[OTTD] Temporal8´s Real Ships in 32 bpp Released!

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temporal8
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[OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

Hello, this is the first version of my Real ships newgrf, at the moment it only incorporates some passenger ships from different eras.

At future I might add some cargo ships, I don't know yet, enjoy!

Download via ingame downloader at Bananas.
Real_Ships_Banner.png
Real_Ships_Banner.png (737.82 KiB) Viewed 5848 times
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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fridaemon
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by fridaemon »

Perfect work :bow: :bow:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by Argus »

My game crashed
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temporal8
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

Yes, it happened to you because you have the 2X size interface.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
temporal8
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

fridaemon wrote: 12 Apr 2023 07:07 Perfect work :bow: :bow:
Thanks Pal! :bow:
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Argus
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by Argus »

temporal8 wrote: 12 Apr 2023 20:49 Yes, it happened to you because you have the 2X size interface.
Unfortunately, I have certain diopters, so I can't even use the smaller interface. I think there will be more players like that. Plus I play on a laptop.
Of course it's the game's fault, not the graphics.
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Skarfester
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by Skarfester »

Finally we have a 32bpp boat set. Thank you very much!
It's a pity it doesn't work with x2 interface.
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by Argus »

In the JGR Patchpack it should be fixed in the next release, I don't know in Vanilla.
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

I'm going to look into it, I'm almost sure it's due to the graphics size in the purchase menu.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Argus
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by Argus »

That's right, that's what JGR wrote when I reported the crash.
temporal8
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

1.1 versión uploaded to Bananas! 2x Interface Fixed!
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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Skarfester
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by Skarfester »

Now works in all interface sizes, from x1 up to x5. Thank you!
All ships cost 0€, though :P . And I see that compared to the vanilla ones are generally slower but with higher capacity.
Anyways, they look amazing.
temporal8
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

Damn, I always forget something hahaha. :lol: :lol: :lol:

I'm going to have to investigate how much those boats cost, they are not easy numbers to find out.

Regarding the speed, that is the real speed of the real ones.
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
LaChupacabra
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by LaChupacabra »

These ships look really really good. It would be nice if some cargo ones were added to the set, although the current ones could also carry not only passengers, but also some other cargo, especially ferries. You can look at Shark or another "Fish" set how it is configured. These are really good sets to draw patterns from.

Any way, I noticed a few problems. ;)

1. Loading and unloading is extremely slow. In the case of the largest ship, it takes almost a year. :shock: As far as I know, there are two ways to determine the pace, it's worth paying attention to.

2. One of the ships (Cau Cau) in five directions is placed almost on the edge of the tile.
[+] Spoiler
Cau Cau.png
Cau Cau.png (119.59 KiB) Viewed 5133 times
3. The wave that ships create is visible even when they are stationary (FISH-SHARK disables this animation / graphic completely)

4. With Paddle Wheeler, the wave is a bit too wide and when the ship is coasting, the graphic appears on land.

5. Yes, prices and maintenance cost are missing. I don't know if you'll be able to find that, but even if you do, using actual prices, properly adjusted of course, may not necessarily be the best in this game. This may not be important for you and for players who mainly or only care about looking pretty. Well, I like things to be economically refined. :) In general, there are several sets that are good in this respect. These include Fish-Shark, 2cc Trains and WAS. These sets have fixed costs based on earning capacity, and I think this is the best benchmark for pricing and maintenance cost. It is good if the starting point is the average income during the year. If you want the ships to be rather cheap, the price could be 30-40% of the annual profits and the costs, for example, 5-7% of it. Then it is easily scale these costs and if the player increases the cost of these ships, they will still be relevant and each ship will earn something. An example of a poorly balanced set is unfortunately av8, where after increasing the costs, large planes still earn a lot but small ones only bring losses, because their base costs were not proportional to earnings. Of course, the base costs are only the base and it is worth changing them a bit so that it is not too technical and boring. ;) If you would like to go this route, first consider the following two points.

6. Ships are a bit slow. It's good that they have a sufficiently large capacity, because thanks to this they will not move one after the other, but there are still two problems here. The first is that the slower the ships move, the more ships are needed, and the more ships in a lane, the less realistic it looks and the greater the load on the game. The second is that the slower it moves make longer transport time and the lower profit - it can be and it would be worth solving it differently, by adding the cargo aging multiplier, but still, I think it would be nice to have a speed setting similar to Fish-Shark

7. Cargo aging - this can be a big problem. I already wrote about it in Garry's thread (2nd point). There will most likely be a greatly increased drop in rate with transit time, which at the speeds of your ships will be just catastrophic. So it's really worth thinking about adding these modifiers. Even if this change can be stopped or modified, the addition of this feature will still be beneficial for the set. All Fish-Shark ships have it and it works really well.

8. As a curiosity, I will write that in Polish Cau Cau (Kał Kał) is read similarly to English Poo Poo. :D
I am sorry for may English. I know is bed.
temporal8
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

Thanks A LOT for the feedback! I will take them into account!
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
temporal8
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by temporal8 »

Version 1.2:

- Loading and unloading speed Fixed.
- Cau Cau ship position Fixed.
- Prices and maintenance cost Added.
- Ships Speed Fixed.
- Cargo aging Added.
- Ship and Ferry Horn Sounds Added.

Ship Waves is going to take a little longer to fix, I will probably modify them so that they are very narrow waves like in the Atlantic III ship.

Try it and tell me.
Real_Ships_1_2.grf
(23.04 MiB) Downloaded 142 times
Real Projects 32bpp releases:

Real Semi Trucks 32bpp: viewtopic.php?t=90996
Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
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belgi
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Re: [OTTD] Temporal8´s Real Ships in 32 bpp Released!

Post by belgi »

temporal8 wrote: 17 Apr 2023 01:29 Version 1.2:

- Loading and unloading speed Fixed.
- Cau Cau ship position Fixed.
- Prices and maintenance cost Added.
- Ships Speed Fixed.
- Cargo aging Added.
- Ship and Ferry Horn Sounds Added.

Ship Waves is going to take a little longer to fix, I will probably modify them so that they are very narrow waves like in the Atlantic III ship.

Try it and tell me.

Real_Ships_1_2.grf
What I could have tried for two hours now, I would say that everything is fine. At least I'm satisfied :-)
Not only do the ships look great, but also the speed of loading and unloading is perfect. Thanks!

Have a nice day
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