[REL] Alpine Island

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noofnoof
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[REL] Alpine Island

Post by noofnoof »

Transport lumber and coal around this alpine island...

Difficulty: Challenging
AI: no competitors
no mods required
acheive 60% performance index

Well... this map took me a while, and it's not done yet, it's just reached a playable stage. most likely going to be some updates in the future, and would probably go well with some US set.

I invite suggestions and please post some of your screenshots.
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Alpine Island 101.rar
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Last edited by noofnoof on 28 Aug 2009 02:44, edited 1 time in total.
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Re: [REL] Alpine Island

Post by noofnoof »

have some screenshots.
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Screenshot5.png
Screenshot5.png (24.48 KiB) Viewed 12630 times
Screenshot6.png
Screenshot6.png (37.79 KiB) Viewed 12630 times
Tehchapi fever has as all
Tehchapi fever has as all
Screenshot7.png (175.38 KiB) Viewed 12609 times
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Owen-Alexander
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Re: [REL] Alpine Island

Post by Owen-Alexander »

Maybe you could use some of the area in the sea parts for more land, the main islands look a bit bare of open spaces
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noofnoof
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Re: [REL] Alpine Island

Post by noofnoof »

yes, I intend on doing more work on this map. what do you mean when you say it looks like it lacks open space? It has room to lay tracks, that aint much of an issue.
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C3805.
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Re: [REL] Alpine Island

Post by C3805. »

It's a beut map, it's just that there's so much open sea space which could be used for land.

But I do love that spiral though.
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Re: [REL] Alpine Island

Post by noofnoof »

Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.
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Re: [REL] Alpine Island

Post by C3805. »

noofnoof wrote:Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.
Well, I've decided to use Seaboard Coast line for this map, since the only locos are a FM Cab diesel, a C30-7, a BQ23-7 and a U36B. It works out though, because it's such a small map.

Having said that, because of it's size, you can only squeeze in a few industries. In it's current state however, it's perfect for a trucking empire, but we all know how these fail when citys expand. Also, what's with the random pyramid in the middle of the ocean?
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Re: [REL] Alpine Island

Post by noofnoof »

lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work :P

I'd love to see some of your screenshots, I should have some of mine up soon...

and...
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complicated junction is complicated.
complicated junction is complicated.
Screenshot86.png (281.63 KiB) Viewed 1707 times
"Ima lumber-track and Im okay..."
"Ima lumber-track and Im okay..."
Screenshot85.png (288.5 KiB) Viewed 1707 times
sequel to snakes on a plane. train on a bridge.
sequel to snakes on a plane. train on a bridge.
Screenshot83.png (161.18 KiB) Viewed 1707 times
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Re: [REL] Alpine Island

Post by rdrdrdrd »

Was it your girlfriend :lol:
great map so far, I would make a second island out there though
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Re: [REL] Alpine Island

Post by noofnoof »

now we are getting slightly off-topic... technically no, but there was something special.

anyway, map. thinking about extending it out past the lumber mill and making there lots opf coal mines, but the terrain very rough and difficult to build track prettily through. and improving junctions with more room
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Re: [REL] Alpine Island

Post by C3805. »

noofnoof wrote:lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work :P

I'd love to see some of your screenshots, I should have some of mine up soon...

and...
Alright then Mr. Noofnoof, here you go. Although, I did some modifications for the map (including getting rid of that pyramid :lol: ) so it won't look the same. Right now, I'm up to 1966 (I started 1952).
Attachments
Two GP30s and two DR-6-4-1500s meet at Kenny Junction. The powerplant and sawmill are at the top of the hill.
Two GP30s and two DR-6-4-1500s meet at Kenny Junction. The powerplant and sawmill are at the top of the hill.
RI_coal1.png (407.26 KiB) Viewed 1698 times
The up freight to Ringo Island town glides under the bridge and into the cutting. One of my favourite gunzel places in the island.
The up freight to Ringo Island town glides under the bridge and into the cutting. One of my favourite gunzel places in the island.
RI_freight1.png (367.9 KiB) Viewed 1698 times
The rather modest yard, now renamed Desmond Yard, with all Baldwin power. In a couple of years, all these locomotives will have been replaced by GP30s and SD45s.
The rather modest yard, now renamed Desmond Yard, with all Baldwin power. In a couple of years, all these locomotives will have been replaced by GP30s and SD45s.
RI_yard1.png (300.06 KiB) Viewed 1697 times
Last edited by C3805. on 30 Aug 2009 10:01, edited 1 time in total.
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noofnoof
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Re: [REL] Alpine Island

Post by noofnoof »

can I have a map pic? :P
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Re: [REL] Alpine Island

Post by C3805. »

Sure mate. I'm stuck on 1967; my trains keep jamming and everytime I interfere, they somehow crash. :D
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RI_aerial1.png
RI_aerial1.png (151.9 KiB) Viewed 1701 times
RI_aerial2.png
RI_aerial2.png (171.01 KiB) Viewed 1697 times
RI_loop1.png
RI_loop1.png (267.21 KiB) Viewed 1696 times
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Re: [REL] Alpine Island

Post by doxlulzem »

What climate is this? It's imaginable it'd be Alpine but all I see is American trains...
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Re: [REL] Alpine Island

Post by Zakos »

Not to mention the fact that simply playing the scenario answers your question, and if you really want alpine trains then you can mess with the vehicle selection in the editor.
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Re: [REL] Alpine Island

Post by Greyfox »

Well...... I guess some people read the rules when it comes to posting, others don't.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
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Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
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Re: [REL] Alpine Island

Post by Killianbass3 »

Although i shouldn't post this because it breaks the rules I have to say this is a kind of map i've been looking for and if that guy hadn't of dug it up i would have never found it and i looked all through the 20 odd pages of topics and never saw this so good job on the map and sory about this post.
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