petern wrote:Looks quite nice, but you wouldn't be able to have the "ambient occlusion" in game. Any soft shadows on buildings must stay within the tile boundary.
Yeah, I realise that would be a slight problem. Although i'm sure there are ways to still provide a convincing and clean experience without such features.
The key would be the ability to be consistent across the entire set. Something that would be easier without the need of any textures, colours or particularly fancy lighting.
Also with certain stacking orders, i wonder if there are any other possibilities to include some spillage of shadows to other tiles (not sure).