradually without the "I don't like it when the sprites don't match" problem discouraging people, and also forces the authors of said 2x sets to make sure their output looks good at 1x. Not so useful for the sets which use 32bpp to change the art style, although in that case I think CZTR is so close to completion it doesn't matter so much.)
The problem IMO is unless you're prepared to take some kind of labour-saving shortcut like upscaling OpenGFX or using very simple objects, it's not possible for one person working alone in their spare time to create full sets of high resolution graphics, especially at the standard expected for modern NewGRF development. (Assuming you're going to want to play with something more than a vanilla baseset once you have those extra zoom or 32bpp tiles). The CZTR team are closest, although it's a conversion rather than a base set the components are split well enough that anyone who wishes to create addons in a similar style will be able to mix and match.
This then leads to the situation where if you cannot feasibly create an entire base set you will end up only creating some things in increased resolution. And unfortunately there's a large (and very vocal) part of the community who don't like this mix-and-match between resolutions, even if the art styles are similar, so you know if you create extra zoom sprites your set is going to end up being a very small-scale niche; any time someone recommends it or posts a screenshot there will be an inevitable "ew, 32bpp" response. This then discourages people from filling in the gaps, as not only does it require people to spend time drawing or creating/maintaining tools to produce higher-resolution sprites in reasonable time, they also need to be willing to become iconoclasts who are happy just building what they want to build and rarely seeing it in recommendation lists or screenshots.
Back on topic, I think there's not really a move toward 32bpp, if anything there's quite a bit of resistance against it. Maybe things will change once CZTR is complete and there's a good target to build realistic 4x/32bpp sprites against, or possibly the 2x Foster-style movement will become more than a one-man show - one useful thing with more people using the GoRender workflow is it's very easy to upscale those sets to 2x if it becomes a more common setting.
(One thing I've considered as a solution is to allow OpenTTD itself to limit the maximum resolution at which sprites will be displayed, so if you load a 4x set into a 1x world they can be locked to the same resolution. This would allow the creation of extra zoom sets to happen gradually without the "I don't like it when the sprites don't match" problem discouraging people, and also forces the authors of said 2x sets to make sure their output looks good at 1x. Not so useful for the sets which use 32bpp to change the art style, although in that case I think CZTR is so close to completion it doesn't matter so much.)
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
The biggest issue of EZ sprites is that they need to be recoded again, because they were distributed in PNG format.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
- luk3Z
- Traffic Manager
- Posts: 199
- Joined: 25 Dec 2005 17:42
- Location: Kielce, Poland (Mars sometimes)
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Continuation of 32bpp development (state on Feb 2022 - brief look).
Sorry for above pictures (not available): my transfer for Feb 2022: 100.00% (1.12 z 1.00 GB)
Playing with 32 bpp graphics:
https://wiki.openttd.org/en/Community/N ... 20graphics
zBase:
https://bananas.openttd.org/package/bas ... s/7a423332
aBase:
https://bananas.openttd.org/package/bas ... s/61423332
32bpp-ez-build:
https://grfcrawler.tt-forums.net/detail ... ils&id=369
https://www.mediafire.com/folder/yluo6i ... p-ez-build
Chinese trains in NML:
CZTR Engines-Steam:
CZTR Engines Diesel:
CZTR Engines Electric:
CZTR Engines EMU:
CZTR Bus set:
CZTR road set:
CZTR bridge set & CZ rails & CZTR infrastructure set:
GETS German Extra-Zoom:
JRD EU:
NUTS Unrealistic:
Pinapple Trains 10CC:
Planet of the apes (POTA):
PURR:
RAWR:
UKRS 3:
YETI Ext:
OpenGFX ExtraZoom dev vehicle trial: (very early version)
OpenGFX ExtraZoom Landscape:
OpenGFX ExtraZoom Towns:
Sorry for above pictures (not available): my transfer for Feb 2022: 100.00% (1.12 z 1.00 GB)
Playing with 32 bpp graphics:
https://wiki.openttd.org/en/Community/N ... 20graphics
zBase:
https://bananas.openttd.org/package/bas ... s/7a423332
aBase:
https://bananas.openttd.org/package/bas ... s/61423332
32bpp-ez-build:
https://grfcrawler.tt-forums.net/detail ... ils&id=369
https://www.mediafire.com/folder/yluo6i ... p-ez-build
Chinese trains in NML:
CZTR Engines-Steam:
CZTR Engines Diesel:
CZTR Engines Electric:
CZTR Engines EMU:
CZTR Bus set:
CZTR road set:
CZTR bridge set & CZ rails & CZTR infrastructure set:
GETS German Extra-Zoom:
JRD EU:
NUTS Unrealistic:
Pinapple Trains 10CC:
Planet of the apes (POTA):
PURR:
RAWR:
UKRS 3:
YETI Ext:
OpenGFX ExtraZoom dev vehicle trial: (very early version)
OpenGFX ExtraZoom Landscape:
OpenGFX ExtraZoom Towns:
Last edited by luk3Z on 19 Feb 2022 14:36, edited 7 times in total.
