The map used is based on CARST Europe 2048x2048 scenario but it had to be changed and hacked in some ways to become fit for what we were trying to do (and I hope CARST isn't mad at me for that). All trees were shaved, all towns and industries were removed and replaced, some towns were added and some renamed, height of some parts and shape of coasts were modified as well. Hacks included: snowline adjustments, company border placement, negative town population fix, basecost grf adaptation, correcting NewIndustries cargo costs and some minor ones I can't recall.
For functional (as desired) result I
strongly suggest using the official binary (or self compiled with wwottdgd patch) that can be found at
http://wwottdgd.ammler.ch, since some features require code support as well. I can not guarantee it will (or even beging to think of stating that it might) work in any other combination of binary and grfs other than these used for that game.
Here is latest scenario made with almost vanilla r11333:
- wwbeta7.scn
- Final Scenario (not recommended to be used, but more compartible)
- (1019.74 KiB) Downloaded 155 times
And pre-final .sav (final adjustments were made on a fly and included money trasfer and vehicle limitations only as i recall):
- wwbeta9.sav
- Last pre-game save, this is what the game was started with. Most likely will not work/glitch with ANY other patch combination)
- (1.01 MiB) Downloaded 122 times