[REL] Alpine Island
Moderator: Locomotion Moderators
[REL] Alpine Island
Transport lumber and coal around this alpine island...
Difficulty: Challenging
AI: no competitors
no mods required
acheive 60% performance index
Well... this map took me a while, and it's not done yet, it's just reached a playable stage. most likely going to be some updates in the future, and would probably go well with some US set.
I invite suggestions and please post some of your screenshots.
Difficulty: Challenging
AI: no competitors
no mods required
acheive 60% performance index
Well... this map took me a while, and it's not done yet, it's just reached a playable stage. most likely going to be some updates in the future, and would probably go well with some US set.
I invite suggestions and please post some of your screenshots.
- Attachments
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- Alpine Island 101.rar
- (135.62 KiB) Downloaded 558 times
Last edited by noofnoof on 28 Aug 2009 02:44, edited 1 time in total.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
Re: [REL] Alpine Island
have some screenshots.
- Attachments
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- Screenshot5.png (24.48 KiB) Viewed 13059 times
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- Screenshot6.png (37.79 KiB) Viewed 13059 times
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- Tehchapi fever has as all
- Screenshot7.png (175.38 KiB) Viewed 13038 times
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
- Owen-Alexander
- Engineer
- Posts: 79
- Joined: 19 Jun 2008 11:30
- Location: Australia
Re: [REL] Alpine Island
Maybe you could use some of the area in the sea parts for more land, the main islands look a bit bare of open spaces
Re: [REL] Alpine Island
yes, I intend on doing more work on this map. what do you mean when you say it looks like it lacks open space? It has room to lay tracks, that aint much of an issue.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
Re: [REL] Alpine Island
It's a beut map, it's just that there's so much open sea space which could be used for land.
But I do love that spiral though.
But I do love that spiral though.
Re: [REL] Alpine Island
Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
Re: [REL] Alpine Island
Well, I've decided to use Seaboard Coast line for this map, since the only locos are a FM Cab diesel, a C30-7, a BQ23-7 and a U36B. It works out though, because it's such a small map.noofnoof wrote:Thanks, I've enjoyed playing it myself with some deko stuff. in the next version I'm going to expand into sea, make more room for the junction, which are a bit pressed at the moment, and myabe add a big town somewhere so that you can transport more passengers.
Having said that, because of it's size, you can only squeeze in a few industries. In it's current state however, it's perfect for a trucking empire, but we all know how these fail when citys expand. Also, what's with the random pyramid in the middle of the ocean?
Re: [REL] Alpine Island
lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work
I'd love to see some of your screenshots, I should have some of mine up soon...
and...
I'd love to see some of your screenshots, I should have some of mine up soon...
and...
- Attachments
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- complicated junction is complicated.
- Screenshot86.png (281.63 KiB) Viewed 2136 times
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- "Ima lumber-track and Im okay..."
- Screenshot85.png (288.5 KiB) Viewed 2136 times
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- sequel to snakes on a plane. train on a bridge.
- Screenshot83.png (161.18 KiB) Viewed 2136 times
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
Re: [REL] Alpine Island
Was it your girlfriend
great map so far, I would make a second island out there though
great map so far, I would make a second island out there though
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [REL] Alpine Island
now we are getting slightly off-topic... technically no, but there was something special.
anyway, map. thinking about extending it out past the lumber mill and making there lots opf coal mines, but the terrain very rough and difficult to build track prettily through. and improving junctions with more room
anyway, map. thinking about extending it out past the lumber mill and making there lots opf coal mines, but the terrain very rough and difficult to build track prettily through. and improving junctions with more room
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
Re: [REL] Alpine Island
Alright then Mr. Noofnoof, here you go. Although, I did some modifications for the map (including getting rid of that pyramid ) so it won't look the same. Right now, I'm up to 1966 (I started 1952).noofnoof wrote:lol that was a friend who was leaning over me when I did one part, I couldn't get rid of her work
I'd love to see some of your screenshots, I should have some of mine up soon...
and...
- Attachments
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- Two GP30s and two DR-6-4-1500s meet at Kenny Junction. The powerplant and sawmill are at the top of the hill.
- RI_coal1.png (407.26 KiB) Viewed 2127 times
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- The up freight to Ringo Island town glides under the bridge and into the cutting. One of my favourite gunzel places in the island.
- RI_freight1.png (367.9 KiB) Viewed 2127 times
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- The rather modest yard, now renamed Desmond Yard, with all Baldwin power. In a couple of years, all these locomotives will have been replaced by GP30s and SD45s.
- RI_yard1.png (300.06 KiB) Viewed 2126 times
Last edited by C3805. on 30 Aug 2009 10:01, edited 1 time in total.
Re: [REL] Alpine Island
can I have a map pic?
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Project: Australian buses
Re: [REL] Alpine Island
Sure mate. I'm stuck on 1967; my trains keep jamming and everytime I interfere, they somehow crash.
- Attachments
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- RI_aerial1.png (151.9 KiB) Viewed 2130 times
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- RI_aerial2.png (171.01 KiB) Viewed 2126 times
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- RI_loop1.png (267.21 KiB) Viewed 2125 times
- doxlulzem
- Traffic Manager
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Re: [REL] Alpine Island
What climate is this? It's imaginable it'd be Alpine but all I see is American trains...
IJN Takao is life. Why did the Shinano get converted? Gotta love NeuroTec for Garry's Mod. I even have a server!
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Re: [REL] Alpine Island
Do you really need to bump a five year old topic just for that question ???
:: Emperor' Screenshots :: Problem with Bridges :: The Long Station Patch :: Help with Opie's Dutch Stations :: The Serpent "Mod-Free" :: The Empty Region :: The City Oilwell :: The City Flourmill :: The Food-Mod :: The Valuables-Mod V4.0 :: A "One-Sided Station" :: Standard vehicles for Plastikman's Automod :: Maximum production from industries :: Tutorial to change tracks for trams and trains :: My own vehicle creation thread ::
Re: [REL] Alpine Island
Not to mention the fact that simply playing the scenario answers your question, and if you really want alpine trains then you can mess with the vehicle selection in the editor.
Re: [REL] Alpine Island
Well...... I guess some people read the rules when it comes to posting, others don't.
Windows 10 discussion here: http://www.tt-forums.net/viewtopic.php?f=2&t=72527
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
Looking for AMI trains, Chicago Locomotive Works, etc: You'll find your needs here: http://www.locomotiondepot.net/
Here's another: http://www.walter1940.de Lots of interesting stuff on this site, including tutorials.
__________________________
"Don't badger the Badger"....(Retired Moderator)
- Killianbass3
- Traffic Manager
- Posts: 221
- Joined: 17 Aug 2012 20:19
Re: [REL] Alpine Island
Although i shouldn't post this because it breaks the rules I have to say this is a kind of map i've been looking for and if that guy hadn't of dug it up i would have never found it and i looked all through the 20 odd pages of topics and never saw this so good job on the map and sory about this post.
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