Town Passengers And Mail Modification
Posted: 20 May 2010 01:38
So a while ago i modified ammler's early houses grf with lower populations, after reviewing my work it became clear to me that i had not changed all of the vars. My approach was also a little flawed as some people would wantt different dates for population change. So i rewrote(pillaged other peoples work(thanks again ammler that basecosts presets was excellent for teaching me parameters)).
The grf now only modifies the population and mail and does not touch introduction dates, using this method if you load my grf after ammlers as theory goes you will have his hand picked houses dates with my population overides and if you load my grf before ammlers populations will take precedence(someone tell me if im wrong pls).The grf doesnt modify building dates. The grf applies to all climates(at least its supposed to, i used the newgrf docs on houses to get the ids). The grf accepts one parameter.
Change Passenger/Mail Gen Via Param 0. 0=1/House, 1=1/8,2=1/4,3(def)=1/2,4=*2,5=*4,Normal=Dont Use
Subnote: when i scaled down i rounded down, when i scaled up i clamped at 250 as the val has to fit in a byte. Consequently vals are lower than described.
Current Ver 0.1 Alpha
Please give feedback. If everything looks good in a few days i'll look into adding it to the content system.
The grf now only modifies the population and mail and does not touch introduction dates, using this method if you load my grf after ammlers as theory goes you will have his hand picked houses dates with my population overides and if you load my grf before ammlers populations will take precedence(someone tell me if im wrong pls).The grf doesnt modify building dates. The grf applies to all climates(at least its supposed to, i used the newgrf docs on houses to get the ids). The grf accepts one parameter.
Change Passenger/Mail Gen Via Param 0. 0=1/House, 1=1/8,2=1/4,3(def)=1/2,4=*2,5=*4,Normal=Dont Use
Subnote: when i scaled down i rounded down, when i scaled up i clamped at 250 as the val has to fit in a byte. Consequently vals are lower than described.
Current Ver 0.1 Alpha
Please give feedback. If everything looks good in a few days i'll look into adding it to the content system.