[OTTD] Modular 32bpp train stations [ WIP ]

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pietballas
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[OTTD] Modular 32bpp train stations [ WIP ]

Post by pietballas »

Hi All

I started on a modular train stations set for 32bpp, with the idea that with a hand full of sprites to create various layouts without re-rendering all of them.

Project being hosted at https://dev.openttdcoop.org/projects/mods32/

Edit:
Current Features:
[*]Added auto fences layout to most tiles
[*]Single track tiles with gravel
[*]Center station platforms with single and double platforms
[*]CC on fences


Textures and scale of models still WIP.

Also some of the models / sprites are just place holders that i use to get the coding done.

Edit: Current modules available to test.
v0.0.4 menu.PNG
v0.0.4 menu.PNG (82.01 KiB) Viewed 3158 times
Edit: Latest WIP version v0.0.5
Download Latest
Attachments
openttdwip.png
(711.18 KiB) Not downloaded yet
Last edited by pietballas on 14 Aug 2017 06:24, edited 9 times in total.

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supermop
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Re: Modular 32bpp train stations

Post by supermop »

Looks good! Maybe add gravel instead of grass under the tracks?

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

Thanks, will definitely add some gravel :)



Some more screenshots, playing around with a couple of concepts and company color glass effects.
Blue CC
Blue CC
CC_Colors_glass_blue.PNG (384.73 KiB) Viewed 3720 times
Yellow CC
Yellow CC
CC_Colors_glass.PNG (432.62 KiB) Viewed 3720 times
Piet

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Quast65
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Re: Modular 32bpp train stations

Post by Quast65 »

It is possible to give the glass effect a hue?????
So not just making it darker, but also making it blueish or yellowish like in the above screenshots?
How is that done????
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

Quast65 wrote:It is possible to give the glass effect a hue?????
So not just making it darker, but also making it blueish or yellowish like in the above screenshots?
How is that done????
I had this idea this morning to color the glass, wasn't sure if this would work.
I'm not using the glass method.

I'm using vray, for the material it's a semi refractive surface, and the normal company color mask.

This is then drawn in game us the compcol method. (using m4nfo)
render pass
render pass
render_glass.PNG (84.87 KiB) Viewed 3712 times
cc mask
cc mask
render_glass_mask.PNG (4.79 KiB) Viewed 3712 times
piet

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Re: Modular 32bpp train stations

Post by Quast65 »

AWESOME!!!! :bow: :bow:
I had no idea that transparency information in the 32bpp graphics would be kept when the graphics are coded!! (I thought it would just show up as a lighter non-transparent color)
This is really really great!!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: Modular 32bpp train stations

Post by luxtram »

How does this thing look in the game with normal zoom level?
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

Hi

I haven't added normal or zoom level 2 renders. So it still looks bad on normal zoom. I'm using a cutting worklfow like yeti. so still need to setup zi2 and normal zoom cutting.
Normal Zoom
Normal Zoom
zoom_normal.PNG (91.56 KiB) Viewed 3677 times
Should look better when it's rendered for that resolution. Sample render of smaller sizes
Zoom Specific renders
Zoom Specific renders
scale.png (59.47 KiB) Viewed 3677 times
Will post proper normal zoom WIP soon.
Last edited by pietballas on 31 Jul 2017 21:14, edited 3 times in total.

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

Quast65 wrote:AWESOME!!!! :bow: :bow:
I had no idea that transparency information in the 32bpp graphics would be kept when the graphics are coded!! (I thought it would just show up as a lighter non-transparent color)
This is really really great!!!

I played around with some material settings and looks like you need to set the glass up as a little reflective otherwise you loose the tinted affect.
My vray settings for Company Glass
Vray glass
Vray glass
vray glass settings.PNG (23.42 KiB) Viewed 3677 times

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Quast65
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Re: Modular 32bpp train stations

Post by Quast65 »

Thnx for this info!! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

luxtram wrote:How does this thing look in the game with normal zoom level?

