I forgot to answer some questions.
Quast65 wrote: ↑08 May 2022 08:25
What label are you using by the way for your Invisible one? And is it compatible with the bike from VELO? (I believe that has label BKVL)
Using same you had XXX0. I tried adding Velos code BKVL to my lot and loaded both my set and Velo set, but the bikes would not travel on my sets.
Quast65 wrote: ↑08 May 2022 08:25
If possible, work with parameters and not multiple GRFs
I had a look at parameters in the road sets. They help choose if want US or UK roads and speeds. But non to choose what roads you want and not want.
So just not sure how to make those parameters so I let them be for now.
fridaemon wrote: ↑08 May 2022 19:14
For me it's interesting to have trees and lamps as eyecandy tramtypes. I can use fences or power poles from objects.
Should these palms replace the lighter ones I did? Or should I just add them to the set? You have them singly, do we also want them 2 per side.
But remember we already reached the limit for those who have add lots of roads and trams to their game. Each time I add a item to the set and we load all the different road and tram types we reach the limit, the less chance of being able to use them.
fridaemon wrote: ↑08 May 2022 19:14
I can use fences or power poles from objects.
That is ok in the country. But if you like power poles in the towns then that no work to well.
But you given me a idea ..
Mentioned before about separating the items .. but instead of separate eyecandy tram grf's .. What if I add them to other object sets.
For instance:
* The fences could put these with the AuzFenceObjects or AuzRattRoadsObjects.
* The Power poles add them to AuzPowerAndTelephoneObjects?
* The Crash barriers add these to AuzRoadSignObjects.
* The street lights add these to AuzRattRoadsObjects or to AuzTownObjectsAddOns.
Another idea .. what if I have afternoon nap and look at the roads later this evening.