
Locomotion Screenshots and Videos (No off-topic posting)
Moderator: Locomotion Moderators
Re: Locomotion Screenshots and Videos (No off-topic posting)
Keep the screenshots rolling! 

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- A long empty ore train climbing up the mountain
- MC 4.png (163.35 KiB) Viewed 17273 times
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- Chemical works is busy as usual
- MC 5.png (124.52 KiB) Viewed 17273 times
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- The long iron train at the top of the mountain. Ore trains now have help from minecarts
- MC 6.png (187.25 KiB) Viewed 17273 times
- Emperor Darth Sidious
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Very nice screenshots Sir...Well, I found the scenario (thanks for the link) and I reworked it so I can play with the entire Dutch vehicle, station and roadset. It cost me almost two days to rework on everything because there was a lot that needed to be changed since I use very different types of stations. Screenshot are posted in my own screenshot-topic...
Keep up the good work !
Keep up the good work !
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: Locomotion Screenshots and Videos (No off-topic posting)
I made some pretty interesting routes up and down the mountain. Lots of bridges and tunnels.
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- MC 10.png (164.04 KiB) Viewed 17217 times
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- MC 11.png (179 KiB) Viewed 17217 times
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- MC 12.png (181.82 KiB) Viewed 17217 times
Re: Locomotion Screenshots and Videos (No off-topic posting)
Picture 1: How fast can Boulder Breakers can be finished? This is my best effort
Picture 2: Blocking an industry to monopoly it
Picture 3:I hope I have motivation to expand this