Added normal zoom to my workflow now. Looks a lot better.

Screen shot as rendered at normal zoom level.
Normal zoom rendered
Normal zoom rendered
zoom_normal_rendered.png (117.7 KiB) Viewed 3645 times
Piet

luxtram
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Re: Modular 32bpp train stations

Post by luxtram »

pietballas wrote:
luxtram wrote:How does this thing look in the game with normal zoom level?

Added normal zoom to my workflow now. Looks a lot better.

Screen shot as rendered at normal zoom level.

zoom_normal_rendered.png

Piet
This indeed looks much smoother.

What software do you use for rendering?
California City Sets viewtopic.php?t=76786
1000 building set viewtopic.php?t=75250

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

luxtram wrote:
pietballas wrote:
luxtram wrote:How does this thing look in the game with normal zoom level?

Added normal zoom to my workflow now. Looks a lot better.

Screen shot as rendered at normal zoom level.

zoom_normal_rendered.png

Piet
This indeed looks much smoother.

What software do you use for rendering?
3dsmax / Vray output to exr using objectid renderpass to render CC masks and color pass in one, then Fusion 8 to cut my sprites in to sheets. (Thanks to V453000 for this workflow).

Up to know was mostly setup and playing around with ideas. My code is getting nicely setup for the modular station building i have in mind.
Next step is to come up with various tilesets and addons.

Piet.

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Re: Modular 32bpp train stations

Post by V453000 :) »

I'm actually migrating to Blender as it's grown to be so much more convenient for me. :)
ImageImageImage

pietballas
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Re: Modular 32bpp train stations

Post by pietballas »

I've tried to switch to blender multiple times before but my 15 years of working with 3dsmax makes me go back all the time :)

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Re: [OTTD] Modular 32bpp train stations [ WIP ]

Post by pietballas »

Hi

Version 0.0.1 available. This a 1st draft still lots of different configurations to come.

Let me know what you think.
1st Draft.
1st Draft.
set01.PNG (71.2 KiB) Viewed 3482 times

Piet
Attachments
mods32.grf
V 0.0.1
(1.72 MiB) Downloaded 113 times

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supermop
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Re: [OTTD] Modular 32bpp train stations [ WIP ]

Post by supermop »

So far so good - the roofs look a bit modern for the steam age, but otherwise I am impressed. Single side platforms and maybe bigger roofs would be nice - I have some Victorian style steel roofs I modeled a couple years ago i could dig out...
Attachments
Parker & Co., 1920-01-07.png
Parker & Co., 1920-01-07.png (177.03 KiB) Viewed 3412 times

pietballas
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Re: [OTTD] Modular 32bpp train stations [ WIP ]

Post by pietballas »

Thanks. The idea is to have from old to modern style in this grf.

pietballas
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Re: [OTTD] Modular 32bpp train stations [ WIP ]

Post by pietballas »

Just an update.

Added a code to handle auto fence layouts, center station layouts and single track layouts.

A Few screen shots, this is still WIP textures and scale i still need to look at.

Company colors to be added. Also playing around with animation one of the tiles have lights flickering while the train is loading.
fences.PNG
fences
(860.1 KiB) Not downloaded yet
single_side_tracks.PNG
Single Tracks
(680.96 KiB) Not downloaded yet
I've attached the grf if you want to check it out. v0.0.4.


Thanks,
Piet
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mods32 v0.0.4.zip
v 0.0.4
(1.8 MiB) Downloaded 57 times

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Re: [OTTD] Modular 32bpp train stations [ WIP ]

Post by NekoMaster »

I wonder if perhaps some station building tiles could be added so that people can make some decent looking large stations with buildings. It would be nice to have a handful of small (1x1), wide (1x2 and 1x3), and large station buildings (2x3, 2x4, etc)

Another thing that would be nice to help add a little flare to a station is a warehouse/cargo building usually used for handling cargo or baggage. I like to have a separate area for my stations where trucks and mail vans can service the station with cargo (like goods and food) and mail
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