AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 20 Jan 2024 23:08 It will not work as I still have Windows 7. But curious I tried to run it see if anything happens and yes it did try to work but said I need Python 311. But Python 311 needs Windows 10 or 11.
Wait a second - now that you mentioned it I am even more puzzled by the repeated mention of Python, since https://www.tt-wiki.net/wiki/NMLTutorial/Installation mentions on one hand that "NML is written in Python" but at the same time below it is mentioned about the Windows version that "NML is available as pre-built (64-bit) Windows executable" which would mean that in that form, by itself it should NOT require Python.

Maybe some of the more expert people can comment on this - precisely: "Does nmlc itself require a Python installation on a Windows system"???

Could it be that you are trying to create *.grf files from *.nml that is based itself on a Python file? Because some NewGRF definitions are not written directly in *.nml but instead use a *.py Python file to create the *.nml which is easier if you have a lot of stuff that repeats.

That could also be a reason for the erratic behaviour you observe - maybe check if when you try to build a "nml-only" NewGRF it works, but if compiling a "Python-to-generate-nml" it does not? Because then the problem would not be with your nmlc but the Python installation, which should be separate.

Can you maybe try the attached NewGRF which is *.nml only with no Pyhton in the back? Should be pretty familiar to you in the basic structure as it is based on OTIS and a still not finished attempt to use this for my own industry set.

It compiles without problems on my computer, only throwing a few warnings.

Maybe the problem can be narrowed down this way.

For testing the other way round - could you maybe share one of your non-running but simple *.nml with me to check if it runs on my installation?

This is really a nut that should be crackable ...
Attachments
yais.zip
(169.73 KiB) Downloaded 32 times
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GarryG
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Re: AuzObjects

Post by GarryG »

ebla71
Appreciating you help and with the ideas to try.
Wait a second - now that you mentioned it I am even more puzzled by the repeated mention of Python
I always had a old version of python installed before in its own separate folder. C:\Python. But I just wonder now I updated it to 27.18 so it could have been the cause of the problems? :roll:

I see what happens in morning and if not working will try some of your ideas.

Thanks you heaps.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
panswato
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Re: AuzObjects

Post by panswato »

Screenshot 2024-01-21 114136shane.png
(3.44 MiB) Not downloaded yet
4T M.2 NVMe with Windows 11 OS from my NEW PC working great.

Thanks a lot for your kind : Reopening your great Workshop.
Deeply appreciate,
Panswato (UncleNick)
ebla71
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Re: AuzObjects

Post by ebla71 »

GarryG wrote: 21 Jan 2024 03:43 I always had a old version of python installed before in its own separate folder. C:\Python. But I just wonder now I updated it to 27.18 so it could have been the cause of the problems? :roll:
The question that is not completely clear to me and that I cannot answer because I have multiple versions of python on my computer that I need for work and therefore cannot remove to test is the following:
Is Python required at all to run the Windows version of nmlc ???
Maybe some of the developers can jump in to help?

The second question to you is: do you have only "pure" *.nml files or also sets where the *.nml is built with the help of a python file in the sense that the python run generates the nml to be processed in a 2nd stage by nmlc?

Could you describe your work flow from changed a source code file to running nmlc a bit more?

Sorry for the many questions, it's like a doctor who tried to figure out why somebody is not well (unless patient has a knife sticking in his arms, or so 8) )
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GarryG
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Re: AuzObjects

Post by GarryG »

Hi ebla71,

I think my problem is/been malware. I downloaded a program call "Malwarebytes Trial" yesterday and it detected some problems.

Since then NML been working :D . Touch wood .. I hope problem now solved.

Thank you kindly fr your help.
:bow: :bow: :bow: :bow: :bow: :bow:
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

About 12 months ago I was making a Town Industry set.
AuzTownSetInd6
I updated it today so hope it will work with all industry sets.
I placed it with my Industry Forum.
viewtopic.php?p=1267008#p1267008
AuzTownIndV6.png
AuzTownIndV6.png (114.88 KiB) Viewed 2341 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 22 Jan 2024 00:07 About 12 months ago I was making a Town Industry set.
AuzTownSetInd6
I updated it today so hope it will work with all industry sets.
I placed it with my Industry Forum.
viewtopic.php?p=1267008#p1267008
AuzTownIndV6.png
Looks quite nice! You reminded me of the AuzIndustryObjects Newgrf, and it has me thinking, would you be able to make some logistic centers? they could do quite nicely with your assets. Of course, No rush :D .
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GarryG
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 22 Jan 2024 06:54 Looks quite nice! You reminded me of the AuzIndustryObjects Newgrf, and it has me thinking, would you be able to make some logistic centers? they could do quite nicely with your assets. Of course, No rush
fridaemon and I did some already including bus terminals.
Find them in AuzObjectsAddOnsV8
Attachments
AuzObjectsAddOnsV8.grf
(7.3 MiB) Downloaded 41 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 22 Jan 2024 09:21 fridaemon and I did some already including bus terminals.
Find them in AuzObjectsAddOnsV8
Ah ok, Thanks mate :D
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 21 Jan 2024 19:17 Touch wood .. I hope problem now solved.
Good, the Gremlins I hired so I could safely go on holiday without missing loads of updates have done their job :twisted:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 30 Jan 2024 17:56 Good, the Gremlins I hired so I could safely go on holiday without missing loads of updates have done their job
So it was your fault I had those problems :twisted: . Suppose you hacked my emails too just to make sure I couldn't annoy you. :twisted:
Now your back from holidays and rested does that mean I can seen start annoying you again :D .

