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Monumental Buildings

Posted: 21 Jun 2004 12:30
by AlienDNA
Everybody knows the frustration of a city that suddenly decides to decimate it's buildings, and replace some very high office blocks with fountains. Away with the goods-accepting station, and gone are your profits.

I once played Industry Giant, and there it was possible to make a building a monument. It wouldn't go away. It was done by selecting a square when you selected the building details.

Perhaps this should be possible in OTTD as well. It would secure your goods-transport. But a monument requires upkeep, and a max of 3 monuments per city, in total (to balance the use of it)

Another suggestion I made somewhere else is also about this. If monuments are a bad idea, then use warehouses. You build them like a water-tower, and it will accept goods. This warehouse was actually featured in the old TT. Never seen it since. Toyland has an equivalent: piggy bank.

Posted: 22 Jun 2004 00:28
by Moriarty
I don't recall seeing warehouses in TTo. are you sure?

Posted: 28 Jun 2004 08:16
by AlienDNA
Well, there actually are warehouses in OTT! Just spotted them in the temperate climate, after about 2000 there are plenty of them.

Posted: 28 Jun 2004 09:26
by Korenn
there are warehouses in ttd too...

always have been.

Posted: 28 Jun 2004 09:33
by Darkvater
Got a picture?

Posted: 28 Jun 2004 09:42
by Korenn
from ottd v

Posted: 28 Jun 2004 10:03
by lucaspiller
A warehouse the worked like a buoy would be good.

Posted: 28 Jun 2004 11:28
by Darkvater
Korenn wrote:from ottd v
That is so cheap :lol:

It's just a normal building. Not a real warehouse holding cargo, or anything similar to that :).

Posted: 28 Jun 2004 12:37
by Korenn
yup but that's what AlienDNA was talking about.

Posted: 28 Jun 2004 17:23
by AlienDNA
And the point is: IT ACCEPTS GOODS, completely on its own.

Now, to prevent endless frustration and profitloss because a town changes a high-tech beautifull commercial building into a stupid fountain, you should either be able to keep this building in town by making it a monument, or you should be able to build it like a water tower.

Am I that vague?

Oh, insert this one in the artic and tropical climate as well, why shouldn't people living there have any warehouses?

Posted: 28 Jun 2004 21:20
by lucaspiller
Wouldn't it be easier to just add something to (or remove something from) the code so that useless buildings aren't built?

Posted: 11 Jul 2004 17:10
by mdhowe
I think this is a good idea. It is sooo annoying when useful buildings are replaced with fountains.

:idea: What about purchasing existing buildings and paying an upkeep. This way the local council could never knock it down and you would have more control over the citys.

Posted: 14 Jul 2004 04:24
by Alltaken
or having a weighting for each building type.

so that only buildings with a higher rating will replace the current building.

Alltaken