New GRF Sets in Scenarios
Moderator: Graphics Moderators
New GRF Sets in Scenarios
hi guys.
Question. If I start a downloaded scenario (for example Europe Map)
is it possible to play this one with New GRF Sets, f.e. Total Town Replacement Set?
'cause my problem now is, that all buildings are from the old graphic style. The Total Town
Replacement Set Options are so modified, that buildings should show up in all years.
Thanks for your help..
Question. If I start a downloaded scenario (for example Europe Map)
is it possible to play this one with New GRF Sets, f.e. Total Town Replacement Set?
'cause my problem now is, that all buildings are from the old graphic style. The Total Town
Replacement Set Options are so modified, that buildings should show up in all years.
Thanks for your help..
Re: New GRF Sets in Scenarios
no, NewGRFs cannot be changed after the map is created.
Re: New GRF Sets in Scenarios
Not entirely correct imho.
see http://www.tt-forums.net/viewtopic.php?f=68&t=55655
Might take a while , but over the game most of the buildings should take the graphics of the to be added grf.
see http://www.tt-forums.net/viewtopic.php?f=68&t=55655
Might take a while , but over the game most of the buildings should take the graphics of the to be added grf.
Re: New GRF Sets in Scenarios
As usual you forget to mention what might happen if you do that 

Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Re: New GRF Sets in Scenarios
Well , I believe the topic I linked to warned quite a few times about what might and might not happen 
but well again. if you change newgrfs ingame , quite a few errors and crashes can appear , which is entirely your own fault and should not be reported to the developers and or any threads in this forum

but well again. if you change newgrfs ingame , quite a few errors and crashes can appear , which is entirely your own fault and should not be reported to the developers and or any threads in this forum

Re: New GRF Sets in Scenarios
The short answer is yes, you can.meppel wrote:Question. If I start a downloaded scenario (for example Europe Map)
is it possible to play this one with New GRF Sets, f.e. Total Town Replacement Set?
As the other posters mentioned, there could be problems. They failed to mention why.
A new GRF replaces graphics associated with the game's (TT Deluxe or OpenTTD) internal (default) graphics. The replacements might not be one-for-one. In other words the new GRF might also change values such as building type or building size, for example a 2-tile bank might appear where a one tile house used to be. Or for an industry set, a factory might appear where a mine used to be.
The default buildings will be replaced over time once you start to play the scenario as a game.'cause my problem now is, that all buildings are from the old graphic style. The Total Town
Replacement Set Options are so modified, that buildings should show up in all years.
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Re: New GRF Sets in Scenarios
In addition to Wally:
Changing newGRFs in-game is only a (recent) "problem" in OTTD, not in TTDPatch. There you may freely remove or add newGRFs from the newGRFs menu.
regards
Michael
Changing newGRFs in-game is only a (recent) "problem" in OTTD, not in TTDPatch. There you may freely remove or add newGRFs from the newGRFs menu.
regards
Michael
Re: New GRF Sets in Scenarios
But it may cause problems there too, right?michael blunck wrote:not in TTDPatch. There you may freely remove or add newGRFs from the newGRFs menu.
Re: New GRF Sets in Scenarios
Of course. The same set of problems as in OpenTTD applies.
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