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 Post subject: Brisbane Scenario
PostPosted: Tue Dec 02, 2008 10:42 am 
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Tycoon
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Location: A house in Australia...
Brisbane is expanding rapidly and needs a solid transportation system.
objective is to reach a performance index of 60%.
no competitors.

EDIT

I now have a version with no mods, and slightly improved suburb placement. (because Twiggy thought it was trash)

Attachment:
File comment: Now with slightly improved suburb placement!
BS1.jpg
BS1.jpg [ 65.46 KiB | Viewed 4160 times ]

Attachment:
File comment: And realisticly named industries!
BS2.jpg
BS2.jpg [ 159.59 KiB | Viewed 4228 times ]

Attachment:
File comment: Now in ZIP
Brisbane 1980 No Mods.zip [257.35 KiB]
Downloaded 371 times

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Last edited by noofnoof on Wed May 13, 2009 11:03 pm, edited 3 times in total.

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 Post subject: Re: Brisbane Scenario
PostPosted: Tue Dec 02, 2008 8:55 pm 
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Engineer
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If you got the savegame file from your "Locomotion computer" to your "internet computer", why can't you get some screenshots from the other copmuter too? Most of us want a screenshot or 2 before downloading anyway to see if the place looks interesting.

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 Post subject: Re: Brisbane Scenario
PostPosted: Tue Dec 02, 2008 9:59 pm 
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Tycoon
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Location: A house in Australia...
ok, took me a while using my USB but i have a few screenshots.

Attachment:
screenshots.rar [578.74 KiB]
Downloaded 138 times

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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 Post subject: Re: Brisbane Scenario
PostPosted: Tue Dec 02, 2008 10:58 pm 
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That is not much of a help.

The idea of screen shots was to see the general map without downloading it.

To have to "download" the screen shots and then unrar them defeats the purpose of having the screen shots in this situation....

that would be more work then just loading up the map.......

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 Post subject: Re: Brisbane Scenario
PostPosted: Tue Dec 02, 2008 11:28 pm 
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Attachment:
Screenshot43.png [232.06 KiB]
Downloaded 127 times

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Image Image


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 Post subject: Re: Brisbane Scenario
PostPosted: Wed Dec 03, 2008 7:00 am 
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Route Supervisor
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Location: Underneath the car...
I lived in brissie for a fair whack of time, and as well as you've placed the suburbs, there is a lot lacking in detail. Firstly, aside from the "mt nebo" piramid, where is the topography? I got around the suburbs a fair bit for work, and not the whole area is flat! It'd be nice if it was IRL. Find a map and create a landscape from that. But like I said before, not bad placement of the 'burbs.

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 Post subject: Re: Brisbane Scenario
PostPosted: Wed Dec 03, 2008 8:18 am 
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Tycoon
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Location: A house in Australia...
Twiggy wrote:
not bad placement of the 'burbs.


thats because i had my first edition 2006 brisway on my lap while making it :wink:

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
Image Image


Last edited by noofnoof on Wed May 13, 2009 11:02 pm, edited 1 time in total.

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 Post subject: Re: Brisbane Scenario
PostPosted: Wed Dec 03, 2008 8:57 pm 
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Location: Underneath the car...
fair enough... Now you need the 6th edition DNRM topo map to make the hills...

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 Post subject: Re: Brisbane Scenario
PostPosted: Fri Feb 20, 2009 11:21 am 
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See first post

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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 Post subject: Re: Brisbane Scenario
PostPosted: Fri Feb 20, 2009 10:52 pm 
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You're attachments don't seem to be working there cobber!

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 Post subject: Re: Brisbane Scenario
PostPosted: Fri Feb 20, 2009 11:00 pm 
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how so?

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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 Post subject: Re: Brisbane Scenario
PostPosted: Sat Feb 21, 2009 4:43 pm 
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Oh I see them now - might be my crappy connection at home.

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 Post subject: Re: Brisbane Scenario
PostPosted: Sun Feb 22, 2009 4:11 am 
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Not a bad job on this, well done. Can't say how accurate it is geographically, as I'm not a Brisbane local, but it's good enough for me. I was trying out a few things on this map with some Aussie stock, some cityrail stock (because I have no QLD trains, Sydney was close enough... only about 1000km) and some of Plastik's work. I'll post a few screenshots later if I get a chance.

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 Post subject: Re: Brisbane Scenario
PostPosted: Sun Apr 12, 2009 7:57 am 
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Engineer
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Joined: Sat Apr 11, 2009 9:23 am
Posts: 67
Location: 6 minutes north of Brisbane Central, 25 mins west from Airport. 10 mins southeast from Ferny Grove.
noofnoof wrote:
Brisbane is expanding rapidly and needs a solid transportation system.
objective is to reach a performance index of 60%.
no competitors.

EDIT

I now have a version with no mods, and slightly improved suburb placement. (because wadeo1984 thought it was trash)

Attachment:
BS1.jpg

Attachment:
BS2.jpg

Attachment:
Brisbane 1980 No Mods.zip


Hey there, NoofNoof. Could I edit it - just adding Riverside Motorway, Inner City Bypass, Story Bridge and Cunningham Highway and others
but I'll still make sure it's under your name. Okay???


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 Post subject: Re: Brisbane Scenario
PostPosted: Sun Apr 12, 2009 9:09 am 
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Tycoon
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Posts: 1882
Location: A house in Australia...
I tell you what I do:

you can add as many various brisbane stuff, like roads, bridges, and the other stuff you wanted to edit, under these conditions:

You PM it to me so i can look at it first, then, asuming it is good, i will add it to the .ZIP and potentially edit the scenario description to something like: Burrowoozilla's version of noofnoof's scenario.

fire away little buddy (i dont actually know your age/size) so long as you PM it to me and i add it, not you post it yourself.

noofnoof out.



Edit: just so everyone knows, Burro tried to add the various roads and freeways, but gave up because it didn't look that pretty.

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Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses
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