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
-
- Engineer
- Posts: 42
- Joined: 19 Jun 2006 18:13
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Also adding:
UKTownset v3.0 'Extra Zoom'
Timberwolfs Roads
viewtopic.php?t=88208
Timberwolfs UK trains
Timberwolfs UK trains community addons
Timberwolfs Stations
Timberwolfs Tracks
viewtopic.php?t=87283
Timberwolfs UK road vehicles
viewtopic.php?t=74912
New 32bpp bridges
Modular Train Stations MOD32
viewtopic.php?t=76780
There was also Timberwolfs boats in development but unfortunately Timberwolf has been MIA since November.
UKTownset v3.0 'Extra Zoom'
Timberwolfs Roads
viewtopic.php?t=88208
Timberwolfs UK trains
Timberwolfs UK trains community addons
Timberwolfs Stations
Timberwolfs Tracks
viewtopic.php?t=87283
Timberwolfs UK road vehicles
viewtopic.php?t=74912
New 32bpp bridges
Modular Train Stations MOD32
viewtopic.php?t=76780
There was also Timberwolfs boats in development but unfortunately Timberwolf has been MIA since November.
- andythenorth
- Tycoon
- Posts: 5687
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Timberwolf is alive and well, just not been present on forumsElectricfox wrote: ↑16 Feb 2022 18:51 There was also Timberwolfs boats in development but unfortunately Timberwolf has been MIA since November.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
-
- Tycoon
- Posts: 1272
- Joined: 16 Oct 2018 08:31
- Location: Heart of the Highlands. Not Scottish. Czech.
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
This is a classic for him, when he appears, he will shower us with news
-
- Engineer
- Posts: 42
- Joined: 19 Jun 2006 18:13
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
This is good to hear, give them my best.andythenorth wrote: ↑16 Feb 2022 20:06Timberwolf is alive and well, just not been present on forumsElectricfox wrote: ↑16 Feb 2022 18:51 There was also Timberwolfs boats in development but unfortunately Timberwolf has been MIA since November.
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Also:
Temporal8´s Real Parks & Gardens in 32bpp, Beta 1.0
Temporal8´s Real Cars
Temporal8´s Real Bus
Temporal8´s Real Houses (Not released yet)
And Temporal8´s Real Town set in progress...
Temporal8´s Real Parks & Gardens in 32bpp, Beta 1.0
Temporal8´s Real Cars
Temporal8´s Real Bus
Temporal8´s Real Houses (Not released yet)
And Temporal8´s Real Town set in progress...
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
If this Temporal8 thing is real, I'm truly blown away.
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Check the development thread, im working in this since some years ago, Real Cars, Real Parks and Real Bus are already released to public, real Houses becomed to a town set in progress.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
Amazing; gracias amigo!
- Skarfester
- Engineer
- Posts: 54
- Joined: 07 Jun 2022 02:09
Other 32bpp Graphics Sets
This thread is a very good compilation of 32bpp sets so I wanted to contribute with some more:
Portuguese road vehicles (on bananas and github, buses only).
xUSSR/Russian vehicles available in the forum (buses only).
And finally a nightly version of OpenGFX+ Trains available at http://bundles.openttdcoop.org/ogfx-tra ... es/LATEST/ which includes 32bpp graphics for rail and monorail. Unfortunately it lacks 32bpp sprites for maglev engines. This set allows you to enable/disable rail, monorail and maglev and edit running costs so you can adapt it to other sets like UKRS3 or Pineapple trains.
Portuguese road vehicles (on bananas and github, buses only).
xUSSR/Russian vehicles available in the forum (buses only).
And finally a nightly version of OpenGFX+ Trains available at http://bundles.openttdcoop.org/ogfx-tra ... es/LATEST/ which includes 32bpp graphics for rail and monorail. Unfortunately it lacks 32bpp sprites for maglev engines. This set allows you to enable/disable rail, monorail and maglev and edit running costs so you can adapt it to other sets like UKRS3 or Pineapple trains.
-
- Engineer
- Posts: 32
- Joined: 25 Aug 2008 08:00
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
This is really amazing sets.
Can you please tell which grf you have used for roads ? they look beautiful.
Re: 32bpp Graphics Base Set for OpenTTD discontinued?
CZTR Roads from CZ Team.goremaniac wrote: ↑20 Aug 2022 08:33 This is really amazing sets.
Can you please tell which grf you have used for roads ? they look beautiful.
Real Projects 32bpp releases:
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026