Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

blitzkrieg
Engineer
Engineer
Posts: 105
Joined: 30 Jun 2006 04:22

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by blitzkrieg »

fjb wrote:Ah, that is easy. DBSetXL is not compatible with the tropic climate.
:oops: :oops: :oops: :oops: :oops: !!!! Didn't know that :oops: . Which set(/s) should be used in tropical climate :?:
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by wallyweb »

blitzkrieg wrote:Which set(/s) should be used in tropical climate :?:
The American Transition Train Set and the Tropic Refurbishment Set although I don't know how well they are supported in OTTD.
Bad Hair Day
Tycoon
Tycoon
Posts: 3147
Joined: 22 Oct 2005 21:01
Location: Leicester - Britland

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Bad Hair Day »

Both should run just fine. I use both, the former quite frequently.
My OpenTTD screenshot thread.

Formerly known as Lankku / 2-10-0
blitzkrieg
Engineer
Engineer
Posts: 105
Joined: 30 Jun 2006 04:22

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by blitzkrieg »

wallyweb wrote:
blitzkrieg wrote:Which set(/s) should be used in tropical climate :?:
The American Transition Train Set and the Tropic Refurbishment Set although I don't know how well they are supported in OTTD.
2-10-0 wrote:Both should run just fine. I use both, the former quite frequently.
Thank you guys for helping me out!!! :D :D
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

i have either a problem or a bug:

i loaded the following grfs:
PBI
UKRS Brick Chain
DBSetXL
DBSetXL ECS extension

what happened is that the low side wagon got added refit options lumber and gravel, and the tank wagon got added plastic and fuel oil, but there is no way to transport clay
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Well, "clay" is unknown to ECS.

regards
Michael
Image
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

so you are telling me that you don't even consider adding it?
Eddi
Tycoon
Tycoon
Posts: 8289
Joined: 17 Jan 2007 00:14

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Eddi »

hm, after reading through this stuff, i am more confused than before

i tried learning enough NFO to decompile the grf and fit it to my personal needs.

i stumbled upon two lines in the pikbrikw.grf defining the labels for "CLAY" and "GRVL" by action 0 feature B

also i found the cargo translation table in the dbxl_ecs.grf, which contained neither "CLAY" nor "GRVL", even though Gravel was available as refit option.

i tried putting "CLAY" and "GRVL" into the cargo translation table, but nothing changed.

then i tried the reverse attempts, i found the ID that pikbrikw.grf uses for "CLAY", and set the flags in the refit masks on that position [in the translation table, that slot was assigned to VEHI], this apparently worked, so it is what i am currently using.

this turned out to be very hacky, and not the kind of clean solution i was expecting...

but my real confusion now is, what is the cargo translation table useful for, if the contents appear to be completely ignored?
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

>> DBSetXL ECS extension
> Well, "clay" is unknown to ECS.
so you are telling me that you don't even consider adding it?
No. I just pointed out that "clay" is unknown to ECS, but you´re using the "ECS extension", so ...
my real confusion now is, what is the cargo translation table useful for, if the contents appear to be completely ignored?
It´s not ignored. In fact, each entry in a CTT is linking a cargo, defined in a cargo/industries .grf, with a corresponding ID in an action 3 and/or with a bit in a vehicle´s refit mask in a vehicle .grf.

regards
Michael
Image
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by George »

Michael.
Why do ECS extensions for DB set recognises machinery as goods? AI tries to make the goods route from vehicles factory to mine and his trains are waiting on the stations. Could you fix it, please?
Image Image Image Image
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

George wrote:Why do ECS extensions for DB set recognises machinery as goods? AI tries to make the goods route from vehicles factory to mine and his trains are waiting on the stations. Could you fix it, please?
That´s because of (AI) CB18 in DBXL. It can´t easily be changed by ECS extension .grf but will be working properly in v0.9.


And now to something completely different.

A class 212 light multiple purpose Diesel engine with some box vans rolling along the fields.

regards
Michael
Attachments
V100.png
V100.png (217.82 KiB) Viewed 4319 times
Last edited by michael blunck on 10 Dec 2007 20:58, edited 2 times in total.
Image
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DaleStan »

CB18 is chained. Catch the new ECS cargos in the ECS extension GRF, and let the others fall to the DBSetXL GRF. Or redo CB18 entirely in the ECS extension.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Dave
Moderator
Moderator
Posts: 17249
Joined: 26 Dec 2005 20:19
Location: North London

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Dave »

michael blunck wrote:A class 212 light multiple purpose Diesel engine with some box vans rolling along the fields.
Looks really, really good Michael. I'd say "keep up the great work" but it's not exactly like you need telling ;)

Can't wait to see more!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Ameecher »

Dave Worley wrote:Can't wait to see more!
If we're honest Dave, we can't wait for v0.9 to be released eh?

I'm just jesting Michael. Talk all the time you want, it's bound to be awesome. Can't wait for the bi-level coaches :D
Image
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Dave Worley, Ameecher wrote:Looks really, really good [...] I'm just jesting Michael.
8)

I decided to take another approach to fix the roof and switched the engine, which looks better when in front of a train (see above). This one´s a tricky design ...

Thanks for your interest.

regards
Michael
Image
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by lobster »

michael blunck wrote:I decided to take another approach to fix the roof and switched the engine, which looks better when in front of a train (see above). This one´s a tricky design ...
i really love that diesel, i even have a Märklin model of it somewhere. but isn't it an option to have it randomly face one or other way when built, like in Pikka's set? i imagine it requires something like an ID, so it's probably not possible, but even so, t'is worth thinking over.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

lobster wrote:[...] isn't it an option to have it randomly face one or other way when built, like in Pikka's set? i imagine it requires something like an ID, so it's probably not possible, but even so, t'is worth thinking over.
To have random appearance wouldn´t be a technical problem, just if I´d like it that way. OTOH, you may always switch engines with CTRL in the depot view. Unfortunately, not the first one.

regards
Michael
Image
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by PikkaBird »

michael blunck wrote:Unfortunately, not the first one.
You can in OTTD (which is a bit of a pain, tbh)...
User avatar
Maedhros
OpenTTD Developer
OpenTTD Developer
Posts: 603
Joined: 30 Mar 2006 18:24
Location: Durham, UK

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Maedhros »

PikkaBird wrote:You can in OTTD (which is a bit of a pain, tbh)...
And it doesn't work properly anyway (well, for anything shorter than a standard vehicle, at least).
No-one's more important than the earthworm.
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by PikkaBird »

It sets var C8 when flipping, so shorter vehicles can flip correctly if they are coded appropriately.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Semrush [Bot] and 22 guests