OpenTTD 1.2.2-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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frosch
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OpenTTD 1.2.2-RC1

Post by frosch »

It has been a while since the last release. We tried to get OpenTTD accepted as Olympic sport, but did not succeed so far.
Finally, we made a release candidate instead.

You can get OpenTTD 1.2.2-RC1 at the usual location for release candidates. This release contains a lot of bug fixes, which you should not miss out.

Please help testing OpenTTD, especially on different versions of Windows, and report the problems you encounter to
our bug tracker.

Thanks, and have fun!
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Chrill
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Re: OpenTTD 1.2.2-RC1

Post by Chrill »

I think you can try for the World Cup of Computer Games, it seems more likely to happen. Good release!
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bokkie
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Re: OpenTTD 1.2.2-RC1

Post by bokkie »

Maybe there's room for OpenTTD on WWOTTDGD/3 ;)

Anyway, thanks to everybody involved!
Telk
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Re: OpenTTD 1.2.2-RC1

Post by Telk »

That sounds great. I'll wait for the day :)
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Drury
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Re: OpenTTD 1.2.2-RC1

Post by Drury »

Openttdcoop would sure find a way to make OpenTTD a competitive e-sport like Quake or Counter Strike.
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Alberth
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Re: OpenTTD 1.2.2-RC1

Post by Alberth »

People that like to play co-operatively find a way to play competitively???
Sounds very unlikely :D
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Re: OpenTTD 1.2.2-RC1

Post by Yexo »

Alberth wrote:People that like to play co-operatively find a way to play competitively???
Sounds very unlikely :D
Back when I had a working patch for head-to-head play (=competitive play) some people from #OpenTTDCoop were very eager to test/play it. I think finding a good way to play competitive is way harder than finding players for it. Problems:
- Games are usually quite long
- Players have to start/stop at exactly the same time
Especially the second one is hard to fix without making it very unbalanced.
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thphwh
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Re: OpenTTD 1.2.2-RC1

Post by thphwh »

You'd have to arrange the games vigorously to play fairly, competitively.
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Re: OpenTTD 1.2.2-RC1

Post by mfb »

Well, some concepts I can imagine:
- Define gaming times
- Make quick games
- Let both players play independently for n years, with the same initial map
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