[OTTD] #WWOTTDGD 1 / Oct 2007

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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dihedral
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[OTTD] #WWOTTDGD 1 / Oct 2007

Post by dihedral »

well - that was one whopping huge game... my cpu was unable to handle the load at 1.30am CEST
but here just a few pics for you guys....

more http://pub.dihedral.de/openttd/wwottdgd/2007Oct/screens


good playing guys :-)


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LordAzamath
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by LordAzamath »

Welcome!
welcome.png
welcome.png (22.17 KiB) Viewed 4782 times
Three biggest cities are Helsinki, Tallinn and Manchester. Fourth is Pernau.
three_metropols.png
(304.32 KiB) Downloaded 393 times
All the airports are Global company's. Everyone may use them.
Helsinki_airport.png
(817.6 KiB) Downloaded 212 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by LordAzamath »

Minimap at central Europe
minimap.png
(133.61 KiB) Downloaded 179 times
Baltica Company starts growing cities (/me starts grownig cities)
baltica_suwalki.png
baltica_suwalki.png (304.53 KiB) Viewed 1383 times
Profit Graph at 5th April 2034
profit.png
profit.png (34.95 KiB) Viewed 1142 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
LordAzamath
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by LordAzamath »

There are lots of towns actually
towns.png
towns.png (28.37 KiB) Viewed 1115 times
It seems that this is not the favourite time for playing...only 14 clients
clien_list.png
clien_list.png (8.4 KiB) Viewed 4726 times
Actually, there's chance for Pernau for going past Manchester, as in old times
pernau_size.png
(686.85 KiB) Downloaded 145 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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thebrightside
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by thebrightside »

Looks like you guys had allot of fun. Nice work guys!
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gkirilov
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by gkirilov »

Where can i get the starting map? And will it run on a nightly build?
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by LordAzamath »

You probably have to poke dihedral for map... If you want only the map, but no other functions added, I guess it will run on nighlty, if you want a savegame just frim the beginning it surely won't
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
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Phazorx
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by Phazorx »

The map used is based on CARST Europe 2048x2048 scenario but it had to be changed and hacked in some ways to become fit for what we were trying to do (and I hope CARST isn't mad at me for that). All trees were shaved, all towns and industries were removed and replaced, some towns were added and some renamed, height of some parts and shape of coasts were modified as well. Hacks included: snowline adjustments, company border placement, negative town population fix, basecost grf adaptation, correcting NewIndustries cargo costs and some minor ones I can't recall.

For functional (as desired) result I strongly suggest using the official binary (or self compiled with wwottdgd patch) that can be found at http://wwottdgd.ammler.ch, since some features require code support as well. I can not guarantee it will (or even beging to think of stating that it might) work in any other combination of binary and grfs other than these used for that game.

Here is latest scenario made with almost vanilla r11333:
wwbeta7.scn
Final Scenario (not recommended to be used, but more compartible)
(1019.74 KiB) Downloaded 155 times
And pre-final .sav (final adjustments were made on a fly and included money trasfer and vehicle limitations only as i recall):
wwbeta9.sav
Last pre-game save, this is what the game was started with. Most likely will not work/glitch with ANY other patch combination)
(1.01 MiB) Downloaded 122 times
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Bilbo
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by Bilbo »

I wonder whether the features in WWOTTDGD would become part of trunk OpenTTD, or at least some of them. As I look at http://wiki.openttd.org/index.php/World ... Game_Day/1, the "Patch: move clients into any company in-game" or "Patch: 55 clients" or "Patch: force players to join as spectator, admins then move players to company" may be usable on ordinary servers too.

Now there are max. 11 clients, I think raising it to 55 (while keeping the default at 10) would be nice for similar large games...
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
dihedral
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by dihedral »

actually - most of the work done for wwottdgd will never see the light of '/trunk'!
* 55 clients is all nice, though we had to 'hack' some netowrk stuff as the server otherwise crashed
* move_clients would be great if included, and currently is listed in bugs.openttd.org (1363)
* clients join as spectator was also more of a dirty hack, and therefore not worthy of /trunk
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Bilbo
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Re: [OTTD] #WWOTTDGD 1 / Oct 2007

Post by Bilbo »

dihedral wrote:actually - most of the work done for wwottdgd will never see the light of '/trunk'!
* 55 clients is all nice, though we had to 'hack' some netowrk stuff as the server otherwise crashed
* move_clients would be great if included, and currently is listed in bugs.openttd.org (1363)
* clients join as spectator was also more of a dirty hack, and therefore not worthy of /trunk
Well, those "patches" consisting just of some newGRF could be used anywhere else ...

Still, more clients would be nice for some games, so if the patch would be taken and the "hacked" stuff rewritten a bit more "unhackily", it would be nice to get into trunk. Some other features (global airport, global railroads) would also be fine for some games.

Some would have to be redone a bit ("Patch: no self growing trees" being an option and not "always on"), but it may be worth it.

The "Patch: attempts to change company name/password results in move to spectators" may be useful on servers like openttdcoop or such ... again, being an option and not hardcoded thing :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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