Iron Horse 2.23.0 now on Bananas!
Not going to lie, these last few releases are no fun and all grind.
I've decided
not to delete a big chunk of the grf because I think it would look like petty vandalism, but there was no joy in this release at all
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Trying to balance vehicles in a grf is a
good idea.
Trying to balance vehicles in a grf to impose specific ideas about profitability is a
really really really really bad idea (in the current spec).
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To expand a little: the goal of Iron Horse is to mostly level vehicles, so that the choice of vehicle is mostly 'which vehicle looks nice'
There's a few details around intended role, and power, but mostly it's 'choose what looks nice'. Everything else will come out about the same, on average, across enough journeys.
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This doesn't quite work for pax transport, because cdist in cities imposes a requirement for pax vehicles with very high capacity.
But vehicles with smaller capacity are more pleasing on some routes outside cities.
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There's
no way in the current spec to level these vehicles according to journey time or route length.
The outcome is that the higher capacity vehicles will be OP on many many routes, we'll just have to live with that
--
I'm going to ignore any further feedback about relative profitability balance.
This silly adventure has left me a day or so away from deleting the project, which isn't what I want to do at all
So for sanity, I'm going to not pay attention to further requests about cargo aging etc
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Thanks all, especially those who provided feedback.
I've been a pain-in-the-arse to a bunch of people in irc and discord for the last 2 weeks.
On the upside I've learnt a lot of detail about various game mechanics.
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2.23.0 Release
Changes
- rebalanced Passenger Coaches to have lower capacity
- added Suburban Coaches with high capacity
- speeds match railcars
- Suburban Coaches use the alternative coach livery to make them visually distinct from Passenger Coaches
- the livery can be toggled to match standard Passenger Coaches by depot flip (ctrl-click on the vehicle in depot)
- Suburban Coaches will be hidden in simplified gameplay mode
- the following railcars now have 'Suburban High Capacity' as role, and have increased capacity
- Deasil, Slammer, Tin Rocket, Happy Train
- Athena, Geronimo, Breeze, Zeus
- minor tweaks to narrow gauge passenger vehicle capacities
- reintroduced Restaurant Cars
- adding a Restaurant Car to a train will provide a bonus: eliminates the running cost for all Passenger Coaches in the train
- reduced running costs of some higher speed passenger vehicles for game balance
- show the role in buy menu for all types of passenger vehicle
Codechanges
- removed all code relating to cargo age period, this is now at the default 185 value for all Iron Horse vehicles
- unified some methods relating to passenger car capacity and loading speed
- split railbus classes out from railcar classes
Translations
- translation updates (thanks translators)