Page 1 of 1

ISR/DWE-style Objects II

Posted: 01 Jun 2024 13:29
by chujo
ISR/DWE-style Objects II

all.gif
all.gif (521.83 KiB) Viewed 6591 times

If Quast65's ISR/DWE-style Objects and Brickblock1's CHIPS style dock objects had a baby, it would be this object set.

ISR/DWE-style Objects II is not meant as a replacement, but rather an update.
You will find everything you are used to have at your disposal: objects from the ISR and DWE stations, dock- and road-overlapping tiles, drive-through tiles etc.; hopefully well-arranged and redone in a more user-friendly way.

This new offshoot comes in two variants:

a) Clean concrete

Image


b) Dirty concrete

Image


These are two separate NewGRFs with unique GRFIDs, so they can be used at the same time.
(Recommended to use together with FIRS, CHIPS style dock objects, FIRS and CHIPS style objects and CHIPS Custom Docks.)

In addition, each variant contains two types of concrete from which the player can choose via Parameters:

Image


Available via in-game content downloader.

Or here:

Re: ISR/DWE-style Objects II

Posted: 01 Jun 2024 19:44
by Overjay
This is incredible! Thank you for your work!

Re: ISR/DWE-style Objects II

Posted: 01 Jun 2024 20:49
by Brickblock1
:bow: :bow: Thank you so much for this! :bow: :bow:

Re: ISR/DWE-style Objects II

Posted: 02 Jun 2024 10:09
by Quast65
Wow, excellent work!
I love that you added splashes for the waterbased ones! :bow:

The only thing I am missing is this one:
Example1057.png
Example1057.png (49.06 KiB) Viewed 6359 times
They can be used to make narrow docks, without having to use landscaping ;-)

Re: ISR/DWE-style Objects II

Posted: 02 Jun 2024 13:01
by chujo
Quast65 wrote: 02 Jun 2024 10:09 The only thing I am missing is this one:

Oh no, it's the other way around, all tiles can become water tiles! :-)

water.PNG
water.PNG (54.08 KiB) Viewed 6321 times

Re: ISR/DWE-style Objects II

Posted: 02 Jun 2024 13:09
by Quast65
chujo wrote: 02 Jun 2024 13:01 Oh no, it's the other way around, all tiles can become water tiles! :-)
:shock:
Oh wow!
Thats clever! Nice!!! :bow:

Re: ISR/DWE-style Objects II

Posted: 09 Jul 2024 09:45
by leifbk
Love it! :bow: This and the Road Stops & Waypoints 4 is flipping me out :)
Screenshot_20240709_114233.png
Screenshot_20240709_114233.png (761.04 KiB) Viewed 5467 times
Now I only want some alternative ship depots :mrgreen:

Re: ISR/DWE-style Objects II

Posted: 02 Dec 2024 17:56
by leifbk
The overlapping tiles have some issues. Here's a couple of screenshots to illustrate:
Screenshot_20241202_185140.png
Screenshot_20241202_185140.png (58.35 KiB) Viewed 3290 times
Screenshot_20241202_185244.png
Screenshot_20241202_185244.png (53.32 KiB) Viewed 3290 times

Re: ISR/DWE-style Objects II

Posted: 02 Dec 2024 23:31
by Quast65
This is probably caused by an incorrect placed bounding box. Doublecheck by using CTRL-B and see if that is the case.
I believe you coded this in NML?
You can then simply give the boundingbox a negative value, it should then be placeable over the graphics.
You may need to do some tweaking then to the offsets of the graphics itself (it probably moves when you give the boundingbox negative value)
But, again, you should then be able to fit all graphics within a boundingbox.

Re: ISR/DWE-style Objects II

Posted: 05 Dec 2024 16:46
by chujo
leifbk wrote: 02 Dec 2024 17:56 The overlapping tiles have some issues. Here's a couple of screenshots to illustrate:

Yes, thank you, it's on the to-do list.
The error is in the templates, they lost the bounding box setting completely, so they need a thorough overhaul. :|