The way I see it - it should be possible. Attached are my thoughts aloud - using Narrow Gauge on roads as an example. The main problems I envisage are when track remains in the same direction but the 'road' needs to be different. See the green tile in Image 1. Clearly, this would be impossible without a work-around - and I propose using waypoints. Whilst not ideal (I don't know how many waypoint slots exist?) it still beats using station tiles. Having waypoints with various graphics for the T-junction and corner combinations it would be possible, I hope.
Now, problems exist with the combination in Image 2. Clearly, trying to branch track off in that direction will mean the game places the tile with the road in the wrong direction. Unless somebody else has a better way around it, I guess this would again have to be solved through using waypoints (Image 3). You may think all of these waypoints will be too much - perhaps they would - but hopefully this rail on/in road will be used sporadically.
Obviously, I propose drawing all of these graphics myself. I would like some of the more cleverererer people to tell me how crazy I am before I draw any sprites! Is any of this possible?
