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Termite - eating your tracks since 2014
Posted: 25 Aug 2014 17:45
by andythenorth
Foobar has (very kindly) made Termite, a railtype grf for Iron Horse.
It's on bananas, or at
http://bundles.openttdcoop.org/termite/releases/LATEST/
Provides Standard, Electrified, Metro and Narrow Gauge tracks.
Based heavily on Metro Track Set, Narrow Gauge Rails 1.0, and OpenGFX.
GPL v2.
Re: Termite - eating your tracks since 2014
Posted: 25 Aug 2014 18:07
by PikkaBird
Nom nom nom.
Where are the screenshots?
Re: Termite - eating your tracks since 2014
Posted: 25 Aug 2014 18:25
by te_lanus
PikkaBird wrote:Nom nom nom.
Where are the screenshots?
The termite must have eaten them

Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 09:52
by te_lanus
* * WARNING * * Bug Report Ahead * *
Seems the narrow track's depot' graphix is corrupt, both in the toolar and once placed
Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 10:09
by FooBar
Weird, it should not use the default depot graphics.
I'll look into it. I don't suppose you're using a very old OpenTTD, right?
Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 10:23
by te_lanus
FooBar wrote:Weird, it should not use the default depot graphics.
I'll look into it. I don't suppose you're using a very old OpenTTD, right?
Unless sundays nightly is very old
Nope using nightly 26757, with termite 0.1 snd Iron horse newgrf as the only active newgrf, and default settings
Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 11:15
by ISA
Mine work very well, depot is beautiful, only thing that Canadian train drivers start a strike and all trains were stopped and refused to move on. But that a thing what have been decided by Oztrans and wouldn't need more talk in this thread! Nice work guys, I like it!
Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 13:05
by andythenorth
NG depots borked in 0.1, might have been caused by a bad merge. Didn't look too far.
Fixed in 0.2 (on bananas) - replaced by custom NG depot sprite

Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 15:10
by FooBar
That was quick. I didn't even get the chance to get home

Not that I mind, for me it's easier this way

Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 15:19
by andythenorth
Did it last night

Also changed the build-menu depot sprites to show a small version of the actual depot used.
Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 15:40
by te_lanus
andythenorth wrote:NG depots borked in 0.1, might have been caused by a bad merge. Didn't look too far.
Fixed in 0.2 (on bananas) - replaced by custom NG depot sprite

Thanx Andythenorth
Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 17:30
by andythenorth
I just stuck 0.3 on Bananas.
- lower build and buy costs for narrow gauge and metro tracks (metro is now slightly cheaper than standard electric rails)
There's no changelog in the project yet
------
@ISA those trains are on Metro tracks

I don't really understand railtypes, but they're probably not compatible with the track type. There is a parameter you can flip which might fix it. Railtypes baffle me though

Re: Termite - eating your tracks since 2014
Posted: 26 Aug 2014 17:50
by ISA
andythenorth wrote:There is a parameter you can flip which might fix it. Railtypes baffle me though

Nope it dont work
