Dutch Station Addition Set, version 0.8 released on Bananas

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Purno
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Purno »

Is that building gonna be modular?
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Quast65
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Nope, it's going to be a 7x1 building.
A nice idea, but I don't have enough ID's left anymore to make it modular.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Purno »

Well, how about at least making the sprites ready for modular? saves us work in case we ever are gonna do this thing modular? :D
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jor[D]1
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by jor[D]1 »

Nice A'dam CS. I think you should make the building a bit thicker. (Towards the front edge of the tile)

Maybe try to make it look a bit more towards Delft, which is in the set.

(Is it an Idea to split the set into the Addtion set and Station Buildings set?)

Ps. If you want to make a real good CS do it like in the czech station set. Make it 2x14 orsomething. Then it's also nicely scaled in comparison with Hilversum and Delft. The beutifull station deserves such a footprint.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by ZxBiohazardZx »

id make the station 1 tile wide and the entrance 2 tiles, i know this might seem a bit overdone, but it is a big station and it just would look better in ttdscale (see other sets for examples)
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Didn't have time to work on this set the last couple of weeks, however found some time now and finished work on Amsterdam CS.
I made it a 7x1 station, is good enough for now. Maybe in a future set it could be made modular, but I wanted to use the last remaining ID's in this set for an alternative Metro station.
I chose this one, Amsterdam Weesperplein:
DSAset82.png
DSAset82.png (770.67 KiB) Viewed 3324 times
And that looks like this (together with Amsterdam CS):
DSAset81.png
DSAset81.png (187.92 KiB) Viewed 3324 times
I'm not really sure about the color of the railings on the sides of the metro entrance, they don't stand out that much. Has anyone got a suggestion (it should be silverlike)?
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

Concerning station ID's etc., shouldn't it be looked at what tiles belong in the Dutch Station Set, and which in the Additions Set. Right now, the addition set has one-sided tiles as well as some newer material. Some of the station buildings in particular might very well be suited for inclusion in the Dutch Station Set proper. This would be great for those not needing all the extra things, such as one-sided platforms or are not up-to-date on the latest and greatest. Many of those not visiting the forums and just using bananas will fit in this category. As an added benefit, it would free up some ID's in this grf.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Very true, however I never thought at the beginning that this GRF would get so out of hand ;-)
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

And looking at the graphics for Amsterdam CS I think there should be far more windows, also on the lower floor. Also, the real building is not quite as symmetric. On the eastern wing the royal waiting room should stick out nearly as much as the main entrance. If I can find some time I'll try and edit it a bit the next few days.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

That would certainly be nice!
No rush, I can always release a new version with updated graphics (as long as it stays 7x1).
Here is the work I've done so far on that (with both views):
AmsterdamCS.png
AmsterdamCS.png (39.86 KiB) Viewed 3184 times
The left one is Caelans version that I edited, the right one is recolored by me to the (hopefully) correct lighting.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

Here is what I did so far, reusing only textures.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

YSH wrote:Here is what I did so far, reusing only textures.
Wow, that is looking very good!
Maybe the high part of the building should be a bit longer on the left side, it seems to me it is missing this part:
DSAset83.png
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

That part was missing indeed.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

YSH wrote:That part was missing indeed.
This is getting very close to the real deal!! Excellent work so far! :bow:
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

And the other one:
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jor[D]1
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by jor[D]1 »

Very nice details, can't wait to build it. Sadly the size isn't huge. Compared to Eindhoven and Delft this is out of scale to me. (So are the Amsterdam roofs, they only remind me of Haarlem and Den haag.)
Maybe it's just because I love the huge station from the czech set.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

While I can't judge the relative size of Eindhoven and Delft, making it larger would be out of Ttd-scale. The platforms are also quite a bit larger than the building, going from across the Singel to beyond the former postal buildings. A faithful reproduction would already be 14 tiles or so. As for the height of the roofs, the tracks are ofcourse on a height.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by oberhümer »

jor[D]1 wrote:Compared to Eindhoven and Delft this is out of scale to me
It's scaled much better than the ones you mention.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by rbos86 »

I've seen it a lot of times on dutch stations: gravel/small rocks/grind. Isn't that a beautiful colour/texture on the Dutch Station Addition Set?
Like in next example, from DWE station -tiles?
ExampleGrind&Gravel.png
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Quast65
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

YSH wrote:And the other one:
Very nice! I really like that you didn't just flip the building for the other view.
Is it still WIP? Because there are a couple of shading issues, but maybe you are already planning on working on that (color of roofs, color of windows on sunny side). If not, let me know, than I will give it a shot.
rbos86 wrote:I've seen it a lot of times on dutch stations: gravel/small rocks/grind. Isn't that a beautiful colour/texture on the Dutch Station Addition Set?
Like in next example, from DWE station -tiles?
The attachment ExampleGrind&Gravel.png is no longer available
I've included a waypoint in the set that has dirt and a little sign, for through lines:
DSAset84.png
DSAset84.png (15.37 KiB) Viewed 2722 times
If there is an ID left I'll also make one that doesn't have the signs.
Regarding dirt on the "normal" one-sided/island platforms, like in your example. It is possible to eventually get that (the dirt could be put in place of the transparent graphic), I have experimented with that before: http://www.tt-forums.net/viewtopic.php? ... 0#p1060500
However I chose not to work further on that, as I could imagine that there would be some different preferences (no dirt/only dirt/dirt with signs), so that would mean coding some parameters and I didn't really feel like doing that.
It can still be picked up by somebody though, the graphics are there (you can take them from the waypoint and copy/paste them in place of the transpararent platform graphics), but it would also mean some codingwork ;-).
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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