Picture 2: Blocking an industry to monopoly it

Picture 3:I hope I have motivation to expand this

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- BoulderBreakersAxelP14.png
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- SteppingStonesBlock.png
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- DingleJoy1903May.png
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Re: Locomotion Screenshots and Videos (No off-topic posting)
I'm still playing the same map from time to time. It's going to be finished real soon!
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- A short paper train climbing up the mountain
- MC 13.png (164.05 KiB) Viewed 16844 times
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- Dropping off at the printing works
- MC 14.png (128.77 KiB) Viewed 16844 times
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- Empty trains racing
- MC 15.png (55.37 KiB) Viewed 16844 times
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- Engineer
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Re: Locomotion Screenshots and Videos (No off-topic posting)
My MadeByMe Scenario it calls Oil Wells From EDS.
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- Screenshot1.jpg
- Tiny Network Overview
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- Screenshot2.jpg
- Trains, Trains, Tra...
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- Screenshot3.jpg
- ...ins and again Trains
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Re: Locomotion Screenshots and Videos (No off-topic posting)
First time Ive posted on here but this is to do with a long held ambition to create a landscape that could double for my eventual dream of owning a large scale HO layout
Let me introduce you to the Faith and Hope Railroad Company. a joint venture by two towns either side of Granola River, seeking new markets for their product and loathing the continual water road transfer of years gone by, the two towns have agreed to jointly finance a railroad between themselves and the various sites of coal, oil cereals and livestock production either side of the river.
Unfortunately due to the depth of the river and the need to maintain navigatible rights the bridges had to be high level leading to some large scale earth moving to create the approaches to the bridges!
It soon became apparent that one bridge would not be enough for the continual cross river traffic as the movement of cereals and livestock would overwhelm the existing passenger and lumber traffic at Hope
We join the F&H RR just before 1920 as the volume of traffic increases so does the train weights leading to some questions about what is going to be needed for the heavier trains of the future will the existing approaches haqve to be lengthened or even abandoned?
Let me introduce you to the Faith and Hope Railroad Company. a joint venture by two towns either side of Granola River, seeking new markets for their product and loathing the continual water road transfer of years gone by, the two towns have agreed to jointly finance a railroad between themselves and the various sites of coal, oil cereals and livestock production either side of the river.
Unfortunately due to the depth of the river and the need to maintain navigatible rights the bridges had to be high level leading to some large scale earth moving to create the approaches to the bridges!
It soon became apparent that one bridge would not be enough for the continual cross river traffic as the movement of cereals and livestock would overwhelm the existing passenger and lumber traffic at Hope
We join the F&H RR just before 1920 as the volume of traffic increases so does the train weights leading to some questions about what is going to be needed for the heavier trains of the future will the existing approaches haqve to be lengthened or even abandoned?
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- The new shops at Faith serving both the loco's working the coal and oil traffic
- Screenshot5.jpg (295.83 KiB) Viewed 16306 times
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- The Faith oilfields only has two lines in use at present, but three more have just been added and soon traffic will start from them to the refinery
- Screenshot6.jpg (298.4 KiB) Viewed 16306 times
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- Faith and Hope Railroad Herald
- Herald.jpg (30.96 KiB) Viewed 16306 times
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Three new screenshots, one is a map so you get an idea of the Granola River valley
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- The map showing where Faith and Hope truly are
- Screenshot8.jpg (268.2 KiB) Viewed 16294 times
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- The massive earthwork approach to the old high level bridge and Hope Central station
- Screenshot9.jpg (293.3 KiB) Viewed 16294 times
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- The "New" bridge and it's approach from the Hope Side of the Granola River
- Screenshot10.jpg (290.73 KiB) Viewed 16294 times
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
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Re: Locomotion Screenshots and Videos (No off-topic posting)
@CS Master:
What do you mean by Oil wells by EDS, do you mean that you have used my city-version of the oilwells ?
@Utrackbuilder_loco:
Cool looking map Utrack, lookin forward for more screens ! Is there a possibility that you can share that map like with all of your other maps ? I have played a few of your older maps, but this one sure looks nice !
Congrats !
Regards,
Erik
What do you mean by Oil wells by EDS, do you mean that you have used my city-version of the oilwells ?
@Utrackbuilder_loco:
Cool looking map Utrack, lookin forward for more screens ! Is there a possibility that you can share that map like with all of your other maps ? I have played a few of your older maps, but this one sure looks nice !
Congrats !
Regards,
Erik
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Emperor Darth Sidious wrote:@CS Master:
What do you mean by Oil wells by EDS, do you mean that you have used my city-version of the oilwells ?
@Utrackbuilder_loco:
Cool looking map Utrack, lookin forward for more screens ! Is there a possibility that you can share that map like with all of your other maps ? I have played a few of your older maps, but this one sure looks nice !
Congrats !
Regards,
Erik
Thank you because when an acknowledged master of data creation such as yourself gives you a thumbs up then you know it's a good map, I have two maps I can upload if someone talks me through how to de mod them using the tool that seems to be available for the purpose as the simple fact is neither are clean install maps and due to pressure of time in RL I cannot recreate the look easily for as you are aware a good quality landscape takes around 6-8 hours to create.
I shall keep F&H RR on the back burner but I am going to upload a couple of shots of my other landscape so people can see what I would place on the forum for them
The following scenario is Mountain Terrain a landscape I conceived one day just literally out of the blue where the sheer height of the mountain range and the cost of tunneling forces you to go up in the most inventive manner you can, you only really get to tunnel at a lower level when money is at it's most plentiful
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- The factory at the base of the mountain range
- Screenshot11.jpg (285.03 KiB) Viewed 16284 times
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- Map of the Mountain Terrain Scenario
- Screenshot12.jpg (291.67 KiB) Viewed 16284 times
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- From water level to food processing plant the railroad has to climb and climb to make it
- Screenshot13.jpg (291.5 KiB) Viewed 16284 times
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Thnxsss man, but that is really to much credituktrackbuilder_loco wrote:an acknowledged master of data creation such as yourself

About that second map, that one looks even better, because it has something from the Serpent. I like maps wich have diffecult routes, and it doesn't matter that much to me if they are modded (of course I prefer unmodded versions), but with three ObjData Folders in my Locomotion directory I usualy manage to find the needed files. Perhaps you can release them, or send them in a PM so I can take a look at them...I would be honored to do that. However if you call me the master of data-creation, I can sure call you one of the masters in Map-creation after Bluebeetle and Zimmlock

