Termite - eating your tracks since 2014

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andythenorth
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Termite - eating your tracks since 2014

Post by andythenorth » 25 Aug 2014 17:45

Foobar has (very kindly) made Termite, a railtype grf for Iron Horse.

It's on bananas, or at http://bundles.openttdcoop.org/termite/releases/LATEST/

Provides Standard, Electrified, Metro and Narrow Gauge tracks.

Based heavily on Metro Track Set, Narrow Gauge Rails 1.0, and OpenGFX.

GPL v2.

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PikkaBird
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Re: Termite - eating your tracks since 2014

Post by PikkaBird » 25 Aug 2014 18:07

Nom nom nom.

Where are the screenshots?

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te_lanus
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Re: Termite - eating your tracks since 2014

Post by te_lanus » 25 Aug 2014 18:25

PikkaBird wrote:Nom nom nom.

Where are the screenshots?
The termite must have eaten them :shock: :P

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Re: Termite - eating your tracks since 2014

Post by te_lanus » 26 Aug 2014 09:52

* * WARNING * * Bug Report Ahead * *

Seems the narrow track's depot' graphix is corrupt, both in the toolar and once placed
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Re: Termite - eating your tracks since 2014

Post by FooBar » 26 Aug 2014 10:09

Weird, it should not use the default depot graphics.
I'll look into it. I don't suppose you're using a very old OpenTTD, right?

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Re: Termite - eating your tracks since 2014

Post by te_lanus » 26 Aug 2014 10:23

FooBar wrote:Weird, it should not use the default depot graphics.
I'll look into it. I don't suppose you're using a very old OpenTTD, right?
Unless sundays nightly is very old :P

Nope using nightly 26757, with termite 0.1 snd Iron horse newgrf as the only active newgrf, and default settings

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Re: Termite - eating your tracks since 2014

Post by ISA » 26 Aug 2014 11:15

Mine work very well, depot is beautiful, only thing that Canadian train drivers start a strike and all trains were stopped and refused to move on. But that a thing what have been decided by Oztrans and wouldn't need more talk in this thread! Nice work guys, I like it!
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Re: Termite - eating your tracks since 2014

Post by FooBar » 26 Aug 2014 15:10

That was quick. I didn't even get the chance to get home :) Not that I mind, for me it's easier this way :)


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Re: Termite - eating your tracks since 2014

Post by te_lanus » 26 Aug 2014 15:40

andythenorth wrote:NG depots borked in 0.1, might have been caused by a bad merge. Didn't look too far.

Fixed in 0.2 (on bananas) - replaced by custom NG depot sprite ;)
Thanx Andythenorth

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Re: Termite - eating your tracks since 2014

Post by andythenorth » 26 Aug 2014 17:30

I just stuck 0.3 on Bananas.

- lower build and buy costs for narrow gauge and metro tracks (metro is now slightly cheaper than standard electric rails)

There's no changelog in the project yet :)

------

@ISA those trains are on Metro tracks :P I don't really understand railtypes, but they're probably not compatible with the track type. There is a parameter you can flip which might fix it. Railtypes baffle me though :twisted:

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Re: Termite - eating your tracks since 2014

Post by ISA » 26 Aug 2014 17:50

andythenorth wrote:There is a parameter you can flip which might fix it. Railtypes baffle me though :twisted:
Nope it dont work :)

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