Maybe I should stop going on train rides as see some interesting ideas looking out the window.
A few times now I seen this bike track.
Race Track.png
(3.62 MiB) Not downloaded yet
Wondering how I should make it. Making actual roads so players can design their own tracks. Just need to bring in a few loads of dirt and players could race motor bikes and/or bicycles on it? They could bring in a few truck loads of dirt to make the artificial hills and get something like this.
Bike Racing.png
Bike Racing.png (122.15 KiB) Viewed 1829 times
Not sure when I get chance to work on this but hope with the next week or two.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 31 Jan 2024 02:51 Wondering how I should make it.
I think this is already possible to make.
There are loads of dirt/sand/beach-roads available (in your sets, but also in others) and there are some (motor)bike RV's.
Maybe only an overlapping Start/Finish sign is needed...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 31 Jan 2024 07:48 There are loads of dirt/sand/beach-roads available (in your sets, but also in others) and there are some (motor)bike RV's.
Maybe only an overlapping Start/Finish sign is needed...
Good idea. Maybe some hay bales or something like that for the corners. Let the players use their imaginations on what they can design.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Quast65
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Re: AuzObjects

Post by Quast65 »

It may even be nice to turn some of the overlapping sports objects into waypoints/roadstops...
That way it can be used on all kinds of actual usable roads.
I've asked Frideamon if she may be interested.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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fridaemon
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Re: AuzObjects

Post by fridaemon »

Quast65 wrote: 31 Jan 2024 08:49 It may even be nice to turn some of the overlapping sports objects into waypoints/roadstops...
That way it can be used on all kinds of actual usable roads.
I've asked Frideamon if she may be interested.
Maybe some of them I can code.
Anyway I have He/him/his pronouns :lol:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
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Quast65
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Re: AuzObjects

Post by Quast65 »

fridaemon wrote: 31 Jan 2024 10:43 Anyway I have He/him/his pronouns :lol:
Whoops, my bad! :oops:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

Here a video from the window of the train today passing a bike race track that like to try make Also shows what needed for the finishing line and start position.

IF I can make a object set of these and arrange so can join how you like and some bikes at the starting position. And also do starting and finishing position so can be used on both objects sets and over actual roads.
Attachments
Bike Track 099.MOV
(12.45 MiB) Downloaded 39 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzObjectsAddOnsV9
Subject: Added Truck Stops and Smash Repairs

Slowly getting some old jobs finished.

Did some Truck Stops (based on the one at Hexham NSW Australia opposite to the railway station) and the Smash Repairs (based on the one in Wingham NSW, Australia).
Truck Stop and Smash Repairs.png
Truck Stop and Smash Repairs.png (80.28 KiB) Viewed 1362 times
This will load in the "Object Selection Menu" under the "Service Stations" section.

Enjoy
Attachments
AuzObjectsAddOnsV9.grf
(7.42 MiB) Downloaded 47 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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belgi
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Re: AuzObjects

Post by belgi »

GarryG wrote: 03 Feb 2024 07:26
AuzObjectsAddOnsV9
Subject: Added Truck Stops and Smash Repairs

Slowly getting some old jobs finished.

Did some Truck Stops (based on the one at Hexham NSW Australia opposite to the railway station) and the Smash Repairs (based on the one in Wingham NSW, Australia).
Truck Stop and Smash Repairs.png
This will load in the "Object Selection Menu" under the "Service Stations" section.

Enjoy
Good job!

Gasoline pumps already look like ours! Splendor!
I understand that it's a lot of work. But you sure enjoy it, friend ;-) And we have something to play with again. Thanks!

I wish you a nice day
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 03 Feb 2024 07:26
AuzObjectsAddOnsV9
Subject: Added Truck Stops and Smash Repairs

Slowly getting some old jobs finished.

Did some Truck Stops (based on the one at Hexham NSW Australia opposite to the railway station) and the Smash Repairs (based on the one in Wingham NSW, Australia).
Truck Stop and Smash Repairs.png
This will load in the "Object Selection Menu" under the "Service Stations" section.

Enjoy
Looks great as always, keep up the good work :D
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