I never made a good map for the game (although I'm working on two maps at the moment, one for the area of Rotterdam, and one for the southern part of the Netherlands. Both will be mod free) and never released one either.
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Never sell short what you did in creating a whole new catergory of play EDS, that is coding beyond what I can achieve and certainly beyond my level as a designer of landscapes, I just work and think what will make this scenario harder from the obvious depths of my early ones where the landscape was little better than a random Lomo created map through the later ones where there is a lot of time and effort involved because to look good you have to invest time in their creation, that's why I praised the poster who put up the hex codes in corresponding order to the elevation levels for the game because with some smudging of boundaries using a program such as Gimp you can create a landscape which stands out at every turnEmperor Darth Sidious wrote:Thnxsss man, but that is really to much credituktrackbuilder_loco wrote:an acknowledged master of data creation such as yourself...
About that second map, that one looks even better, because it has something from the Serpent. I like maps wich have diffecult routes, and it doesn't matter that much to me if they are modded (of course I prefer unmodded versions), but with three ObjData Folders in my Locomotion directory I usualy manage to find the needed files. Perhaps you can release them, or send them in a PM so I can take a look at them...I would be honored to do that. However if you call me the master of data-creation, I can sure call you one of the masters in Map-creation after Bluebeetle and Zimmlock!
I never made a good map for the game (although I'm working on two maps at the moment, one for the area of Rotterdam, and one for the southern part of the Netherlands. Both will be mod free) and never released one either.
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Here the F&H RR is now finding out how the traffic is developinguktrackbuilder_loco wrote:Three new screenshots, one is a map so you get an idea of the Granola River valley
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- Hope Township gets it's trams
- Screenshot14.jpg (281.82 KiB) Viewed 16215 times
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- The new bridge proves it's worth as the train sizes starts to grow
- Screenshot15.jpg (296.83 KiB) Viewed 16215 times
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- The steam ferry service is scheduled, but the bridge at Hope needs to be higher and no one wishes to do it, so the service is scrapped
- Screenshot16.jpg (291.91 KiB) Viewed 16215 times
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
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Re: Locomotion Screenshots and Videos (No off-topic posting)
The offending bridge at Hope, who will pay for it's new proposed higher height?
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- Screenshot17.jpg (292.04 KiB) Viewed 16213 times
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Re: Locomotion Screenshots and Videos (No off-topic posting)
I see all nice screenshots, i stil play now and then mainly existing saves atm Soldier Summit with steam only and long trains, still having problems with disappearing trains and struggle to reach 80% preformance.
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- Soldier summit steam only.png
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- Soldier summit steam only 1.png
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- Soldier summit steam only 2.png
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Hodie Mihi Cras Tibi
Re: Locomotion Screenshots and Videos (No off-topic posting)
A sandbox game i started in 1967 with a BR theme.... It's now the 2040's and i still have Class 304's everywhere!
They will never die in my world!
They will never die in my world!

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- A class 304 Local commuter train, flanked by a Class 90 on tankers, and a pair of Class 92's loading at the freight station
- Screenshot1.jpg (209.56 KiB) Viewed 3703 times
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- Classes 86, 90 and a little 08 working hard today
- Screenshot2.jpg (198.44 KiB) Viewed 3703 times
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- DRS Class 87 delivers some lumber to keep the waiting Class 92's in business.
- Screenshot3.jpg (206.1 KiB) Viewed 3703 times
Re: Locomotion Screenshots and Videos (No off-topic posting)
A junction to celebrate the 10 years of Chris Sawyer's Locomotion



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- Screenshot1.png
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- Screenshot2.png
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- Emperor Darth Sidious
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Re: Locomotion Screenshots and Videos (No off-topic posting)
Nice, but do we suppossed to see something in there ? Cos I can't...
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: Locomotion Screenshots and Videos (No off-topic posting)
I don't quite see the connection between the screenshots and "10 years of Chris Sawyer's Locomotion". Try to explain.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Re: Locomotion Screenshots and Videos (No off-topic posting)
Emperor Darth Sidious wrote:Nice, but do we suppossed to see something in there ? Cos I can't...
1. The first time I did a jucntion this complexGreyfox wrote:I don't quite see the connection between the screenshots and "10 years of Chris Sawyer's Locomotion". Try to explain.
2. It supposed to connect 10 destinations

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