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Challenge with GRF Set "eGRVTS v1.0"

Posted: 14 Sep 2010 19:33
by liquid
Has anybody managed to pass the game with difficulty hard and above GRF starting of year 1800? I think it is a big challenge to do that. I have never passed successfully year 1900. Any suggestions?

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 14 Sep 2010 19:55
by Wasila
What do you mean 'never passed successfully'? You've gone bankrupt?

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 15 Sep 2010 16:28
by liquid
Yes, exactly. The first vehicles' live lasts 25 years. Afterwords you need to begin replacements. The more vehicles you possess the more you need to replace But after 25 years they cost much more money. In order to do business well you need to have at least several tens vehicles because their capacity is relatively small. This leads to bankruptcy.

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 15 Sep 2010 16:47
by Gremnon
Turn off inflation then.

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 15 Sep 2010 18:04
by liquid
Well, it's not the case to go through it easily. The goal is to do this business successfully in these conditions. For example, when you buy 2 vehicles a year after 25 years you need to replace 2 ones a year. Buying 2 extra vehicles a year afterwords leads to replacing 4 ones a year after next 25 years. Unfortunately, about year 1900 you are exhausted of cash.

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 15 Sep 2010 19:36
by frosch
As Gremnon said: When starting that early "inflation" is the difficulty setting with the most effect of all.
In TTD the inflation for expenses is one percent point higher than for income to compensate the increase of vehicle efficiency. Unfortunatelly between 1800 and 1900 the vehicles hardly become more efficient.
You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 15 Sep 2010 20:32
by liquid
Sounds reasonably, thanks. Where can I change these rates?

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 15 Sep 2010 21:35
by Chris
Advanced Settings > Economy > Inflation On/Off, and I play without inflation 1800-1900, as realistically, there wasn't really any inflation during this period.

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 16 Sep 2010 20:20
by Zephyris
Hee hee :twisted: It's not supposed to be easy when it is set to hard!

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 16 Sep 2010 21:50
by liquid
Good point. Thus I don't want to make it to easy. Rather, I'd like to discover a strategy to pass through horse powered vehicles. That's why I called it "challenge".
Is it possible to change inflation rates not switching it off?

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 17 Sep 2010 09:17
by AndersI
liquid wrote:Is it possible to change inflation rates not switching it off?
As frosch said above:
You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 17 Sep 2010 17:11
by frosch
Ah, I guess when you are playing "hard" it is already at 4%. So you can only make it even more hard by setting it to 1% :p

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 17 Sep 2010 20:05
by Lordmwa
It is a very good set and i have also found the same thing - do you ever wonder why there was no huge companies running horse powered transport :P

They were never used on high frequency routes and it might work better with cargo destinations

Re: Challenge with GRF Set "eGRVTS v1.0"

Posted: 17 Sep 2010 20:44
by liquid
frosch wrote:You can make it easier by increasing the inflation rate though. 4% increase in income and 5% increase in expenses is less hard than 1% increase in income and 2% increase in expenses.
Surely yes. Tell me where I can change it. Only I can change in options is turn inflation on/off or change interest rate not inflation rate of income/expense.

What I experiment now is creating two vehicles a year through first 25 years and after that two replacement plus one new a year. I do only passenger communication. Cargo freight is more unstable due to possible closing or recession. I'll see if this will lead me after 1900. I look forward vehicles with more capacity.