Graphics without .nfo files [needs coders!]
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ie it acts like a Zeppelin? I can do that, but not for another 20 hours, because my tools (including WinRAR) are all on my other computer, or on the memory stick that this one won't read (but that's a rant for another time).Killer 11 wrote:Ok this is something new:
Terran battlecruiser(TTD palete)
I see that A LOT of moders just modify the bc(edits some parts of it)
i saw that in Shadow Of space and blizzard seems to alow that(as long if it's not being sold for money)
So i have used MPQ wiev and Retro GRP to extract the 8 main sprites so i'm now requesting someone to code it to have vertical landing and takeoff this thing must not have high speed
I've added this to my list of things to do, though.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Looks very nice
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
OK, I looked at it, and either it's not TTD palette, or it's in DOS TTD palette, and I would be surprised if the Win and DOS palettes are this different.Killer 11 wrote:Ok this is something new:
Terran battlecruiser(TTD palete)
- "invisible blue" is 0x0000FF (RGB), not 0x0048B8
- The "company color blue"s are blues, not pinks/purples, unless you wanted all battle cruisers to have those pink/purple accents, instead of CC accents.
For the CC blues, decode trt1[r].grf, and capture the colors from sprite #874.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
damn PSP it showed that the color is perfect!
And i wanted all cruisers without cc
EDIT:
I have now loaded a correct palete so the transparent color is
R000 G000 B255
And i wanted all cruisers without cc
EDIT:
I have now loaded a correct palete so the transparent color is
R000 G000 B255
- Attachments
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- Spriteset.rar
- Corect pallete
R000 G000 B255 - (14.13 KiB) Downloaded 213 times
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
Hmm... it's an interesting addition, but can you explain why you want it in pink? It has nothing special from Starcraft... I mean, if you make it teal because it was the color of the NoradII, I can understand that, but pink...
Why don't you put it in company colors? or blue? or red? or teal? or whatever that is not pink...
Why don't you put it in company colors? or blue? or red? or teal? or whatever that is not pink...
- Attachments
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- Spriteset.rar
- (14.17 KiB) Downloaded 214 times
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
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En Taro Adun, Szappy!! Cool.
However, I managed to do an improved version (you left some purple parts that should be c.c.)
By the way... this sprite should be quite resized... it is inmense!! It will never fit any airport (not to say the hangar)
However, I managed to do an improved version (you left some purple parts that should be c.c.)
By the way... this sprite should be quite resized... it is inmense!! It will never fit any airport (not to say the hangar)
- Attachments
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- Bcruiser.png (14.56 KiB) Viewed 10277 times
Battlecruiser operational.</voice>
It replaces the Flashbang Whizzer in all climates. If you want the full size cruiser, set a parameter of 0, otherwise a half-linear-size cruiser will be used. Either way, a 30% linear-size cruiser will be used for the purchase window.
It replaces the Flashbang Whizzer in all climates. If you want the full size cruiser, set a parameter of 0, otherwise a half-linear-size cruiser will be used. Either way, a 30% linear-size cruiser will be used for the purchase window.
- Attachments
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- Battlecruiserw.zip
- (24.42 KiB) Downloaded 507 times
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- Battlecruiser.zip
- (24.16 KiB) Downloaded 293 times
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Could you describe which sprites are which?
Am I correct in my take that the eight on the right are for the final carriage, the top-left 4 are the central carriages and the left-bottom eight are the engine?
It looks good, but there are some discrepancies with location and presence of wheels in the diagonal views, size of sprite (top left E/W vs all other E/W), and shading of roof in N/S. Remember for the E/W views, you aren't looking at it from the side, but from above, and may not be able to see as much of the wheels as you drew.
Did you want to provide a replacement mail van as well? I realize that it isn't very realistic, but this is the way TTD works.
Technical data, or a pointer to it, would also be useful.
Am I correct in my take that the eight on the right are for the final carriage, the top-left 4 are the central carriages and the left-bottom eight are the engine?
It looks good, but there are some discrepancies with location and presence of wheels in the diagonal views, size of sprite (top left E/W vs all other E/W), and shading of roof in N/S. Remember for the E/W views, you aren't looking at it from the side, but from above, and may not be able to see as much of the wheels as you drew.
Did you want to provide a replacement mail van as well? I realize that it isn't very realistic, but this is the way TTD works.
Technical data, or a pointer to it, would also be useful.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- Lt gable
- Traffic Manager
- Posts: 199
- Joined: 18 Oct 2004 03:11
- Location: Paris, somewhere in France,you know?
the first 4 on the ltop left are for the carriage
the 8 under are the front engine and the 8 on the right are the bottom engine
will fix this wheels asap
the top speed for this hell machine is 60Km/H-1
one carriage can carry 150 passengers (same for the engines)
i can't find the horsepower of the engines but thats something like 250HP
first time released in 1964
the 8 under are the front engine and the 8 on the right are the bottom engine
will fix this wheels asap
the top speed for this hell machine is 60Km/H-1
one carriage can carry 150 passengers (same for the engines)
i can't find the horsepower of the engines but thats something like 250HP
first time released in 1964
there are things known and things unknown and in between are the doors.
You're still remembering it... It's my special ability, coding trains to be ghost-trainsLakie wrote:Sounds like a problem fire87 had when he tried making the bm73 a grf a while back...
Interesting, I will have a look at it soon.
~ Lakie
Well, anyways, it was my first try (and only try) so I couldn't really expect worse
If you guys are lucky I will code another ghost-train and release it as it is, but that won't be until I get my internet back
made a futuristic steamer
- Attachments
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- Futuristic steamer
- wow steamer.PNG (6.45 KiB) Viewed 10111 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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