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Re: Got a problem with, question about, or looking for a newgrf?

Posted: 14 Dec 2022 22:39
by Cryolaser
I'm looking for a couple of ships seen in this video. Nothing quite looks like these in any of the GRF's available on Bananas if you search 'ship'.
  • Pictured top is a large modern inland barge notably with three holds, bigger than any other inland ship I've seen in-game. It's not clear from a single blurry frame, but it has two side-by-side exhaust stacks at the rear.
  • The bottom-pictured ship I can't get a clear shot of it due to all the bridges over it in the clip where it appears; it's the facing upper-right direction.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 15 Dec 2022 00:21
by Quast65
Cryolaser wrote: 14 Dec 2022 22:39 [*]The bottom-pictured ship I can't get a clear shot of it due to all the bridges over it in the clip where it appears; it's the facing upper-right direction.[/list]
That one is the Tacoma Passenger Steamer from the WSF Ferry Set
GRF is here:
viewtopic.php?p=1218382#p1218382

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 15 Dec 2022 00:50
by Quast65
Cryolaser wrote: 14 Dec 2022 22:39
  • Pictured top is a large modern inland barge notably with three holds, bigger than any other inland ship I've seen in-game. It's not clear from a single blurry frame, but it has two side-by-side exhaust stacks at the rear.
That looks to be from Unsinkable Sam, not sure though if its a Work In Progress ship...
viewtopic.php?p=1232707#p1232707

EDIT:
Its in a GRF that you can find here:
http://bundles.openttdcoop.org/unsinkab ... s/alpha-3/

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 17 Dec 2022 20:30
by Cryolaser
Ah, thank you very much! :bow:
Thought the freighter looked fairly consistent with the style of Unsinkable Sam, but I don't think I would've found development builds by myself.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 18 Dec 2022 02:17
by Quast65
Cryolaser wrote: 17 Dec 2022 20:30 Ah, thank you very much! :bow:
Thought the freighter looked fairly consistent with the style of Unsinkable Sam, but I don't think I would've found development builds by myself.
You are very welcome!

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 24 Feb 2024 19:55
by Cryolaser
Hi all, back again...

First image: I've seen these grassy brick/concrete embankments in tons of screenshots over the years but never been able to figure out what GRF they're from. One of the Auz sets has some that look similar, but not quite the same.
Second image: I've seen mention of a newer Japanese building set, and screenshots in the competition threads using it, but haven't been able to find it so far (been searching the graphics development forum without success). Adds a lot more colour variations, and fields to the rural buildings.
download/file.php?id=205162
download/file.php?id=228405

Thanks for your time and attention!

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 25 Feb 2024 08:03
by JohnFranklin523
Cryolaser wrote: 24 Feb 2024 19:55 First image: I've seen these grassy brick/concrete embankments in tons of screenshots over the years but never been able to figure out what GRF they're from. One of the Auz sets has some that look similar, but not quite the same.
Second image: I've seen mention of a newer Japanese building set, and screenshots in the competition threads using it, but haven't been able to find it so far (been searching the graphics development forum without success). Adds a lot more colour variations, and fields to the rural buildings.
First Image: Auz Landscape Objects.

Second Image: JP+ Buildings.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 08 Mar 2024 12:48
by CazadorSirenas
Hello there!

I attempted searching this myself, but no luck (how veeeeery unusual... :rolleyes: ). It's about the trucks capacity. Is there any NewGRF to increase it a bit? I don't want total design overhaul, I like the graphics just fine, but carrying 15t/bags per truck does very little when my mines are producing +800. I mean, I don't need a +800 bags per truck, but perhaps twice or thrice? That would be nice, then maybe I'll get somewhere.

This was an example, but I'd like all the other trucks capacity modified as well, if possible. Let me know if you know about anything! And thanks in advance.